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GOALACCOMPLISHEDTIME
Web Feb 10Finish Sergia and dead Gaben battlersFinished Sergia's battler.
Thurs Feb 11Draw dead Gaben and finish programming battle, including Sergia's moves.Achieved goal3:15
Fri Feb 12Complete post-Sergia-battle scene and extra comments around townFinished post-Sergia-battle scene, didn't get to the comments3:12
Sat Feb 13Town comments, then lay down outdoor maps for Gorrister MineDid comments, assembled mine tileset, and barely started first mine map. Blame the fact that I spent most of today working on voice auditions.3:15
Sun Feb 14Make miner charset, finish the map and start another.Accomplished the miner chipset and made the first map, but didn't get to starting another.5:00
Mon Feb 15Set up scene in mine entrance map, make the outer entrance map and start the main mine camp map.Finished scene and far west map, started Quarry map.6:12
Tues Feb 16Finish Quarry mapFinished scaffold, boarding house and started washing area.2:48
Wed Feb 17Finish washing area, first aid area, and start on slag pilesAccomplished those goals2:00
Thurs Feb 18Finish quarry contours and lower-right section, add debris detail all over map.Finished cliff edges, made mine carts, put some rocks around.1:59
Fri Feb 19Complete detailing of quarry mapMade second scaffold and most of detailing around edge of quarry3:10
Sat Feb 20Complete quarry map, lay down terrain for path to quarryFinished quarry map, but didn't start path to quarry.3:43
Sun Feb 21Make path to quarryPath has been split into two halves, I made the first half.3:25
Mon Feb 22Finish at least 50% of texturing the other path map.Textured 100% of the other path map, hooked up to overworld.2:09
Tues Feb 23Make guard attack event and Barracks interior.Finished wolf attack, but not barracks.1:54
Wed Feb 24Make Barracks interiorMade Barracks interior, and assembled tileset for Mine Tunnels.1:58
Thurs Feb 25Start making Mine mapsAdded to mine tileset and "raised" terrain type for train tracks, made mine entrance map.3:18
Fri Feb 26Snowboarding today. No work.--
Sat Feb 27Plan out mine layout, make 2 maps.Didn't exactly plan layout, but made first underwater map and most of top of shaft.4:12
Sun Feb 28Make rest of shaft.Made all 3 levels of shaft and breach room, falling sand effect.6:52
Mon Feb 29Make floating body sprite. Continue making mine.Made first floating body except for intermediate pose. Made chest room and collapsed passage.2:54
Tues Mar 1Make rest of floating bodies. Start 1 more mine map.Instead of doing that, I fixed up the skills window and put in the cleanup that refunds the inappropriate skills, and moved the caved path down to level 3.2:49
Wed Mar 2Make the floating bodies after all, and one more map.Made Miner5Drowned and locked gate map.3:55
Thurs Mar 3Make another drowned miner and another map.Made Miner2Drowned, the Level 2 side room and secret air pocket.3:08
Fri Mar 4Make key room and yet another drowned miner.Didn't make a miner, did tipping platform and some props for treasure room4:22
Sat Mar 5Finish treasure room, make last drowned miner and distribute all, start next room down.I didn't need any more miners, wtf? I finished the treasure room including the cave-in event, made 2 lower level maps and started the third, and made the spade-removal cave-in event.9:23
Sun Mar 6Finish the last lower-level map and remainder of mine events. Draw & sprite an eel enemy.Completed the mine. Didn't draw the eel, but wrote out all post-mine town scenes, started to set up Townhall for events.5:27
Mon Mar 7Make Meyhem and Normenthe scenes at least.Indeed I made the Meyhem and Normenthe scenes, and started the Great Knife.2:50
Tues Mar 8Finish Great Knife, make Chapel interior.Only finished Great Knife1:30
Wed Mar 9Chapel InteriorGot most stuff done for the chapel interior.3:30
Thurs Mar 10Finish chapter interior, start graveyardDid finish interior, but started front side instead. Spent a long time setting up chipsets for the chapel building itself. I just have to do the surroundings.3:30
Fri Mar 11Finish front side, start on graveyard.Pretty much finished front side and implemented into overworld, but no graveyard.3:30
Sat Mar 12Make cemetery and scene.Took all day just to make the cemetery itself. I didn't start the scene.6:31
Sun Mar 13Cemetery scene.Made the cemetery scene and the crypts. Wrote out the plot for Lingarde's estate.5:50
Mon Mar 14Fix Meyhem's dialog for after you get Lingarde. Write the dialog for Lingarde's estate.Wrote the dialog and started to put together chipset for the study.2:41
One week off. Starting using alternate days for SD.
Mon Mar 21Continue working on the Manor.Finished study, put together ambient creaking sounds, started the upstairs hall.3:41
Wed Mar 23Finish upstairs hall. Start another room.And that I did.3:00
Fri Mar 25Finish Bedroom 1Did finish bedroom 11:54
Sat Mar 26Make play roomPlay room, and bedroom 22:00
Sun Mar 27Make last upstairs room and start downstairs hallDid upstairs room and front hall, and started living room.2:37
Tues Mar 29Finish living room, start another downstairs room.I only finished the living room.2:13
Thur Mar 31Make kitchen.Due to having to spend the evening on RQ, I only barely started the kitchen in the a.m.0:41
Sat Apr 2In fact finish the kitchen.Finished the kitchen and dining room.3:10
Sun Apr 3Do master bedroom and libraryDid master bedroom and library1:27
Mon Apr 4Do dressing roomDid dressing room, set up entrances between first and second floor rooms, started basement.2:17
Wed Apr 6Continue on basementSet up tunnels for all doors in house, continued working on servant dining room.1:19
Fri Apr 8Finish the servant dining room at least.Did rest of cellar except finishing storage room.3:08
Sun Apr 10Finish cellar and start outsideDid finish cellar and set up connections. Started outdoors chipset and threw down dimensions of house.2:58
Mon Apr 11Continue working out outside of house.Threw down a little more of the house facade.0:52
Tues Apr 12Keep at the outside of the house.Finished outside of house, except for weathering/vines etc.2:54
Thurs Apr 14Add vines, weathering. Start interior of another building.Added the vines and worked on the water around the house. That's it.0:45
Taking a break to ship the SD prototype
Mon Apr 25Just get some more work done.Got barn interior done and started workers' quarters interior3:41
Tues Apr 26Finish workers' quarters and another building interiorFinished workers' quarters and workshop, put together chipset for building exteriors and started workshop exterior.3:24
Wed Apr 27Make all exterior buildings.Made barn exterior and almost all of worker's quarters exterior.2:30
Apr 28 - May 1Site down. Time data for Apr 28 lost, I assume it was 2h.Worked more on estate exterior generally.12:06
Mon May 2Well, just more work on the estateFinished most of the east side4:01
Tues May 3Yet more estate workFinished orchard and area in front of slave cabin2:39
Wed May 4More estate work. I guess the front garden.Pretty much did the front walk.1:45
Thurs May 5Do the croquet lawn.Did croquet lawn and started crop fields.3:49
Fri May 6Finish crop fields.Well, I didn't finish them but I did lots of work on them.1:29
Sat May 7Actually finish crop fieldsDid finish crop fields and west-end buildings, started on garden.6:16
Sun May 8Finish formal garden and vegetable garden.Did these two gardens, the area behind the orchard and the field near the custom house.5:55
Mon May 9Finish area around custom house.Completed this area, and swamp to the north-east and cliff to the north.2:52
Tues May 10I believe I can finish the farm exterior map today.Well, I didn't finish. I did the swamp to the north-west and touched up areas to the north. All that's left is the front lane. Additionally, I threw down some basis for alchemy skills, re: purchasing individual recipes from the skill menu.3:34
Wed May 11Finish the front lane already.Finished the front lane, added shadows to buildings, tested whole map for passability.3:48
Thurs May 12Make cellar door and climbing tree. Attach interiors to exterior map. Create remaining interiors.Attached interiors, set up estate on overworld, started chicken coop.2:54
Fri May 13Finish the chicken coop already. Start programming Lingarde's follow behavior re: waterFinished this coop, made the cellar door and special tree, set up initial Lingarde scene.3:09
Sat May 14Set up Landbound variant of companions, and also consider the efficiency improvements re: scenery and stuffProgrammed in landlocked companion behavior, improved efficiency, and made it so that scroll screen works diagonally. Started to set up Lingarde's house-approach scenes.5:00
Sun May 15Finish making Lingarde's house intro scenes. Start putting together enemies for the area.I only finished the front door scenes, and started to program the wasp behaviour.4:34
Mon May 16Finish programming the wasp. Draw the battler.Finished programming wasp (almost) and did battler linework.3:13
Tues May 17Finish wasp battler, setup battle moves.Finished wasp battler, started tracing farm background instead of battle moves. Also set up skeever map event.2:24
Wed May 18Finish farm background, set up wasp moves. Start wasp nest battler?I only managed to finish the linework and set up the palette for the farm background. However I also started making the sprites for Lingarde's tree-climbing.3:10
Thurs May 19Strive to finish the background today.Got flat shading done on the background. Because of the subway breakdown I didn't get home until 9. I also did a bit more Klein tree spriting in the morning.2:26
Fri May 19Start the detailed shading of the background.Barely did anything. A little detailed shading and more KleinTree spritework.1:34
Sat May 20Just keep working.Finished the KleinTree sprites and also the Farm battleback today.3:12
Sun May 21Draw the skeever and beehive, set up battlers.Did skeever, beehive and also barn battleback. Starting to set up the bee attack event.4:39
Mon May 22Finish up these battlers. Make another one, or else crows for scenery.Finished setting up the wasps and skeevers including battle events. Drew the durzog battler and started the character.5:50
Tues May 23Why make the sprite myself? I should actually commission Pizza again. Finish setting up durzog instead.I did the durzog and implemented Lingarde's tree-climbing animation.2:13
Wed May 24Given I only have the brief hour in the morning to work, I just aim to set up the rest of Lingarde's scene where he reveals the cellar door.And I did indeed finish this scene.0:49
May 25 - June 1On vacation in England for a week.
Thurs Jun 2Didn't really make a goal for today.Set up all the wasp battles and scenes.5:06
Fri Jun 3Improve wasp battle ending, set up "tour guide" remarks and buttery entrance scene.Well, I only worked on the wasp battle and finished the buttery entrance scene.2:14
Sat Jun 4Fix this new tunnel trigger thing I found, draw Lingarde battler & new wasp also. Maybe then also do tour guide remarks.Wow, it spent all day to draw Lingarde. Then later I set up tour guide stuff.6:06
Sun Jun 5Start on the tunnel trigger thing.Fixed tunnel trigger, and set up Manor scenes up to wasp fight5:12
Mon Jun 6Draw the wasp enforcerFinished programming final estate scene, drew enforcer wasp2:21
Tues Jun 7Finish setting up wasp battles, draw manor interior battle backOops. Didn't draw the battle back. I did finish up the battles, did a runthrough of the estate area to time it, wrote the script for the bandit encounter, and found model images for the manor interior.2:14
Wed Jun 8Okay actually do the manor interior.Got manor interior battleback started2:30
Thurs Jun 9Finish the battlebackI finished the battleback.3:24
Fri Jun 10Start on the walking-back-to-town sceneWhy, I made the whole highway robbery scene.3:38
Sat Jun 11Write out the scenes for the kidnapping mission. Get started on the first scene in the market.I wrote everything up to the Gaerion battle.4:15
Sun Jun 12Actually finish the battle dialog. Then start on a scene.Well, I finished the dialog and started the first scene in the market.2:00
Mon Jun 13Continue with the market scene.Finished the market scene.1:33
Tues Jun 14Do Townhall scene and start on Normenthe.I did the Townhall scene, but then rewrote the robbery scene so Wayland takes the calendar, and re-implemented such scene.3:17
Wed Jun 15Fix the Townhall scene, and market scene triggers, and continue to Normenthe.Did all this and Normenthe's scene, and rewrote Jeanie's scene to include the give-potions side quest.2:22
Thurs Jun 16Start implementing Jeanie's scenePut in all of Jeanie's stuff except for actually getting the item from the cellar.3:34
Fri Jun 17Set up cellar, and also the back room with the bed, and start Paige ManorI only set up the cellar and rent room, didn't get to Paige Manor2:14
Sat Jun 18Finally at last start Paige Manor.Made the front view of Paige Manor. (This also involved making the roof tileset.)6:33
Sun Jun 19Add to the overworld, set up Steward comment and start back view.Did the overworld and Steward, but then designed the carriage house puzzle instead because that determines the size and shape of the carriage house exterior.2:30
Took a break for a few days
Wed Jun 22Jumping back inMade the crate sprites for Carriage House puzzle and finished styling that map1:52
Thurs Jun 23Start the rear yard mapI made the house itself and the garden.1:47
Fri Jun 24Continue with the rear yardMade the N/S facing wagon prop and expanded the back yard more.2:01
Sat Jun 25Do yet more work on the back yard.Finished back yard, assembled HorseHarness sprites, started drawing Gaerianna's hostile battler.3:43
Sun Jun 26Finish Gaerianna's battler, start Murindel.Just finished Gaerianna today. Took much longer than usual it seems.5:05
Mon Jun 27Find a suitable base character for Muri, then start on her design.Got refs and a character, and did linework of the battler.2:47
Tues Jun 28Finish Muri battlerAnd I did.2:12
Wed Jun 29Start on not-GavinDid linework for not-Gavin (who is now called Emily)2:10
Thurs Jun 30Colour Emily.And I did.2:17
Fri July 1Do Lasrever's portrait entirely today. You can do it. Hooray for you.Did this portrait. Also finished setting up the shadows in the manot map and some details with the horses.5:50
Sat July 2Start implementing the loading scene.Set up loading scene and started to implement functionality of carriage puzzle. Also rewrote the battle at the bridge.3:12
Sun July 3Finish setting up carriage puzzle.Almost finished setting up carriage puzzle, with multiple resets etc. Just must do finishing cutscene at this point.4:22
Mon July 4Get that last scene done and this part finalized.Finished up scene within carriage house. Made GaeriannaHorse and filled wagon and started post-carriage-house scene.2:44
Tues July 5Finish post-carriage-house scene. Perhaps start on beggar encounter area.Did finish this scene and threw down overworld details for trip to main entrance, started on beggar encounter area.1:41
Wed July 6Set up beggar scene and find a character for the beggarMade beggar sprite and scene up to the battle screen.2:45
Thurs July 7Draw the beggar battler and town background.I only managed the linework of the beggar. What did I expect.1:52
Fri July 8Colour the beggarAnd I did. I also scripted more of the beggar scene.2:15
Sat July 9Make the town battle background. Implement Muri's sprite and finalise all the scenes up to this point.Made background, got Muri and wagon sprites set up for scenes at Manor.5:29
Sun July 10Finish the beggar scene with new sprites included. Start on the edge of town scene.I in fact did the whole edge of town scene and even the return to the manor, up to where you're supposed to ride away.4:56
Mon July 11Make the horse sprite and start on the butte map.Made the horse. Then I started to program custom speaker sizes, but it will be too complicated to finish today.2:43
Tues July 12Refactor speaker system and implement custom sizes. And then get to modifying the butte.Did rather more extensive refactoring than anticipated, but I got custom sizes set up. Also did the horse standing pose, implemented variable anime rates, and set up Temples Lite music.3:06
Wed July 13Set up the horse clop SFX system. And then, maybe, up the butte?Clopped, also made the horse switch characters when not moving, finalized music and added butte and bridge to overworld.2:12
Thurs July 14At last start working on converting the butte map.Nope. I spent the morning doing more code refactorings.0:58
Fri July 14Worked on Ruby Quest today
Sat July 15Start converting the tilesetRecoloured the tileset and started throwing down texture on the rest of Map002.2:08
Sun July 16Finish texturing Map002 and put in enemies and blurb.Finished Map002 indeed and started on the third Weald map.2:27
Mon July 17Finish texturing Weald 3Only got the edge cliff and trees and the first pass of big trees done.1:39
Tues July 18Work more on Weald 3Finished texturing Weald 3 and added WolfChase behaviour3:09
Wed July 19Put in some wolf sound effects, then start the Troll Bridge area.Did set up the sound effects, but did the basic landforms in the Troll Bridge map.1:44
Thurs July 20Finish texturing the Troll Bridge mapIndeed I did and set up all these areas on the overworld.2:23
Fri July 21Start on Copper Whatever BridgeBasically just threw down basic landforms.0:42
Sat July 22Continue on Copper Bay BridgeFinished the scenery, set up overworld routes and made side-facing wagon character.4:15
Sun July 23Start on the Bridge scene.Drew Road battleback, set up Copper Bay Bridge scene up until the battle.3:23
Mon July 24Draw the wagon battle sceneryGot the linework done for the wagon.1:41
Tues July 25Colour the wagon battle sceneryDrew in Gaerianna and got flat colouring done1:55
Wed July 26Do the textured colouring for this pic already. Maybe start Virginie's battler next?Simply finished the wagon scenery.1:18
Thurs July 27Start on Virginie's battler.Did linework of the battler2:09
Fri July 28Went to the nerd meeting this evening, so didn't get any work done on this.
Sat July 29Finish Virginie's battler.Did finish this battler, and set up battle scene so that it's ready for events to be added.2:17
Sun July 30Put in some rudimentary moves for Muri and Gaerianna, and start setting up the battle scene.I did indeed set up the scene up to the point where the horses run away. Also added Pizza's touched-up battlebacks into the project.5:23
Mon July 31Draw the last bit of scenery for the battle (box and Emily) and finish that scene.Drew this scenery and finished up the battle itself.5:15
Tues Aug 1Start the post-battle scene.Made the attack and Gaerianna's poses.1:26
Wed Aug 2Set up Virginie's return and entrance of the guard.Added Emily character, implemented scene up to Gaerianna's arrest.3:35
Thurs Arg 3I will only have the breakfast hour to work, but make poses for Gaerianna fleeing.I made her shocked pose and found a scream sound.0:50
Fri Aug 4Once again I only have the morning. Just work more on this scene.Finished up with Gaerianna's escape attempt.1:04
Sat Aug 5I daresay I must finish this scene 100% as well as the post-scene comments.I did finish the scene and the post-scene comments, and also wrote scripts for the next batch of scenes up to the bellman announcing the citizen's militia.4:46
Sun Aug 6Finish the rest of the script for the chapter.Finished the script and set up first scene in front of Townhall.5:49
Mon Aug 7Start on Normenthe's rotmeth scene.Got as far as setting up scenery and initial poses.1:50
Tues Aug 8Keep at itMade scene up to the spit take.3:29
Wed Aug 9Advance up to the beginning of the room trashing.And I did.3:40
Thurs Aug 10More room trashingOnly had the morning hour today. Set up the first bottle smash.0:54
Fri Aug 11Once again I only have the morning. Strive to get through the table banging.I got all the pose sprites set up for the table bang. Up to the second set of smashes.1:40
Sat Aug 12Please make a lot of progress through the room-trashing scene.Finished the room-trashing scene, at great great personal cost.6:33
Sun Aug 13Start on the Town Crier scene!Made the Town Crier scene and also Jeannie's scenes.3:42
Mon Aug 14I really must set up the post-smashing Normenthe sceneDid set up the post-smashing dialog with Menthe, but left a lot of loose ends and rough edges.2:05
Tues Aug 15Set up the new miners scene. Maybe even start the enlistment tent.I did the miners scene and indeed also did the entire enlistment tent scene.2:57
Wed Aug 16Dare I hazard that I can do the entire Copper Bay Bridge scene today? (Both halves.) Barring maybe custom sprite needs.And I did indeed finish the entire Copper Bay Bridge scene today. Great. Good for me. Also set up Fortress on the overworld.3:23
Thurs Aug 17At this rate, it's reasonable to think I can do the special orders scene in one day. Maybe even start on the dungeon itself at long last.Did the special orders scene and made the map for just outside the final cave.3:19
Fri Aug 18Why, start on the final cave!I set up a tileset and started on the entry room.0:56
Sat Aug 19Lay down terrain for the whole final cave today.Well instead of putting down terrain I worked on story beats/events in the first map. Just the initial cave-in basically.2:52
Sun Aug 21Okay, today keep working on the cave.Made first few rooms of cave up to the first underwater part.4:57
Mon Aug 22Make at least first underwater map, and companion leave/join setup.Made first underwater map and started next land map. Didn't do the leave/join setup.2:50
Tues Aug 23Finish the current land map and make one more underwater map.Made the donut map, and also the water maps underneath it.3:45
Wed Aug 24Continue making such mapsMade up to the end of Cave 5, both above water and below.4:36
Thurs Aug 25Press on at least to the next locked door!I basically just made Cave6 today. Didn't make it to the locked door. Oh well.2:23
Fri Aug 26I have only the morning hour due to vacation. I will strive to make the treasure room.Got most of the treasure room done. I just have to stick in a few more treasure props.1:05
Aug 27 - 30On vacation in New Brunswick
Aug 30Did a tiny bit of work upon getting home.Started to find more resources for the treasure room but the Internet is being a bitch.0:30
Aug 31Didn't set a goal. Just work on it more just workMade treasure room tolerable and progressed up to Cave 7 underwater.2:28
Sept 1Finish the Cave7-8 underwater bitsFinished the underwater map, then next surface map and the den, and changed up the music.4:02
Sept 2Only morning hour. Start the water transition map near the den.Put down the general terrain (not props and details) of the above-water transition map.1:10
Sept 3Finish connecting the den to the previous water area and do the next area also.Hooked up the den and also made the following 3 on-land maps.5:18
Sept 4Complete the final underwater maps and I daresay make the final fortress climb also.Well, all I managed was the last of the water cave maps. But that's still okay. Also started to collect resources for the tower.6:58
Sept 5Make the rest of the maps required for the chapter! Climbing up through the fortress tower and the courtyard.Indeed I made all these maps and in a heroic fit also made the burning cottage.7:39
Sept 6Make the cottage remains map.Made this map, set up the related treasure-digging quest, also made it so that overworld nodes can be made impassable.3:52
Sept 7Start into the water cave events! Draw the octopus or not.Set up companions leaving and joining as you enter the water. Didn't get to the octopus. Made the treasure room scene though.4:11
Sept 8Strive to draw the octopus. Set up the scene where it appears.Drew it and set up scenes around first octopus encounter.4:43
Sept 9Make the Thieves' Den sceneAnd I did!1:08
Sept 10Make the Halcyon victim scene, and also draw 2/3 of the cave battle backgrounds.I did the scene, drew all 3 battle backs, and started on the big octopus battler.5:27
Sept 11Finish the octopus battler, set up that battle and the encounter scene. Start Wayland's battler.Well sir, I didn't get to starting Wayland's battler. But I did finish all the octopus stuff and Wayland's scene up to the battle.5:04
Sept 12Do indeed start Wayland.In the morning I started into the Fortress scene. In the p.m. I got Wayland's sketch done.3:04
Tues Sept 13Finish Wayland's battler.In a.m., made the fear poses for the party. p.m., finished the battler and also cobbled together the battle with in-battle events.4:31
Wed Sept 12Make many weapon-brandishing poses for Halcyons. Continue the scene. Maybe finish the scene?Well I didn't finish the scene. But I got a lot done.2:50
Thurs Sept 13Make the animations of all the Halcyons shooting parting shots at you. Finish the scene. Finish it.Finished the scene, then stayed up way way too late doing a run-through and making notes D:5:41
Fri Sept 14Start planning the enemies & recipesGot some text-file lists going of ingredient needs and stuff.0:58
Sat Sept 17Finish the database list, including planned weapons, and start to implement all the items into the database and into maps.WTH happened to this log? It didn't save. Well, I feel I did all that except putting them into the maps.6:23
Sun Sept 18More database stuff.Make CH2 weapons, put ingredients into all the dungeons and set up scenarios, started into the first fish enemy in the Mine.6:47
Mon Sept 19Say, finish up the fish? Perhaps start into the Netch enemy?I made sprite, battler and started programming for Elytrabyte.3:30
Tues Sept 20Strive to finish the elytrabyteI guess I did. I also planned the shrimp enemy and got the linework drawn.1:47
Wed Sept 21Finish implementing the shrimp, make a variety of troops for the mine & perhaps even put in all the enemy encounters?Finished shrimp, set up enemy encounters including mine cart boss fight.3:10
Thurs Sept 22Keep setting it up oh godDrew sabre cat and wispmother, set up battles.4:59
Fri Sept 23Set up wispmother encounter eventDone.1:04
Sat Sept 24Make the weald background, and put the random enemies into the Water Cave.Didn't do the background, but set up all the water cave stuff.5:51
Sun Sept 25Do the weald background. Then start setting up the overworld encounters.Did the wolf and weald background, set up some overworld encounter maps.6:10
Mon Sept 26Continue making encounter maps.I made all of the encounter maps and put them into the overworld!3:55
Tues Sept 27Start into the walkthrough notes!Did notes up to post-manor scene.2:27
Wed Sept 28Keep doing notesStarted highway bandit scene and drawing helpless Reed battler.2:02
Thurs Sept 29Do strive to finish the scene and the battler.Finished said battler and scene.3:49
Fri Sept 30Continue with notes.Did some stuff and put helmet on Virginie horse character. Set up title screen music and weald timer.1:26
Sat Oct 1More and more notesDid I really spend 10 hours on notes today?10:00
Sun Oct 2Strive to finish the notes today.I certainly finished all the 2nd pass notes today, including adding detail to the final battle. Also started armor selling interface.8:30
Mon Oct 3Finish the armor selling interface and do the title screen.I did these things and also started on the flinching Reed drawings.5:10
Tues Oct 2Write out the prologue script and hopefully finish the Reed draws as well.Did the prologue script. Didn't realize today was the last day to enter the gamepage contest, so I did the page CSS instead of finishing the drawings.4:05
Wed Oct 3Actually finish Reed drawings today.Finished those drawings! And also the skill trees.4:10
Thurs Oct 4Start Lasrever's battler.Set up Flash skill and did Lasrever entirely.5:08
Fri Oct 5Prologue scene!Made the physical map and started the event.0:50
Sat Oct 6Get the prologue scene done and final fiddling stuff; start the balancing playthrough.Got this done, started final balancing/touch-ups playthrough.7:07
Sun Oct 7Put in all notes I've made so far, continue playthoughPut in all the notes. Didn't get any farther in the play.2:38
Mon Oct 8Continue the playthroughDid playthrough and balancing up to the end of Klein Estate.6:30
Tues Oct 9Keep at it Sanchez.Improved Overworld Pathfinding, and got up to the Wispmother fight with the balancing.4:07
Wed Oct 10Put in improvements to stun skills and try to get at least to water cave battles.I did indeed get to the water cave!4:35
Thurs Oct 11Could it be? Might I finish balancing today?Final Cuttlops still needs some work. But I put in the new map and basically finished the chapter today.3:25
Fri Oct 12Finish Cuttlops problem and do a safety run-through.Did all this, started a final run-through to tear hair out over last bunch of problems.5:15
Sat Oct 13Provided bitches give me the assets today, I think I can bundle and tie this.Finished last tasks for ch 2. It's done.3:19
On break until December