Chapter 2
Chapter 3
Chapter 3
GOAL | ACCOMPLISHED | TIME | |
Thurs Dec 1 | Setup progress bar | Setted up progress bar | 0:45 |
Fri Dec 2 | Start script writing for intro scenes | Did writing but not much | 1:04 |
Sat Dec 3 | More script writing and implement bunch of changes from comments | Spent about an hour on the script? | 1:00 |
Sun Dec 4 | Script | Wrote the script up to aftermath of Carmelyn's first meeting. | 4:45 |
Mon Dec 5 | Finish character blurbs for this section, start designing Carmelyn. | I did finish the blurbs and got Carmelyn's linework in. | 3:35 |
Tues Dec 6 | Colour Carmelyn. | Got the flat shading done. | 0:45 |
Wed Dec 7 | Finish the colouring and start his sprite. | And I did. | 1:49 |
Thurs Dec 8 | Keep at the sprite | Finished the down-facing walk cycle | 1:05 |
Fri Dec 9 | Start on the side-view of Carmelyn | Finished the Carmelyn sprite | 2:34 |
Sat Dec 10 | Set up the chapter 3 Village, start on the scenes! We're doing this! | Made opening scene waking up in Village. | 3:55 |
Sun Dec 11 | Continue on this scene! | Made Melody joining scene and Melody's swimming sprites. Starting on nighttime Shell Beach. | 4:52 |
Mon Dec 12 | Worked on the Shell Beach scene some more | Set up rest of beach maps w/ night ambience, made boat prop and first books. | 2:49 |
Tues Dec 13 | Start drawing Melody's battler | Did some dithering to Shell Beach and got the sketch of Melody done. | 1:57 |
Wed Dec 14 | Finish the battler. | I did finish the battler, and also poked at Shell Beach some more. | 2:36 |
Thurs Dec 15 | Why not strive to finish the campsite scene entirely, finalize Shell Beach? | Finished the scene, but still have to look at the enemies in the area. | 2:39 |
Fri Dec 16 | Set up some enemies and battles and stuff! | Didn't do much. Mainly set up the battle background changing to night. | 0:50 |
Sat Dec 17 | Finally finish with the Shell Beach area and start on the return to the Village. | Did outfit Melody, and started on return to Village scenes. | 5:15 |
Sun Dec 18 | Complete the dawn @ Village scene. | Finished up with dawn @ Village except for a couple lingering bugs | 4:44 |
Mon Dec 19 | Set up overworld stuff for post-dawn Village | I finished the entire Arboretum scene in fact. | 2:18 |
Tues Dec 20 | Set up more advanced Grass Hill encounters | Instead I did the Dead Pheasant scene. | 2:36 |
Dec 21-22 | Finishing Ruby Quest. No Reed work these days. | ||
Fri Dec 23 | Set up the land dreugh and Grass Hill encounters | I made Vigil's "stained" graphics, and put down linework for the land dreugh battler. | 2:39 |
Sat Dec 24 | Finish the land dreugh battler and get those encounters set up with a placeholder character. | Did this and also started to try to proceed with the next scene. | 2:36 |
Sun Dec 25 | Proceed with the scene | Got up to Carmelyn's entrance. | 3:16 |
Mon Dec 26 | There will be no work due to Christmas stuff | ||
Tues Dec 27 | Didn't do work today either. | ||
Wed Dec 28 | Create explosion scenery and continue with scene. | I guess I did this. Made Sky's arrow's shooting charsets. | 2:53 | Thurs Dec 29 | Keep it up | I got the crowd moving a bit and got through a couple of Carmelyn's lines. Good god this scene. | 1:51 |
Fri Dec 30 | Push through and finish this goddamn scene today. | Finished the goddamn scene. | 3:13 |
Sat Dec 31 | Set up coin trick scene. | I basically just placed characters. But then I did a lot of packing today. | 1:11 |
Sun Jan 1 | Actually set up the coin trick scene. | Got this scene done as well as comments of characters around Carmelyn. | 2:42 |
Mon Jan 2 | Moving day. I don't anticipate getting work done. | ||
Tues Jan 3 | Didn't really make a goal today! | Made Sky's scene by the hut. | 0:54 |
Wed Jan 4 | Make Ash's scene, start writing the dialog for Leaping Shallows. | Only did Ash's scene briefly in the morning. | 0:10 |
Thurs Jan 5 | Write the Leaping Shallows dialog & aftermath. | Wrote up to middle of Grass Hill. | 2:28 |
Fri Jan 6 | I don't anticipate working on this today since I'll focus on RQ in the morning, and going to nerd group in the eve. | ||
Sat Jan 7 | Finish writing dialog up to the end of Grass Hill section and start implementing. | Didn't get to implementing, but I finished writing out the dialog. | 2:15 |
Sun Jan 8 | Begin implementing | Set up the plesioshell character and the very beginning of Leaping Shallows. | 0:41 |
Mon Jan 9 | Set up Tracking skill for Leaping Shallows. | I started to do this. | 1:15 |
Tues Jan 10 | Continue working on Leaping Shallows. | Improved Tracking skill setup and did first couple remarks. | 0:51 |
Wed Jan 11 | Finish Leaping Shallows events up to plesioshell battle | I did this, but only the above-water events. | 0:41 |
Thurs Jan 12 | Try to set up the battle itself now, maybe even draw the battler? | Skipped the battle itself for now and just set up the events around it. Somehow, just doing this took ... | 1:21 |
Fri Jan 13 | Start on the fox scene in the morning. | Started the very beginning of this fox scene in the morning. | 0:46 |
Sat Jan 14 | With a full Internet-less day, I have no excuse not to draw the plesioshell battler & make that whole battle and also hopefully all the village events for this point? | I drew the plesioshell indeed but didn't finish the village 100# | 4:20 |
Sun Jan 13 | Finish the village indeed and also Grass Hill | Did all the village and all of first half of Grass Hill, up until you receive the silver-getting quest | 6:30 |
Mon Jan 14 | Do Grass Hill riddle events and puzzle box. | Set up riddle events and started to design puzzle box puzzle area. | 3:01 |
Tues Jan 15 | Finish puzzle box stuff. | Well, this puzzle box stuff is taking a while to set up but it's LOTS OF FUN. 5 hours is great for a weekday. Puzzle box not finished yet. | 5:09 |
Wed Jan 16 | I shall strive to finish puzzle stuff today. | Finished the technical implementation of the line puzzles today, but it still needs to be integrated with the surrounding scenes. | 3:00 |
Thurs Jan 19 | Do indeed finish the damn line puzzle! | Finished it. Except for the progress bar. | 4:39 |
Fri Jan 20 | Decide if Torchie will be accompanying you to Grass Hill. Make appropriate changes to Village and existing Grass Hill scenes. Set up Silver Burrow for chapter 3 usage. | Completed all this stuff. Time to move on to the bog. | 5:02 |
Sat Jan 21 | Plan the Whistling Bog mission, fetch fox and eagle sounds for where I needed them. | Wrote out narrative for Wristling Bog and also put in fox and hellcast sounds. | 1:59 |
Sun Jan 22 | Write out dialog for Whistling Bog stuff. Maybe even start on the Snowberry Woods scenes? | I got all the Whistling Bog and Watermill dialog written! Wow! What a rush! | 4:16 |
Mon Jan 23 | It's time to draw Reed's underwater battler. | Puttered with the Snowberry opening scenes. Drew sketch of Reed's battler except for costume. | 1:59 |
Tues Jan 24 | Complete battler more. | Got the sketch done and also a bit more prep done to Snowberry. | 1:35 |
Wed Jan 25 | Dare I suppose I'll finish the battler today? | I did finish the battler today, and implemented underwater battlers too. | 3:13 |
Thurs Jan 26 | Do scene to breach the cave and make cave and other-side forest maps | I only made the kaboom scene and the cave. | 2:22 |
Fri Jan 27 | Make the past-cave forest maps. | I did this map except for finishing Sandalwood's event. | 2:15 |
Sat Jan 28 | Finalize the forest map and start setting up the bog. | Yes finished forest, then assembled the bog tileset and threw down the first map. | 4:02 |
Sun Jan 29 | Finish that first map, plan out the layout of the bog and start the second. | I did all this and in fact finished the second map totally. | 4:03 |
Mon Jan 30 | Start the third map. Finish it even? Maybe? | I did finish the third map. This is great! | 2:18 |
Tues Jan 31 | Make the fourth map! | I did! | 2:49 |
Wed Feb 1 | Make the fifth map! | Yes! Did it! | 2:21 |
Thurs Feb 1 | Sixth bog map | Did this map. In less than 90 mins apparently? | 1:27 |
Fri Feb 2 | Well, in the morning I will at least start map #7. | I started it alright. | 0:30 |
Sat Feb 3 | Finish at least 3 maps today. Go go go. | I guess 3 maps was too ambitious. I made 1, and then got about 80% through another. But then, I also found music for the swamp. | 4:29 |
Sun Feb 4 | Let's go for 2 maps then. | Finished the map from yesterday, and made 2 more. | 5:02 |
Mon Feb 6 | Back to the weekday goal of 1 swamp map. | I did it. | 2:29 |
Tues Feb 7 | F2 | F2 | 2:46 |
Wed Feb 8 | E2 | E2 | 2:33 |
Thurs Feb 9 | D2 | D2 | 2:18 |
Fri Feb 10 | Start C2 in the morning | Did this up to just before adding the random trees. | 0:50 |
Sat Feb 11 | Finish C2, do D1 and E1 | I accomplished such. | 4:37 |
Sun Feb 12 | Make the swamp village! | Wow, that was grueling! But I did it! | 7:42 |
Mon Feb 13 | Today make the underwater submaps. | Done. | 3:21 |
Tues Feb 14 | Find sprites etc. for swamp monsters. Maybe source a pic for the battleback too. | Other than downloading a bunch of ref pics, I drew the vampire bat battler. | 2:46 |
Wed Feb 15 | Draw the on-land alit battler. | Well, I actually got inspired and set up first details for the arch cave puzzles. | 2:17 |
Thurs Feb 16 | Draw the on-land alit. | Drew it, and also set up the first puzzle cave room and entering events. | 4:06 |
Fri Feb 17 | In the morning, I say I will set up another cave puzzle room. | I set up the puzzle with all the boxes. | 1:04 |
Sat Feb 18 | Draw the fleshfly battler. Consider setting up monster data for all these monsters? | Well, instead it seems I made the goblin sprite and also yet another cave puzzle. | 4:10 |
Sun Feb 19 | Work on bog scenes. And draw the fleshfly why not. | Oh, I failed to draw the fleshfly. But as for scenes I got them to the overgrown village. | 3:20 |
Mon Feb 20 | Today I tell you I must draw the fleshfly. | I accomplished this, and also got about halfway through the goblin encounter at the village. | 4:07 |
Tues Feb 21 | Create the plesioshell food and replace all references in the village event. Draw the goblin battler. If possible, finish the village event. | Because of a shitty say at work, I didn't do any work in the evening and just worked on the scene a bit in the morning. | 0:47 |
Wed Feb 22 | Finish the village event today. Do also try to draw the battler. | Did finish the village map and drew the goblin battler. | 3:16 |
Thurs Feb 23 | Continue to the area with pissed-off Sandalwood! | Made the scene up to the point where you lead a burrow dog over to her. | 2:34 |
Fri Feb 24 | This morning I shall strive to make Sandalwood kill and eat the Burrow Dog. | Only managed to set up the dog approaching and Sandalwood swooping down. | 0:42 |
Sat Feb 25 | Continue with this scene. | Completed scenes up to the squid's uncovering in the pond. Draw the swamp background and started the swamp-in-water background. | 6:31 |
Sun Feb 26 | Finish the swamp-in-water background, consider doing the swamp underwater background. | Finished swamp-in-water, but didn't get far on underwater. | 1:45 |
Mon Feb 27 | Snowboarding. There will be no progress. | ||
Tues Feb 28 | In the AM, finish the underwater ruins reveal scene and set up bog monsters if extra time. In PM, do the underwater background and squid battler? | Because I went to the ER in the evening, I only got a little bit of work on the underwater ruins entrance done before work. | 0:57 |
Wed Mar 1 | Work on the damn ruins entrance. Arty stuff like backgrounds is postponed until I get my cast off. | I finished sculpting the ruins entrance. | 2:32 |
Thurs Mar 2 | Using placeholder graphics, finish the watermill entrance exposure scene. | I did this, and also set up Sky's tracking of the main objective. | 4:04 |
Fri Mar 3 | Set up tracking for the exit and secrets. | I pretty much did. For most of the secrets. | 0:45 |
Sat Mar 4 | Put all the enemies into the bog! | Shit, not only did I do the enemies (and finish mission 1) but I also got the tileset together for the underwater dungeon and made the first area and the transition. | 7:13 |
Sun Mar 5 | Keep making the underwater dungeon. | I improved the tileset and made the first and second rooms of this dungeon. | 3:29 |
Mon Mar 6 | Try to proceed as far as the central room. Try to find a sprite for the Welkynd stone and maybe look at the water wheel sprite? | Improved intake, threw down scaffold for waterwheel room, set up Battle15 music and found a possible seed image for the water wheel prop. | 2:13 |
Tues Mar 7 | Do make the water wheel prop. Finish the entire water wheel room. | The water wheel prop is a success. But the room itself isn't done yet. | 3:31 |
Wed Mar 8 | Today I shall finish the water wheel room. | Well I got a lot of work done but didn't 100% finish. | 1:32 |
Thurs Mar 9 | Finish the water wheel room and start another area. | Only did work in the morning, but I accomplished this. | 1:00 |
Fri Mar 10 | Make the stairway room in the morning. | Did so. | 0:53 |
Sat Mar 11 | Make the ritual room at least. For a change, perhaps also implement learning new skill trees? Equipment usability based on skills? | I did new skill trees, equippability, and the whole "basement" area. | 6:21 |
Sun Mar 12 | Make another section of the watermill. | Put together the big epic millstone prop. The room isn't even finished yet. | 3:18 |
Mon Mar 13 | Finish the millstone room. | I did, and also the entire grain elevator wing! | 2:28 |
Tues Mar 14 | Start on another section of the watermill. | Made the first half of the water outlet area. | 3:11 |
Wed Mar 15 | Do second half of water outlet area. | Finished water outlet, and also did the entire calendar area! | 3:51 |
Thurs Mar 16 | Finish up pending details of other maps, also start scenes. | Improved the maps and started to make the Welkynd stone glow, fixed the water wheel angle error. Didn't start scenes. | 2:31 |
Fri Mar 17 | In the morning, strive to make the proper glow sprites. | I made all the glow sprites. | 1:09 |
Sat Mar 18 | I say, today I will start the scenes. | Make a couple scenes. It's a start. | 2:39 |
Sun Mar 19 | Will I manage to finish all the scenes today?? Excluding programming the battle. | I did all the lever-pulling scenes and started to bust out the bog underwater battle background cast be damned. It's upsetting that I couldn't seem to even crack 4 hours of work today. | 3:41 |
Mon Mar 20 | Finish that battle background, make the swimming alarm sprites and put them in wherever. | I only did the battle background. | 1:03 |
Tues Mar 21 | Swimming alarm sprites. | I did accomplish the alarm sprites and put them into appropriate scenes. | 1:34 |
Wed Mar 22 | Start the squid battler. | Instead of the squid battler, I made 50% of the wheel-pushing sprites and also got the water wheel BGS. | 1:53 |
Thurs Mar 22 | Finish the wheel-pushing moment. | Got up to positioning the enemy sprites for just before the battle. | 3:34 |
Fri Mar 23 | Push through this scene more. | Make the spirits' humanoid forms | 1:04 |
Sat Mar 24 | Make a battle background and heroically start on the battle scene. | I made the regular tunnel background and started the water wheel background | 2:41 |
Sun Mar 25 | Continue on the water wheel battle. | I can't believe it took 6 hours to make the water wheel background. | 5:55 |
Mon Mar 26 | Draw the drowned ghost battlers. At least 1 or 2. | Drew 2 wraiths. I decided to reuse the Wisp battler for the most minor form. Also in the a.m. I started into the post-battle scene. | 3:24 |
Tues Mar 27 | Set up the small wraith battles, and, at last, the water wheel battle. | I did pretty much all of this. Almost. | 2:30 |
Wed Mar 28 | Why, continue with this battle. Try to get them all the way out of the mill! | As if. I finished the battle but barely got to Vigil pulling out the stone. | 2:55 |
Thurs Mar 29 | Keep it up. Strive to finish the mill. | I can hardly believe that I finally got them out of the mill, up to the pond bottom scene. | 3:38 |
Fri Mar 30 | Have at the pond bottom scene! | What time I had was spent making the collapsed pond bottom scenery. | 1:31 |
Sat Mar 31 | Will I finish the rest of the scenes in the bog today? | Got out of the bog and back to Snowberry | 3:27 |
Sun Apr 1 | More scenes | Finally finished the Bog mission and started writing the next bit. | 3:45 |
Mon Apr 2 | Do my diligence and draw a new swimming battler. | I wound up doing something else today. Only worked on the narrative for the rest of the chapter today. | 0:53 |
Tues Apr 3 | Actually do the battler today. | Did the battler and planned much of the rest of the chapter. | 3:24 |
Wed Apr 4 | Continue writing dialog for Fox Village. | Wrote Fox Village and meeting with Fen in Grass Hill, and started programming Fox behaviour. | 2:26 |
Thurs Apr 5 | Keep programming the foxfoxes. | Set up the foxes to roam and react to the player. | 3:00 |
Apr 6 - 9 | On vacation in Detroit. | ||
Mon Apr 10 | Set up foxes to react to each other, and add sounds. | Did put in fox reactions and found some gekker sounds. | 1:14 |
Tues Apr 11 | Begin setting up Fox Village. | I set up the opening bit. | 3:01 |
Wed Apr 12 | Find a bell prop and start on the twins scene. | Drew the bell myself and barely touched the beginning of the twins scene. | 0:52 |
Thurs Apr 13 | Finish the twins scene and also try to do rest of Fox Village vignettes. | I finished the twins but only did a couple of the vignettes. | 3:43 |
Fri Apr 14 | Finish the rest of fox village, and also do Fen's Grass Hill scene and maybe even start writing the next batch up to Colossal Cliffs? | I didn't start writing the next bunch of scenes, but I finished Fox Village and Fen's scene. | 3:49 |
Sat Apr 15 | Today I will write the scenes up to the beginning of Colossal Cliffs and plan out the events of those cliffs more carefully. | I did and also barely started to implement such scenes. | 4:00 |
Sun Apr 16 | Do the Writing Spot scene and perhaps even the Overlook Point scene. | I only did the Writing Spot scene. | 2:40 |
Mon Apr 17 | Set up more of Carmelyn's stuff. | I only did the Grass Hill scene, but I spent a lot of time today painting. | 1:10 |
Tues Apr 18 | Do the Overlook Point scene. | I did it! | 1:43 |
Wed Apr 19 | Put in the Carmelyn village scene and stray protections.
Also perhaps riddle book action. | Did the village scene and all the protections except for crossing the creek in the Village. | 3:14 |
Thurs Apr 20 | Do the river crossing and also the riddle questions | Only set up the river crossing and testing all of Carmelyn's protection. It required remaking string ternary parsing to be recursive which is what took all the time. | 2:29 |
Fri Apr 21 | In the morning, look at the riddle book after Carm joins you. | Did this. | 1:02 |
Sat Apr 22 | Time to plan out the Fly-Off lift maze/puzzle and write the script for these scenes. | Did plan this maze/puzzle and almost wrote all the dialog for this section. | 2:30 |
Sun Apr 23 | Finish the dialog and start to make peak maps! | I did finish the dialog and throw together a starter tileset, didn't really get any work done actually making maps though. | 3:00 |
Mon Apr 24 | I should make the portal sprite. It's unlikely I can do this in the morning though, so in the morning I will start on the ground-level map. | I did draw the portal sprite, and also started mashing together the mountain tileset a bit more. | 2:32 |
Tues Apr 25 | Keep smacking down the mountain peak map. | Smacked it a little. | 1:25 |
Wed Apr 26 | Do strive to finish the peak map today at least. | I did finish the peak and poked a tiny bit more at the ground-level map. | 2:04 |
Thurs Apr 27 | Keep at the ground-level map. | Kept at it. Granted I didn't accomplish much. | 0:58 |
Fri Apr 28 | Strive to finish ground-level map in the morning. | It took work in the evening too, but I finished it, except for the lift prop. | 2:18 |
Sat Apr 29 | Don't know if there will be time today, but I'll do the lift prop if possible. | Didn't actually make the lift prop, but I made the first Lvl 1 peak map, which is also good. | 3:16 |
Sun Apr 30 | Do the lift prop today. Also start yet another map. | I made the lift prop and threw down the basic architecture of Lvl1-B map. But it took so long. Why must it take so long. | 6:32 |
Mon May 1 | Bust open the next Lvl 1 map. | Finished detailing Lvl 1A and started Lvl1B | 1:58 |
Tues May 2 | Why, continue with Lvl 1B! | I finished Lvl 1B and even Lvl 1C, and this includes the fact that I messed up with my VCS and erased some work on Lvl 1B so I had to redo it. And I threw down Lvl 1D even. | 2:38 |
Wed May 3 | Do Lvl 1D. | Threw down the basic geometry in the morning. | 0:45 |
Thurs May 4 | Complete Lvl 1D | And I did. | 1:21 |
Fri May 5 | Prepare the waterfall area | Started this map. | 1:00 |
Sat May 6 | Finish the waterfall map. For variety, do Carmelyn's battler today. | Took far far too long but I did these things. | 5:38 |
Sun May 7 | Continue on Map 1E | I guess I did! | 2:00 |
Mon May 8 | Yet more Map 1E | Made it and also started 1F. | 2:00 |
Tues May 9 | Finish 1F and perhaps start a lvl 2 map? | Did,
started Lvl 2A. | 1:53 |
Wed May 10 | Continue blasting through lvl 2 | Finished 1A,
got halfway through 1B. | 2:08 |
Thurs May 11 | Did not do anything. | ||
Fri May 12 | Dare I propose to get into 1C? | I did sort of,
and started to put together the rope bridge. | 1:18 |
Sat May 13 | Finish the rope bridge. | I did and threw down some terrain for that map. | 1:50 |
Sun May 14 | Do yet another mountain map. | Did 2C and started 2D | 1:20 |
Mon May 15 | Keep making these godawful mountain maps. | Made 2D and did a lot of 2E. | 2:53 |
Tues May 16 | Finish 2E? Start on the outside-peak map? | Did 2E and also started outside-peak. | 1:12 |
Wed May 17 | Do finish the Lvl3 map and stitch all the mountain maps together and put onto the overworld. | Did finish the map but didn't finish putting together the overworld. | 1:23 |
Thurs May 18 | Get the overworld all set up and also the lift events for generic usage. | Only did the overworld. | 0:20 |
Fri May 19 | Start on scenes. (I'll get to the lifts when I get to them.) | Did intro scenes on ground level map. | 3:09 |
Say May 20 | Let's bring it up to the scene just before the second lift. | I simply made the Reed & Melody pulling rope animations really. | 1:23 |
May 21 - 28 | On vacation. No work will be done. | ||
Mon May 29 | Today I shall get them up the first lift. | I don't know why this must take so many hours of labour but I got the first lift ride and associated scenes all done. | 3:12 |
Tues May 30 | Improve the scenery on the cliff below the first lift. And do the "standard" lift operation also. | I did. | 2:28 |
Wed May 31 | Consider making the smaller rope graphic for the lift top. Do the next scenes. | I set up the rope ladder (graphics and operation) and also the lift with the smaller rope graphic. | 2:27 |
Thurs Jun 1 | Time to finally decide about the scene before the next lift, and then put it in. | Set up the second lift scene and top-of-lift scenes. | 2:30 |
Fri Jun 2 | I guess set up lift #3, which has no special properties. | And I did. | 0:41 |
Sat Jun 3 | Not sure how much I will be able to do, but perhaps I can advance as far as Reed reuniting with Carmelyn and Melody. | I did more than that, I put in all the scenes up to the first arrival at the peak, strung together the rest of the lifts, and attached all the maps too. | 2:22 |
Sun Jun 4 | Why not get through more Fly-Off Peak? | I got up to after the peak scene where Melody leaves. | 3:09 |
Mon Jun 5 | Consider a sprite for Carmelyn on the ropes, go down to the waterfall perhaps. | Did ropey Carm and the scenes up to the waterfall,
also put in cave openings on the cliffs. | 2:20 |
Tues Jun 6 | Make the waterfall confrontation scene. | I did make this scene, and thus finished all the scenes that shall be in this area. | 3:40 |
Wed Jun 7 | Start on the mountain caves. | And what a start! | 0:50 |
Thurs Jun 8 | It's going to be all about those mountain caves today. | I barely finished the first cave map? | 1:40 |
Fri Jun 9 | Proceed in the direction of the secret cliff opening | Made the secret cliff opening cave and started on the canyon ledge. | 1:30 |
Sat Jun 10 | Get that canyon ledge done, in fact try to finish all of the cliff cave. | Well, I only got the canyon ledge done. | 1:55 |
Sun Jun 11 | Okay, today I'll finish the cliff cave. | Finished the cliff cave and the lingering notes as well. So Flyoff #1 is completely done. | 3:00 |
Mon Jun 12 | Write out plans for the supper and dream-story section. | Kind of sort of did a bit of this. | 1:00 |
Tues Jun 13 | Wow, I need to start drawing the remaining enemy battlers. | Drew the Daedroth battler. | 0:50 |
Wed Jun 14 | Should draw the cliff racer today. | And I did! | 1:48 |
Thurs Jun 15 | I forgot that one small 1-screener cave at the cliffs.
I'll make that today. | Started that cave, but mainly I got 3 battler graphics done! (Scamp, clannfear and watcher) | 2:38 |
Fri Jun 16 | Perhaps I shall complete the cliff cave map today. | I basically did! | 0:41 |
Sat Jun 17 | Draw the battle backgrounds for the cliff. | I did! | 2:23 |
Sun Jun 18 | Today I think it's time to draw Carmelyn's stuff and maybe an underwater battler. | I did Carmelyn and also inserted the Fly-Off battles into the scenes. | 4:45 |
Mon Jun 19 | Dare I start an underwater battler? | Did Sky's entire underwater battler. In the morning I also did a bit of writing. | 3:33 |
Tues Jun 20 | Now, at last, continue writing the last supper scene. | Got through the scene up to the start of storytime. | 2:28 |
Wed Jun 21 | Get into writing the script for Flint and Fire-Eyes!! | Why, I wrote the script for that whole section and up to the end of leaving the Village. | 3:21 |
Thurs Jun 22 | Is it really time to start implementing the Mission 4 scenes? Don't forget that extra comment at the bottom of the mountain. | I sort of started this scene. | 0:38 |
Fri Jun 23 | Make some sitting foxes so the Village can be calmer. | I did make the sitting fox characters in the morning. | 0:53 |
Sat Jun 24 | Start the scene? | Not a good day for staying focussed. But I put in the lying-down behaviour for foxes and also negotiated how to handle the foxes in the scene, and also barely started into implementing the scene. | 2:36 |
Sun Jun 25 | Push into the scene now. | Got up to after the foxes stampede out of the hut! | 1:52 |
Mon Jun 26 | Continue proceeding through Village scenes. | Finished all the outdoor Village scenes except for a few bugfixes. | 2:26 |
Tues Jun 27 | Do required fixes to the outdoor scenes and start on the Big Hut scene. | Got the better-quality Dortoir music done, and finished the scolding scene. | 3:12 |
Wed Jun 28 | Make the scene in Reed's hut. | I did. | 1:06 |
Thurs Jun 29 | Start on the return to campfire scene. | Made the bell prop basically. | 0:30 |
Fri Jun 30 | Finish the return to campfire scene. | Didn't actually finish it but I put some work into it. | 1:01 |
Sat Jul 1 | Do the campfire scene after all. Make the twins underwater scene and also perhaps get back to the campfire? | Got part of the way into the campfire scene. | 3:57 |
Sun Jul 2 | Dust off that campfire scene and start preparing resources for the dream. | All I managed was to finish the campfire. | 3:03 |
Mon July 3 | Draw the Flint & Fire-Eyes battlers, prep all the sprites for that section. | Lol. I got all the battlers drawn, both land and water versions, but didn't touch any sprites yet. | 4:17 |
Tues July 4 | Touch those Flint & Fire-Eyes sprites | Did Fire-Eyes normal and started the swimming one. | 2:02 |
Wed July 5 | Why not finish swimming Fire-Eyes and maybe start on Flint? | I almost, but not quite, finished swimming Fire-Eyes. | 0:35 |
Thurs July 6 | Finish the sprites | I finished the swimming Fire-Eyes sprites. | 0:51 |
Fri July 7 | Git on Vigil/Flint's sprites. | Stayed up and got Flint done. | 2:47 |
Sat July 8 | Look over the Storybook script again. Make a couple maps? | I rewrote relevant portions of the Storybook script. Didn't make any maps, but I made Sky & Ash's costumes. | 3:27 |
Sun July 9 | Speed ahead and make at least a couple Storybook maps. | Made the starting map and put down basic terrain for the first cape. | 3:01 |
Mon July 10 | Do continue working on the storybook maps. | Got the Calls-to-the-Sun scene set up. | 2:39 |
Tues July 11 | Complete the first Cape and start on the first sound | Got up to halfway through the first sound. | 1:11 |
Wed July 12 | Complete the first sound, work on the enemies. | Finished the map, made Torchie's death scene, started on the hooded mage sprites. | 1:53 |
Thurs July 13 | Continue to work on the hooded mage. | In the morning I worked on the sprite a bit more. | 0:43 |
Fri July 14 | Might I finish this sprite today? | Finished the sprite and the battler graphic. | 2:47 |
Sat July 15 | Put in the underwater mages. | Set up their behaviour except for starting the battle. | 2:53 |
Sun July 16 | Finish the underwater mage battles and move on. | I did, and also finished the second cape also! | 2:20 |
Mon July 17 | Press on to the second sound! | Started setting up such a sound. | 1:02 |
Tues July 18 | Finish the second sound map, start to put in witch scene. | Only got as far as making Scout's poses. | 0:51 |
Wed July 19 | Make Scout's and Hunter's poses, dead bodies too | Did the poses and the Dres bodies, but not the Arg bodies. | 1:12 |
Thurs July 20 | The Argonian dead bodies! | I decided to skip Argonian dead bodies, and instead made the sea witch scene and started the last cape map. | 0:59 |
Fri July 21 | Continue the last cape map. | I put a few more details in. | 0:47 |
Sat July 22 | Draw battlers suitable for the sea witch fight and make that happen! | All I drew was the main sea witch battler. | 1:37 |
Sun July 23 | Draw Scout & Hunter's battle sprites? | I drew these battlers, then put in the battle scene and also finished the third cape map. | 4:13 |
Mon Jul 24 | Perhaps (start to) draw King's battler. | I futzed with the tent flap and indeed drew King's entire battler. | 2:36 |
Tues Jul 25 | Draw King's sprite. We only need a down-facing version. Start to map the inside of the tent. | Didn't start on the map, but did some spriting I think. | 1:20 |
Wed Jul 26 | Work on the sprites more. | ||
Thurs Jul 27 | In the a.m., there will probably still be sprite work to do. | ||
Fri Jul 28-Sun Jul 30 | Away on a grand Montreal vacation. | ||
Tues Aug 1 | I daresay I'll just do more stuff for the King battle. | Made more poses for King | 0:55 |
Wed Aug 2 | Strive to finish the King sprites | I pretty much did? Got the scenery all set up for this scene. | 1:15 |
Thurs Aug 3 | Do the intro animation and perhaps even start setting up the tent battle background | Finished up all the pre-battle King animations. | 1:48 |
Fri Aug 4 | Start setting up the King battle events | I think I did. | 0:40 |
Sat Aug 5 | Do the tent battle background. | Only got it done up to the flat shading. | 2:21 |
Sun Aug 6 | Strive to finish the King battle | Well, I only finished shading the battle background and made the Dremora Churl battler. | 2:48 |
Mon Aug 7 | Do King's death scene. Get through this already. | The actual battle itself still needs to be set up, but the whole "dream" has been brought to an end. | 2:56 |
Tues Aug 8 | Start to set up the post-dream scene. | Got the script re-written and set up starting positions for the post-dream scene. | 1:50 |
Wed Aug 9 | Begin scripting the post-dream scene. | Got almost to the end of the scene, as everybody is leaving. | 2:44 |
Thurs Aug 10 | Complete the post-dream scene and set up post-mission happenings in the Village? FINISH MISSION 4? | Finished the scene,
except for the final last-look scene. | 2:17 |
Fri Aug 11 | Look into the beach bug. Perhaps also finish the final last-look scene. | Finished Mission 4, started writing dialog for Mission 5. | 2:08 |
Sat Aug 12 | Why not write all the dialog for Mission 5? | Oh, I did! | 2:40 |
Sun Aug 13 | Start building the Mission 5 events! | Made the background music and made first scene at the bottom. | 3:11 |
Mon Aug 14 | Make character comments and event for going up the first lift. | Got the event done from the bottom of the lift. | 2:19 |
Tues Aug 15 | Complete the lift event from the top and set up character switching. | I did. | 2:54 |
Wed Aug 16 | Fix returning back to Cliff Bottom. Then proceed to first lift. | Didn't quite make it up to the first lift. | 1:18 |
Aug 17 - 19 | Go up the second lift! Perhaps set up a more generalized way to progress through the sundown | Thanks to modem problems I didn't get to do individual updates over this period. But I got up to the broken lift scene. | 6:07 |
Sun Aug 20 | Complete the broken lift scene, perhaps fiddle with getting the rope. | Only did the broken lift scene | 0:50 |
Mon Aug 21 | Make the other characters climbing the rope. | Yup. | 0:45 |
Tues Aug 22 | Make the scenes of collecting the rope and showing it to Fiver. | I did those scenes. | 1:22 |
Wed Aug 23 | Make the scene for the top of the lift, post-fixing-it. | ||
Aug 24 - 28 | Camping. | ||
Tues Aug 29 | The scene for approaching the rope bridge. | Got the characters to walk into position. | 1:06 |
Wed Aug 30 | Finish the approaching rope bridge scene. | Worked on it a bit, didn't finish. | 0:37 |
Thurs Aug 31 | Actually finish the rope bridge scene. | I did, except for post-scene interactions with the group. | 0:40 |
Fri Sept 1 | Make the post-scene interactions and then see. | Got them up to the lift after the second Daedroth fight. | 0:53 |
Sept 2 - 4 | Having a crazy long weekend. | ||
Tues Sept 5 | Get them down the lift. | Got them to the bottom of lift 3. | 1:29 |
Wed Sept 6 | Didn't do anything | ||
Thurs Sept 6 | Start trying to get up the last lift. | Got up to top of the last lift. | 1:11 |
Fri Sept 7 | Make top of lift actions, and proceed to the level 3 lift. | Got them right up to the level 3 lift. | 0:41 |
Sat Sept 9 | I think I did art all day. | ||
Sun Sept 10 | Stroll them right to the Peak area. | Sort of started setting up the final peak area. It will take more effort to make the panorama look right. | 0:35 |
Sept 11 - 15 | On hold until I finish some art. | ||
Sat Sept 16 | Try to get back into it | I started to work out the mountain peak scenery. | 1:00 |
Sun Sept 17 | Try to finish the peak scenery today if you can. | I did get the scenery set up and then started into the scene itself. | 2:09 |
Mon Sept 18 | Continue with the scene a bit. | I guess I did. | 0:54 |
Tues Sept 19 | Fix up the starting graphic so it's tied to the tree. | Fixed the rope and got Fiver into position to hang the bell. | 1:09 |
Fri Sept 20 | Continue progressing through this scene. | Got the bell hung on the tree. | 2:15 |
Sat Sept 21 | Get through the rope breaking and the bell falling. | Didn't quite get through it. | 1:00 |
Sat Sept 23 | Keep getting through it | Got Fiver to start pulling on the rope. | 1:34 |
Sun Sept 24 | Spent the day away from home. | ||
Mon Sept 24 | See if you can get all the other characters lined up behind the rope. | I only got Fiver pulling the rope a little. | 0:30 |
Tues Sept 25 | Keep up this rope pulling thing. | I got up to Torchie running up to the rope. | 1:16 |
Wed Sept 26 | Oh my god this scene | I really put in only 30 mins? Oh well, got everybody touching the bell. | 0:30 |
Thurs Sept 27 | My god this scene | I got up to the point where Carm is about to hand Reed the mallet. | 0:54 |
Fri Sept 28 | Get to the battle scene! | I finished the scene, up to where the battle scene is to start. | 1:40 |
Sat Sept 30 | Draw the battle background for the portal fight. | I got the portal prop drawn with flat shadnig | 1:29 |
Sun Oct 1 | I don't think I'll get anything done today. | ||
Mon Oct 2 | Finish the portal prop | I got the different variations of the portal prop done. | 2:10 |
Tues Oct 3 | Start the bell prop. | Drew the bell itself and sketched the clannfear on it. | 0:29 |
Wed Oct 4 | Try to finish drawing the clannfear and bell props? | Barely poked it in the morning | 0:15 |
Thurs Oct 5 | Do finish drawing the bell and background stuff. | Got the bell drawn, started puzzling how to best put in the rotating sky backdrop. | 2:26 |
Fri Oct 6 | Finish implementing the rotating background. | Made the rotating background and started to put in the feature. | 1:30 |
Oct 7 - 8 | Got nothing done due to Thanksgiving. | ||
Mon Oct 9 | Complete putting in the feature. | I did, then I started trying to figure out why battle events are lagging. | 0:30 |
Tues Oct 10 | I must solve the mystery of the lagging battle events. | Not sure what happened but the lagging battles seemed to go away. I'm not convinced. | 0:44 |
Wed Oct 11 | Forget the lagging battles for now and continue with battle events. | Made the bell ringing animation and implemented it. Bought and set up The Train music. | 1:13 |
Thurs Oct 12 | Get that portal open, set up the music at last. | Got partway into the actual portal battle, but everything is broken and not working. | 2:28 |
Fri Oct 13 | Get the events to fire at the right time, not early. Also, why can I still sound the bell when the Clannfear is appeared? | Fixed the bell skill bug and also set up a few more events and happenings such as Carm's stop time skill. | 2:32 |
Sat Oct 14 | Set up the stop time skill and continue. | I got through to the end of setting up the portal battle! Wow! | 1:25 |
Sun Oct 15 | Start into the post-battle scene. Wow! Almost at the end. | Set up the epilogue version of the peak map and made the blue portal sprite. | 0:30 |
Mon Oct 16 | Finish getting the scenery set up. | I got more progress done moving into the post-battle scene and also set up Carm only getting Halt Time after a certain turn. | 2:41 |
Tues Oct 17 | Continue into the post-battle scene. | Still working on the mechanics on getting the bell raised up. | 1:41 |
Wed Oct 18 | Try and get that bell up and accounted for. | Got the bell up and up to the point where Hunter & Scout are supposed to jump out. | 1:51 |
Thurs Oct 19 | Get the twins to jump out and attack today. | They did jump out and attack. Got it all the way up to the bell's impact with Carm. | 2:19 |
Fri Oct 20 | Advance the scene up to Melody blowing the twins away. | In the morning I only got as far as everybody flinching away from the crash. | 0:48 |
Oct 21 - 22 | Thanks to having an exciting weekend planned, there will be no progress done. | ||
Mon Oct 23 | Today, cause Melody to blow the twins away. | I tried to valiantly push right to the end of the scene, but I only got to just past blowing away the twins. | 4:22 |
Tues Oct 24 | Today I truly must strive to finish the scene! | I got to the end of the scene. First pass of chapter 3 is complete. | 1:20 |
Wed Oct 25 | Do a run-through and make all the notes. | Did a run-through up to where you're about to go to Fly-Off Peak. | 2:07 |
Thurs Oct 26 | Continue the run-through. Perhaps finish it? | Made it to the beginning of the Flint and Fire-Eyes section. | 1:00 |
Oct 27 - 28 | Having fun on the town for these two days. | ||
Sun Oct 29 | Finish the run-through, start setting up conjuring. | Finished run-through, got basics of summoning enemies set up. | 4:12 |
Mon Oct 30 | Continue setting up summoning enemies. | Minions can be summoned and can attack and be targeted. | 1:57 |
Tues Oct 31 | Minions being released by command and being replaced by new summons. | Started to set up the release creature command. I'm going to move things into a common event. | 0:38 |
Wed Nov 1 | Continue setting up release creature command in common event. | Got mechanics of minions all set up, except for timing out. | 2:21 |
Thurs Nov 2 | Set up binding weapons. | Got most of the details set up. | 1:26 |
Fri Nov 3 | Cause the bound weapon command to appear in the menu,
and the release command. | I did, and also drew the air atronach. | 1:40 |
Sat Nov 4 | Draw, say, the storm atronach. | Managed a glorious 26 mins in the morning to almost finish this atronach. | 0:26 |
Sun Nov 5 | It is likely I will be away all day today. | ... But I managed to finish the storm atronach last thing in the evening. | 0:51 |
Mon Nov 6 | Try to plow through a couple more of the summon battlers too? | Did the flame and frost atronachs. | 2:51 |
Tues Nov 7 | Start to paint Familiar battler. | Why, I got the Familiar and Guardian both painted and set up. | 2:26 |
Wed Nov 8 | Slept later due to staying out late yesterday, and didn't come home after work. Hence, got nothing done. | ||
Thurs Nov 9 | Make copies of the other enemies for the summonable versions, yo. Maybe start writing the new Cliffbottom scene if time. | I set up the remainder of the conjuration skills and wrote the new Cliffbottom scene. | 1:18 |
Fri Nov 10 | Do the Rust Barnacle battler. | Did. Also the icon for the silver pearl. | 0:56 |
Sat Nov 11 | Away all day. | ||
Sun Nov 12 | Hopefully start implementing the new Cliffbottom material? | Put in all the new Cliffbottom scenes. | 2:48 |
Mon Nov 12 | Playtest the Cliffbottom scenes again. Have a gull fly past while they're looking at the cliff. Continue through the notes. | Fixed this scene, added initial conjuration skills and fixed post-morning map properties oversight. | 1:29 |
Tues Nov 13 | Puzzle out how to fix the Flotsam Tome events. | I did. Also put in critical quips, although I haven't written all the quips yet. | 1:05 |
Wed Nov 14 | Write the rest of the critical hit quips, continue with notes. | Finished the quips indeed. | 0:44 |
Thurs Nov 15 | Work on stuff | Went through about a page of small notes and started to draw Melody's underwater battler. | 1:06 |
Fri Nov 16 | In the a.m. do small notes. In the p.m. complete Melody's battler and start on Torchie's. | Only got Melody done as far as the unclothed figure sketch. | 2:00 |
Sat Nov 17 | Finish Melody's underwater battler. | I did. | 3:01 |
Sun Nov 18 | It is likely I'll be away all day. But I should do Torchie's underwater battler next. | I was away all day. | |
Mon Nov 19 | Torchie time | Started to set up armor crafting in the morning, got lines for Torchie's underwater battler done in the pm. | 3:37 |
Tues Nov 20 | In the pm, strive to colour in Torchie. | I did finish underwater Torchie! She is done. | 1:16 |
Wed Nov 21 | Finish setting up Armory recipes, continue with small notes. | I did the Armory stuff, proceeded a bit with small notes. | 1:08 |
Thurs Nov 22 | I believe we have done many of the major things and it's onto the bulk of small notes. | Implemented small notes, up to improving Sky's Track skill. | 0:36 |
Fri Nov 23 | Get Sky's tracking sorted and continue. | Did this in the morning. | 0:38 |
Sat Nov 24 | Was not home today. | ||
Sun Nov 25 | Continue with notes. | Got up to making the random battle maps for Snowberry. | 1:25 |
Mon Nov 26 | Finish at least the first Snowberry encounter map, start the second. | Did finish the first Snowberry encounter map, including setting up bamboo finds and Hellcast battles. | 2:19 |
Tues Nov 27 | Start on the second Snowberry encounter map. | Got it physically built, almost finished the enemies. | 1:27 |
Wed Nov 28 | Finish the Snowberry encounter map and move on. | I did, got a little into vampire bats. | 1:07 |
Thurs Nov 29 | Proceed w/ more notes. | Set up vampire bats and fleshflies. | 1:49 |
Fri Dec 1 | Work out what is supposed to be in the Swamp Village that will come back later. | Meditated on this issue for a while, but it's not finalized. | 1:30 |
Sat Dec 2 | Away in Brantford this weekend. | But in the morning, I have put aside working out the Swamp Village thing for now and started to put the collectables into Whistling Bog. | 0:25 |
Sun Dec 3 | Away in Brantford this weekend. | And yet, I managed to set up bog reagents and recipes and alit battles in the eve. | 1:37 |
Mon Dec 4 | Do some work on actually putting in the thing that should be in the swamp village. | Nah. Instead I put collectibles into the ruins and drew the new Squid battler. | 2:49 |
Tues Dec 5 | Put together some great battler ideas for in the ruins. | Started to put eels and stuff into the watermill, drew the eel battler. | 1:23 |
Wed Dec 6 | What with getting up later because of Bingo last night and also Spaghetti in the eve, there was nothing done. | ||
Thurs Dec 7 | Finish setting up watermill battles. | Not the battles themselves, but the battle events are set up. Up to the Wraiths. | 2:00 |
Fri Dec 8 | Do finish setting up Wraith attacks and then proceed with notes. | Got finished with all the notes up to the end of the Bog. | 2:00 |
Sat Dec 9 | Push into notes for Fox Village. | Got up to Carm joining. Set up Sandalwood's summoning skill, but it still needs some details like only being able to do it once per battle. Also, Sandalwood should flee, not get killed. | 2:09 |
Sun Dec 10 | I shall be at my boyfriend's all day watching movies and making lasagna. | ||
Mon Dec 11 | Slept over with the bf in the morning, clinic and Swiss Chalet and being disappointed that my clothes don't fit in the evening. | ||
Tues Dec 12 | Finish up Sandalwood's summon today. | I did, and also started into the next Arch Cave puzzle. | 1:04 |
Wed Dec 13 | Continue working on Arch Cave puzzles. | Almost finished setting up Extra Puzzle 3. | 1:04 |
Thurs Dec 14 | Bust out yet another Arch Cave puzzle. | Set up yesterday's and one more. | 2:57 |
Fri Dec 15 | Make 1 or 2 more puzzles. | Only made 1 more puzzle, decided that's enough and finalised the puzzle cave. | 2:45 |
Sat Dec 15 | Start working on Cliff Racers. | Set up basic screen-crossing behaviour in the morning. | 1:06 |
Sun Dec 16 | Did not come home today. | ||
Mon Dec 17 | Strive to finish Cliff Racer behaviour. | Did finish Cliff Racer, except for adding sounds. | 1:43 |
Tues Dec 18 | Add sounds and clear_screen behaviour to Cliff Racer, start to set up the monster and battles too. | Did this, almost got some troops set up with Cliff Racers. | 1:22 |
Wed Dec 19 | Finish up cliff racers, consider what other enemy should go here. Recoloured Land Dreugh? | Set up mountain Dreughs and also started to make the falling rock enemy. | 1:09 |
Thurs Dec 20 | In the morning maybe I will get more done on the falling rocks? | Started to set up locating a spot for the rock to fall. | 0:37 |
Fri Dec 21 | Try to complete falling rock behaviour today. | Didn't really complete it. | 0:53 |
Sat Dec 22 | Try again. | Completed falling rocks, started to add enemies and stuff to the Fly-Off maps. | 2:39 |
Dec 23 - Dec 25 | Merry Christmas. | ||
Dec 26 | Presumably I'll have a few hours in the middle of the day to finish peppering Fly-Off with enemy encounters. | Didn't exactly have a "few hours", but I peppered enemies all over Fly-Off externals. | 0:31 |
Dec 27 | Put in boulder-fall exclusions in Fly-Off, and also put enemies into the caves. | Pushed through adding bats to the caves and all the random pickups on FlyOff, then dusted off a page of small notes. | 1:48 |
Dec 28 | Continue with notes. We are at the Carm vs. Reed scuffle. | Got a little bit done. | 0:38 |
Dec 29 | Didn't work on this because I did art instead and finished a painting that so far has gotten no feedback on deviantArt, because that's the Internet for you. | ||
Dec 30 | Continue with notes | Finished fox village and got to Storytime. | 2:56 |
Dec 31 | Proceed into Storytime notes. | Got all through storytime up to the King battle. | 2:39 |
Jan 1 2018 | Set up King's variable weaknesses. Proceed with events.
It probably won't take very long. | Only managed a tiny bit of work in the eve, started to implement variable weaknesses for King. Turns out it might take a while after all. | 0:20 |
Jan 2 | Moar work on King battle. | Implemented poison, since it's necessary now. Did everything except forbidding to select a character with no poisonable weapon. | 1:35 |
Jan 3 | Do the refusing to select poisonable weapons as above.
Also, poison must be made an element so enemies can have vulnerability to it. Also, refactor the message class. | Got the deets for poison done, started setting up King's special measures. | 2:40 |
Jan 4 | Keep working through King's battle. | Finished King's battle and got into improving Fire-Eyes' brutal murder scene. | 2:29 |
Jan 5 | Strive to finish the story dream and the post-dream scene. | Got through that and partway up the mountain too! | 3:03 |
Jan 6 | Keep shoving through the mountain notes! | Got up to fixing the rope at the final scene. | 4:00 |
Jan 7 | Unlikely I will get any work done today. | ||
Jan 8 | Finish fixing the rope and do more work on the final scene. | Got all notes implemented up to the portal ritual battle, and also brightened the stars in said portal ritual battle. | 1:48 |
Jan 9 | Start giving the final battle some TLC. | Started to set up random enemy spawns. | 0:45 |
Jan 10 | Set up a way to select what sort of enemy new spawns should be. Maybe I can finish up the final battle TLC entirely? | I think I did, but it still needs to be tested. | 1:39 |
Jan 11 | I borked the opacity calculations on the Battler sprites it seems. It will need some TLC to fix. | Got the opacity stuff almost all worked out, and noted a few more problems with the final battle to fix. | 1:38 |
Jan 12 | Continue fixing the final battle. | Almost got all the final battle quirks worked out, except that the bell clannfear does not die. | 1:43 |
Jan 13 | Fix up that last problem. It's the final chronological note. Then proceed to test summoned companions. | I started to add in attacks and detail to enemies whom are missing them. | 1:37 |
Jan 14 | Will probably be away all day. | ||
Jan 15 | Dare I presume I will finish TLCing enemies today and move on? | I did and also did the Skill Tree page. | 2:45 |
Jan 16 | Get rid of per-troop BGMs. Give every battle a BGM entry. | I did this and continued to proceed through notes. | 1:45 |
Jan 17 | Set up eel & netch battles. | I sure did. | 1:38 |
Jan 18 | Fix the falling boulder area exclusion bug. | I did in the morning. | 0:38 |
Jan 19 | Finish up with testing boulder exclusions and start down this last page of notes. | Finished all the notes, busted out a second run-through. | 2:54 |
Jan 20 | Achieve some more progress with the run-through. | Made it to Cliffbottom before a crash, working off all the notes I took up to that point. | 1:37 |
Jan 21 | Another day on which it's unlikely I will be home. | ||
Jan 22 | Finish off the bunch of notes I have taken, continue with run-through. | I finished off the notes, and also put in coffee. | 1:02 |
Jan 23 | Continue with the run-through. | Got halfway up Fly-Off with the run-through, depressed myself by filling at least another 2 pages of notes. | 1:58 |
Jan 24 | If I touch the project at all today, I might finish the run-through? | Didn't finish the run-through, got as far as Flint & Fire-Eyes. | 1:05 |
Jan 25 | Might I finish the run-through today? | I did, filled 6 more pages of notes. Sigh. | 1:08 |
Jan 26 | I wager I will do a little bit of work in the morning over breakfast. | I barely did. | 0:30 |
Jan 27 | In Ottawa. | ||
Jan 28 | Keep at it. | Started into notes yo. Added Sky to Cliffbottom scenes and started into Bound Weapons. | 1:02 |
Jan 29 | Finish working out the bound weapons thing and get rid of Summon Weapon id. | I did, whipped through a whole page of fast notes as well. Alas, discovered that I still have to make Fly-Off randos. | 1:44 |
Jan 30 | Press on into Whistling Bog notes. | Got all the way through Mission 3 in notes. | 1:57 |
Jan 31 | Fix the foxes in the Village today. | Did, got through all remaining runthrough notes and started in the FlyOff random areas. | 2:03 |
Feb 1 | In the 30 mins in the morning I'll strive to finish at least the one random area that I started. | Finished the first FlyOff random area in the morning. | 0:35 |
Feb 2 | Ski trip today. | ||
Feb 3 | Complete the second FlyOff random encounter area. I daresay I will complete a final runthrough as well. | Did the encounter area, but only got as far as heading off to Bog in the runthrough. | 1:24 |
Feb 4 | Probably will be hanging out with folks today. | ||
Feb 5 | Finish run-through #3. | I did, and got started on the latest 6 pages of notes. | 2:32 |
Feb 6 | These notes are mostly small and picky right? Maybe I'll finish them all in one sitting today? | Practically did. Less than one page of notes left. | 2:03 |
Feb 7 | If I get a bit of time in the evening, why, I bet I'll at least polish off the last few notes. | And I did. | 0;33 |
Feb 8 | It is time to begin the balancing playthrough. | Got up to the plesioshell. Not very far. | 0:57 |
Feb 9 | Proceed with the playthrough! | Got up to the beginning of the swamp, also started to implement some of the notes, because why not. | 1:50 |
Feb 10 | Catch up with notes and then get through the swamp. | Didn't finish catching up notes, but I still got several done. | 1:59 |
Feb 11 | Will be hanging out with my bf today. | ||
Feb 12 | Get through the rest of the notes. | I did finish the rest of the notes. | 1:51 |
Feb 13 | Continue with the playthrough, strive to get up to the middle of the Watermill | Got up to the first watermill switch. | 1:40 |
Feb 14 | Valentine's Day. | ||
Feb 15 | Dressed up as a fox in the evening instead of working on this. | ||
Feb 16 | In the morning, get through the watermill up to the water wheel battle. | I sure did get up to the water wheel battle, setting the strength of the ruin monsters and Sodden Presences. | 1:44 |
Feb 17 | Do the water wheel battle and perhaps play all the way up into Fly-Off. | Almost done the water wheel battle, but technical problems showed themselves and I didn't quite fix them all. | 1:49 |
Feb 18 | Gonna be away all day today. | ||
Feb 19 | Turned out I was away all day today also and then played video games in the evening.. | ||
Feb 20 | I hope I get home in time to do a little bit of work. At least finish off the rest of the problems revealed by the water wheel battle and satisfy myself that that battle is ready to go. | Only got a little technical work done on those problems what with sudden thing that came up that took away time. | 1:00 |
Feb 21 | I might finish implementing the pop-a-character-out-of-stun-if-the-last-character-dies. | Wound up with more game dev time than I expected, but it's good. Played through Watermill and past Fox Village and implemented yet more notes to try and make the Bog better. | 2:18 |
Feb 22 | Strive to get all the way up to the end of Fly-Off Peak first time. | Well I didn't, because I didn't wind up with any progress time in the evening. But I got about halfway through. | 0:44 |
Feb 23 | Finish Fly-Off and get into Flint & Fire-Eyes. | Got hardly anywhere. This is like pulling teeth. | 0:50 |
Feb 24 | In the morning I shall strive to get a tiny bit of work done. | Put in more adjustments and got up to the Peak Daedroth battle. | 1:31 |
Feb 25 | Shall not be home today. | ||
Feb 26 | Complete the playthrough of Mission 3, get back to Village. | I did, got up to the King battle. | 1:42 |
Feb 27 | Deal with the notes I made yesterday, complete the Flint & Fire-Eyes section. | There was some unfinished business with King so I didn't complete it totally, but I got quite a bit into it. | 2:13 |
Feb 28 | Strive to finish off King battle today. | Spent all day today puzzling over the stupid new bug where battle sprites aren't appearing. I don't have time for this bullshit now, not at this point. | 0:46 |
Mar 1 | Try try try to fix this new fucking bug. | Did not wind up with any free time at home today. | |
Mar 2 | As before. | Fixed the bug, pushed through all the way to the final battle, but didn't finish touching up the final battle because I ran out of energy. | 3:13 |
Mar 3 | Put in the changes to the final battle yo and I daresay I might complete the chapter today? | Despite having all day to work on this, my exercise in the morning floored me for most of the day. Last motherfucking thing to figure out is why the Watcher isn't doing its forced actions. But I ran out of time before being able to fix it. | 1:42 |
Mar 4 | Will be away with the boyfriend all day today. Yet again. Emotional dissonance. There was a time when I could put in so much work over the weekend. I'm not happy. | ||
Mar 5 | Today, after work, I finish this godforsaken motherfucking catastrophe of a chapter. | ||
TOTAL | 787:45 |