AZNCHIPMUNK'S PROFILE

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Muse
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Composer needs feedback

first song: the ostinato is way too repetitive and too long at the beginning. not enough melody (you want a battle theme to be something that'll get stuck in a player's head). not enough "energy" or "action" for a battle theme, violin needs a lot more "push" in having a battle-ish melody. rhythm section needs to be a lot more prominent and driving.
if I were to use this, I wouldn't use it as a battle theme, i'd probably use it at a "vital" cutscene where a lot of plot motion is happening

second: build-up is way too long to be background music of an area, and the whole song is generally too empty for the most part, needs more melody too, rather than just a few long notes repeated

Looking for a tutorial on lighting effects in Rm2k3

post=145447
I don't know if this is the most common way, but heres a quick explanation of how I do it.

1. get this: http://rpgmaker.net/users/Darken/locker/rpg2kdev.exe

2. put it in your game's folder and click on it

3. type in the map file number of the map you want to apply lighting effects to (if you don't know the map number, check map properties and check the drag bar for ID:number)

4. the exe will produce a bmp of your selected map, open it up in photoshop

5. add lighting effects to parts of the map you want (this is where the PHOTOSHOP SKILLZ COME IN) make sure this is on a different layer

6. delete the layer the actual map image is on, and make a new layer below all the lighting layers, then fill it with black.

7. then save the image as an indexed png and put it in the picture folder

8. put show picture and experiment with the transparency percentages (make sure the transparent color is set to not use so that the 'black' creates a dark effect

thats the general gist of it

no my secrets......

Looking for a tutorial on lighting effects in Rm2k3

post=145440
What you do is make an sprite that looks like a white (or whatever color) glow. Then make an event that uses that sprite, and make it semitransparent. If you want the glow to pulse, set it to continue its movement animation even when standing still.

You can do pretty much the same thing with a semitransparent picture, or a semitransparent battle animation. Except a picture isn't going to be animated.


do not do this

Looking for a tutorial on lighting effects in Rm2k3

photoshop and photoshop skills

A Home Far Away

don't worry about mitsuhide he is new

What Videogames Are You Playing Right Now?

MEGAMAN NINEEEEEEE

And now I reveal... MY FINAL FORM! HAHAHA!

post=145212
In Wind Waker, Ganon never changes forms, but the way the situation was set up and the music that played made it not even necessary. Though before the fight you had to fight puppet ganon... which had 3 forms...


Yeah, Puppet Ganon is right before. That's kind of the alternative. Either the one boss than transforms to more powerful or a series of related bosses.

RMN Midsummer Dreams 2010

ciel you are my friend

And now I reveal... MY FINAL FORM! HAHAHA!

post=145168
I could never figure out why the final boss never just went to X NUKE X first. Why hold back for 6,000 HP before changing?


Well, in Cave Story... you fucked up the doctor's body so he mutated... then you killed the doctor's body so his spirit or whatever possessed something else to become the last form.
In this way last boss forms made perfect sense to me...
Plotwise, most games could use a similar device. Or make up their own... it's not that difficult...
In terms of mechanics, RPGs you'd have to think completely different than the way you would in an action game... not really sure what to say about that though, since I don't really have any specific examples I can think of right now.

Mount Koltz.

i had these saved up in case i needed them someday