| GOAL | ACCOMPLISHED | TIME |
Web Feb 10 | Finish Sergia and dead Gaben battlers | Finished Sergia's battler. |
| Thurs Feb 11 | Draw dead Gaben and finish programming battle, including Sergia's moves. | Achieved goal | 3:15 |
Fri Feb 12 | Complete post-Sergia-battle scene and extra comments around town | Finished post-Sergia-battle scene, didn't get to the comments | 3:12 |
Sat Feb 13 | Town comments, then lay down outdoor maps for Gorrister Mine | Did comments, assembled mine tileset, and barely started first mine map. Blame the fact that I spent most of today working on voice auditions. | 3:15 |
Sun Feb 14 | Make miner charset, finish the map and start another. | Accomplished the miner chipset and made the first map, but didn't get to starting another. | 5:00 |
Mon Feb 15 | Set up scene in mine entrance map, make the outer entrance map and start the main mine camp map. | Finished scene and far west map, started Quarry map. | 6:12 |
Tues Feb 16 | Finish Quarry map | Finished scaffold, boarding house and started washing area. | 2:48 |
Wed Feb 17 | Finish washing area, first aid area, and start on slag piles | Accomplished those goals | 2:00 |
Thurs Feb 18 | Finish quarry contours and lower-right section, add debris detail all over map. | Finished cliff edges, made mine carts, put some rocks around. | 1:59 |
Fri Feb 19 | Complete detailing of quarry map | Made second scaffold and most of detailing around edge of quarry | 3:10 |
Sat Feb 20 | Complete quarry map, lay down terrain for path to quarry | Finished quarry map, but didn't start path to quarry. | 3:43 |
Sun Feb 21 | Make path to quarry | Path has been split into two halves, I made the first half. | 3:25 |
Mon Feb 22 | Finish at least 50% of texturing the other path map. | Textured 100% of the other path map, hooked up to overworld. | 2:09 |
Tues Feb 23 | Make guard attack event and Barracks interior. | Finished wolf attack, but not barracks. | 1:54 |
Wed Feb 24 | Make Barracks interior | Made Barracks interior, and assembled tileset for Mine Tunnels. | 1:58 |
Thurs Feb 25 | Start making Mine maps | Added to mine tileset and "raised" terrain type for train tracks, made mine entrance map. | 3:18 |
Fri Feb 26 | Snowboarding today. No work. | - | - |
Sat Feb 27 | Plan out mine layout, make 2 maps. | Didn't exactly plan layout, but made first underwater map and most of top of shaft. | 4:12 |
Sun Feb 28 | Make rest of shaft. | Made all 3 levels of shaft and breach room, falling sand effect. | 6:52 |
Mon Feb 29 | Make floating body sprite. Continue making mine. | Made first floating body except for intermediate pose. Made chest room and collapsed passage. | 2:54 |
Tues Mar 1 | Make rest of floating bodies. Start 1 more mine map. | Instead of doing that, I fixed up the skills window and put in the cleanup that refunds the inappropriate skills, and moved the caved path down to level 3. | 2:49 |
Wed Mar 2 | Make the floating bodies after all, and one more map. | Made Miner5Drowned and locked gate map. | 3:55 |
Thurs Mar 3 | Make another drowned miner and another map. | Made Miner2Drowned, the Level 2 side room and secret air pocket. | 3:08 |
Fri Mar 4 | Make key room and yet another drowned miner. | Didn't make a miner, did tipping platform and some props for treasure room | 4:22 |
Sat Mar 5 | Finish treasure room, make last drowned miner and distribute all, start next room down. | I didn't need any more miners, wtf? I finished the treasure room including the cave-in event, made 2 lower level maps and started the third, and made the spade-removal cave-in event. | 9:23 |
Sun Mar 6 | Finish the last lower-level map and remainder of mine events. Draw & sprite an eel enemy. | Completed the mine. Didn't draw the eel, but wrote out all post-mine town scenes, started to set up Townhall for events. | 5:27 |
Mon Mar 7 | Make Meyhem and Normenthe scenes at least. | Indeed I made the Meyhem and Normenthe scenes, and started the Great Knife. | 2:50 |
Tues Mar 8 | Finish Great Knife, make Chapel interior. | Only finished Great Knife | 1:30 |
Wed Mar 9 | Chapel Interior | Got most stuff done for the chapel interior. | 3:30 |
Thurs Mar 10 | Finish chapter interior, start graveyard | Did finish interior, but started front side instead. Spent a long time setting up chipsets for the chapel building itself. I just have to do the surroundings. | 3:30 |
Fri Mar 11 | Finish front side, start on graveyard. | Pretty much finished front side and implemented into overworld, but no graveyard. | 3:30 |
Sat Mar 12 | Make cemetery and scene. | Took all day just to make the cemetery itself. I didn't start the scene. | 6:31 |
Sun Mar 13 | Cemetery scene. | Made the cemetery scene and the crypts. Wrote out the plot for Lingarde's estate. | 5:50 |
Mon Mar 14 | Fix Meyhem's dialog for after you get Lingarde. Write the dialog for Lingarde's estate. | Wrote the dialog and started to put together chipset for the study. | 2:41 |
| One week off. Starting using alternate days for SD. |
Mon Mar 21 | Continue working on the Manor. | Finished study, put together ambient creaking sounds, started the upstairs hall. | 3:41 |
Wed Mar 23 | Finish upstairs hall. Start another room. | And that I did. | 3:00 |
Fri Mar 25 | Finish Bedroom 1 | Did finish bedroom 1 | 1:54 |
Sat Mar 26 | Make play room | Play room, and bedroom 2 | 2:00 |
Sun Mar 27 | Make last upstairs room and start downstairs hall | Did upstairs room and front hall, and started living room. | 2:37 |
Tues Mar 29 | Finish living room, start another downstairs room. | I only finished the living room. | 2:13 |
Thur Mar 31 | Make kitchen. | Due to having to spend the evening on RQ, I only barely started the kitchen in the a.m. | 0:41 |
Sat Apr 2 | In fact finish the kitchen. | Finished the kitchen and dining room. | 3:10 |
Sun Apr 3 | Do master bedroom and library | Did master bedroom and library | 1:27 |
Mon Apr 4 | Do dressing room | Did dressing room, set up entrances between first and second floor rooms, started basement. | 2:17 |
Wed Apr 6 | Continue on basement | Set up tunnels for all doors in house, continued working on servant dining room. | 1:19 |
Fri Apr 8 | Finish the servant dining room at least. | Did rest of cellar except finishing storage room. | 3:08 |
Sun Apr 10 | Finish cellar and start outside | Did finish cellar and set up connections. Started outdoors chipset and threw down dimensions of house. | 2:58 |
Mon Apr 11 | Continue working out outside of house. | Threw down a little more of the house facade. | 0:52 |
Tues Apr 12 | Keep at the outside of the house. | Finished outside of house, except for weathering/vines etc. | 2:54 |
Thurs Apr 14 | Add vines, weathering. Start interior of another building. | Added the vines and worked on the water around the house. That's it. | 0:45 |
| Taking a break to ship the SD prototype |
Mon Apr 25 | Just get some more work done. | Got barn interior done and started workers' quarters interior | 3:41 |
Tues Apr 26 | Finish workers' quarters and another building interior | Finished workers' quarters and workshop, put together chipset for building exteriors and started workshop exterior. | 3:24 |
Wed Apr 27 | Make all exterior buildings. | Made barn exterior and almost all of worker's quarters exterior. | 2:30 |
Apr 28 - May 1 | Site down. Time data for Apr 28 lost, I assume it was 2h. | Worked more on estate exterior generally. | 12:06 |
Mon May 2 | Well, just more work on the estate | Finished most of the east side | 4:01 |
Tues May 3 | Yet more estate work | Finished orchard and area in front of slave cabin | 2:39 |
Wed May 4 | More estate work. I guess the front garden. | Pretty much did the front walk. | 1:45 |
Thurs May 5 | Do the croquet lawn. | Did croquet lawn and started crop fields. | 3:49 |
Fri May 6 | Finish crop fields. | Well, I didn't finish them but I did lots of work on them. | 1:29 |
Sat May 7 | Actually finish crop fields | Did finish crop fields and west-end buildings, started on garden. | 6:16 |
Sun May 8 | Finish formal garden and vegetable garden. | Did these two gardens, the area behind the orchard and the field near the custom house. | 5:55 |
Mon May 9 | Finish area around custom house. | Completed this area, and swamp to the north-east and cliff to the north. | 2:52 |
Tues May 10 | I believe I can finish the farm exterior map today. | Well, I didn't finish. I did the swamp to the north-west and touched up areas to the north. All that's left is the front lane. Additionally, I threw down some basis for alchemy skills, re: purchasing individual recipes from the skill menu. | 3:34 |
Wed May 11 | Finish the front lane already. | Finished the front lane, added shadows to buildings, tested whole map for passability. | 3:48 |
Thurs May 12 | Make cellar door and climbing tree. Attach interiors to exterior map. Create remaining interiors. | Attached interiors, set up estate on overworld, started chicken coop. | 2:54 |
Fri May 13 | Finish the chicken coop already. Start programming Lingarde's follow behavior re: water | Finished this coop, made the cellar door and special tree, set up initial Lingarde scene. | 3:09 |
Sat May 14 | Set up Landbound variant of companions, and also consider the efficiency improvements re: scenery and stuff | Programmed in landlocked companion behavior, improved efficiency, and made it so that scroll screen works diagonally. Started to set up Lingarde's house-approach scenes. | 5:00 |
Sun May 15 | Finish making Lingarde's house intro scenes. Start putting together enemies for the area. | I only finished the front door scenes, and started to program the wasp behaviour. | 4:34 |
Mon May 16 | Finish programming the wasp. Draw the battler. | Finished programming wasp (almost) and did battler linework. | 3:13 |
Tues May 17 | Finish wasp battler, setup battle moves. | Finished wasp battler, started tracing farm background instead of battle moves. Also set up skeever map event. | 2:24 |
Wed May 18 | Finish farm background, set up wasp moves. Start wasp nest battler? | I only managed to finish the linework and set up the palette for the farm background. However I also started making the sprites for Lingarde's tree-climbing. | 3:10 |
Thurs May 19 | Strive to finish the background today. | Got flat shading done on the background. Because of the subway breakdown I didn't get home until 9. I also did a bit more Klein tree spriting in the morning. | 2:26 |
Fri May 19 | Start the detailed shading of the background. | Barely did anything. A little detailed shading and more KleinTree spritework. | 1:34 |
Sat May 20 | Just keep working. | Finished the KleinTree sprites and also the Farm battleback today. | 3:12 |
Sun May 21 | Draw the skeever and beehive, set up battlers. | Did skeever, beehive and also barn battleback. Starting to set up the bee attack event. | 4:39 |
Mon May 22 | Finish up these battlers. Make another one, or else crows for scenery. | Finished setting up the wasps and skeevers including battle events. Drew the durzog battler and started the character. | 5:50 |
Tues May 23 | Why make the sprite myself? I should actually commission Pizza again. Finish setting up durzog instead. | I did the durzog and implemented Lingarde's tree-climbing animation. | 2:13 |
Wed May 24 | Given I only have the brief hour in the morning to work, I just aim to set up the rest of Lingarde's scene where he reveals the cellar door. | And I did indeed finish this scene. | 0:49 |
May 25 - June 1 | On vacation in England for a week. |
Thurs Jun 2 | Didn't really make a goal for today. | Set up all the wasp battles and scenes. | 5:06 |
Fri Jun 3 | Improve wasp battle ending, set up "tour guide" remarks and buttery entrance scene. | Well, I only worked on the wasp battle and finished the buttery entrance scene. | 2:14 |
Sat Jun 4 | Fix this new tunnel trigger thing I found, draw Lingarde battler & new wasp also. Maybe then also do tour guide remarks. | Wow, it spent all day to draw Lingarde. Then later I set up tour guide stuff. | 6:06 |
Sun Jun 5 | Start on the tunnel trigger thing. | Fixed tunnel trigger, and set up Manor scenes up to wasp fight | 5:12 |
Mon Jun 6 | Draw the wasp enforcer | Finished programming final estate scene, drew enforcer wasp | 2:21 |
Tues Jun 7 | Finish setting up wasp battles, draw manor interior battle back | Oops. Didn't draw the battle back. I did finish up the battles, did a runthrough of the estate area to time it, wrote the script for the bandit encounter, and found model images for the manor interior. | 2:14 |
Wed Jun 8 | Okay actually do the manor interior. | Got manor interior battleback started | 2:30 |
Thurs Jun 9 | Finish the battleback | I finished the battleback. | 3:24 |
Fri Jun 10 | Start on the walking-back-to-town scene | Why, I made the whole highway robbery scene. | 3:38 |
Sat Jun 11 | Write out the scenes for the kidnapping mission. Get started on the first scene in the market. | I wrote everything up to the Gaerion battle. | 4:15 |
Sun Jun 12 | Actually finish the battle dialog. Then start on a scene. | Well, I finished the dialog and started the first scene in the market. | 2:00 |
Mon Jun 13 | Continue with the market scene. | Finished the market scene. | 1:33 |
Tues Jun 14 | Do Townhall scene and start on Normenthe. | I did the Townhall scene, but then rewrote the robbery scene so Wayland takes the calendar, and re-implemented such scene. | 3:17 |
Wed Jun 15 | Fix the Townhall scene, and market scene triggers, and continue to Normenthe. | Did all this and Normenthe's scene, and rewrote Jeanie's scene to include the give-potions side quest. | 2:22 |
Thurs Jun 16 | Start implementing Jeanie's scene | Put in all of Jeanie's stuff except for actually getting the item from the cellar. | 3:34 |
Fri Jun 17 | Set up cellar, and also the back room with the bed, and start Paige Manor | I only set up the cellar and rent room, didn't get to Paige Manor | 2:14 |
Sat Jun 18 | Finally at last start Paige Manor. | Made the front view of Paige Manor. (This also involved making the roof tileset.) | 6:33 |
Sun Jun 19 | Add to the overworld, set up Steward comment and start back view. | Did the overworld and Steward, but then designed the carriage house puzzle instead because that determines the size and shape of the carriage house exterior. | 2:30 |
| Took a break for a few days | | |
Wed Jun 22 | Jumping back in | Made the crate sprites for Carriage House puzzle and finished styling that map | 1:52 |
Thurs Jun 23 | Start the rear yard map | I made the house itself and the garden. | 1:47 |
Fri Jun 24 | Continue with the rear yard | Made the N/S facing wagon prop and expanded the back yard more. | 2:01 |
Sat Jun 25 | Do yet more work on the back yard. | Finished back yard, assembled HorseHarness sprites, started drawing Gaerianna's hostile battler. | 3:43 |
Sun Jun 26 | Finish Gaerianna's battler, start Murindel. | Just finished Gaerianna today. Took much longer than usual it seems. | 5:05 |
Mon Jun 27 | Find a suitable base character for Muri, then start on her design. | Got refs and a character, and did linework of the battler. | 2:47 |
Tues Jun 28 | Finish Muri battler | And I did. | 2:12 |
Wed Jun 29 | Start on not-Gavin | Did linework for not-Gavin (who is now called Emily) | 2:10 |
Thurs Jun 30 | Colour Emily. | And I did. | 2:17 |
Fri July 1 | Do Lasrever's portrait entirely today. You can do it. Hooray for you. | Did this portrait. Also finished setting up the shadows in the manot map and some details with the horses. | 5:50 |
Sat July 2 | Start implementing the loading scene. | Set up loading scene and started to implement functionality of carriage puzzle. Also rewrote the battle at the bridge. | 3:12 |
Sun July 3 | Finish setting up carriage puzzle. | Almost finished setting up carriage puzzle, with multiple resets etc. Just must do finishing cutscene at this point. | 4:22 |
Mon July 4 | Get that last scene done and this part finalized. | Finished up scene within carriage house. Made GaeriannaHorse and filled wagon and started post-carriage-house scene. | 2:44 |
Tues July 5 | Finish post-carriage-house scene. Perhaps start on beggar encounter area. | Did finish this scene and threw down overworld details for trip to main entrance, started on beggar encounter area. | 1:41 |
Wed July 6 | Set up beggar scene and find a character for the beggar | Made beggar sprite and scene up to the battle screen. | 2:45 |
Thurs July 7 | Draw the beggar battler and town background. | I only managed the linework of the beggar. What did I expect. | 1:52 |
Fri July 8 | Colour the beggar | And I did. I also scripted more of the beggar scene. | 2:15 |
Sat July 9 | Make the town battle background. Implement Muri's sprite and finalise all the scenes up to this point. | Made background, got Muri and wagon sprites set up for scenes at Manor. | 5:29 |
Sun July 10 | Finish the beggar scene with new sprites included. Start on the edge of town scene. | I in fact did the whole edge of town scene and even the return to the manor, up to where you're supposed to ride away. | 4:56 |
Mon July 11 | Make the horse sprite and start on the butte map. | Made the horse. Then I started to program custom speaker sizes, but it will be too complicated to finish today. | 2:43 |
Tues July 12 | Refactor speaker system and implement custom sizes. And then get to modifying the butte. | Did rather more extensive refactoring than anticipated, but I got custom sizes set up. Also did the horse standing pose, implemented variable anime rates, and set up Temples Lite music. | 3:06 |
Wed July 13 | Set up the horse clop SFX system. And then, maybe, up the butte? | Clopped, also made the horse switch characters when not moving, finalized music and added butte and bridge to overworld. | 2:12 |
Thurs July 14 | At last start working on converting the butte map. | Nope. I spent the morning doing more code refactorings. | 0:58 |
Fri July 14 | Worked on Ruby Quest today |
Sat July 15 | Start converting the tileset | Recoloured the tileset and started throwing down texture on the rest of Map002. | 2:08 |
Sun July 16 | Finish texturing Map002 and put in enemies and blurb. | Finished Map002 indeed and started on the third Weald map. | 2:27 |
Mon July 17 | Finish texturing Weald 3 | Only got the edge cliff and trees and the first pass of big trees done. | 1:39 |
Tues July 18 | Work more on Weald 3 | Finished texturing Weald 3 and added WolfChase behaviour | 3:09 |
Wed July 19 | Put in some wolf sound effects, then start the Troll Bridge area. | Did set up the sound effects, but did the basic landforms in the Troll Bridge map. | 1:44 |
Thurs July 20 | Finish texturing the Troll Bridge map | Indeed I did and set up all these areas on the overworld. | 2:23 |
Fri July 21 | Start on Copper Whatever Bridge | Basically just threw down basic landforms. | 0:42 |
Sat July 22 | Continue on Copper Bay Bridge | Finished the scenery, set up overworld routes and made side-facing wagon character. | 4:15 |
Sun July 23 | Start on the Bridge scene. | Drew Road battleback, set up Copper Bay Bridge scene up until the battle. | 3:23 |
Mon July 24 | Draw the wagon battle scenery | Got the linework done for the wagon. | 1:41 |
Tues July 25 | Colour the wagon battle scenery | Drew in Gaerianna and got flat colouring done | 1:55 |
Wed July 26 | Do the textured colouring for this pic already. Maybe start Virginie's battler next? | Simply finished the wagon scenery. | 1:18 |
Thurs July 27 | Start on Virginie's battler. | Did linework of the battler | 2:09 |
Fri July 28 | Went to the nerd meeting this evening, so didn't get any work done on this. |
Sat July 29 | Finish Virginie's battler. | Did finish this battler, and set up battle scene so that it's ready for events to be added. | 2:17 |
Sun July 30 | Put in some rudimentary moves for Muri and Gaerianna, and start setting up the battle scene. | I did indeed set up the scene up to the point where the horses run away. Also added Pizza's touched-up battlebacks into the project. | 5:23 |
Mon July 31 | Draw the last bit of scenery for the battle (box and Emily) and finish that scene. | Drew this scenery and finished up the battle itself. | 5:15 |
Tues Aug 1 | Start the post-battle scene. | Made the attack and Gaerianna's poses. | 1:26 |
Wed Aug 2 | Set up Virginie's return and entrance of the guard. | Added Emily character, implemented scene up to Gaerianna's arrest. | 3:35 |
Thurs Arg 3 | I will only have the breakfast hour to work, but make poses for Gaerianna fleeing. | I made her shocked pose and found a scream sound. | 0:50 |
Fri Aug 4 | Once again I only have the morning. Just work more on this scene. | Finished up with Gaerianna's escape attempt. | 1:04 |
Sat Aug 5 | I daresay I must finish this scene 100% as well as the post-scene comments. | I did finish the scene and the post-scene comments, and also wrote scripts for the next batch of scenes up to the bellman announcing the citizen's militia. | 4:46 |
Sun Aug 6 | Finish the rest of the script for the chapter. | Finished the script and set up first scene in front of Townhall. | 5:49 |
Mon Aug 7 | Start on Normenthe's rotmeth scene. | Got as far as setting up scenery and initial poses. | 1:50 |
Tues Aug 8 | Keep at it | Made scene up to the spit take. | 3:29 |
Wed Aug 9 | Advance up to the beginning of the room trashing. | And I did. | 3:40 |
Thurs Aug 10 | More room trashing | Only had the morning hour today. Set up the first bottle smash. | 0:54 |
Fri Aug 11 | Once again I only have the morning. Strive to get through the table banging. | I got all the pose sprites set up for the table bang. Up to the second set of smashes. | 1:40 |
Sat Aug 12 | Please make a lot of progress through the room-trashing scene. | Finished the room-trashing scene, at great great personal cost. | 6:33 |
Sun Aug 13 | Start on the Town Crier scene! | Made the Town Crier scene and also Jeannie's scenes. | 3:42 |
Mon Aug 14 | I really must set up the post-smashing Normenthe scene | Did set up the post-smashing dialog with Menthe, but left a lot of loose ends and rough edges. | 2:05 |
Tues Aug 15 | Set up the new miners scene. Maybe even start the enlistment tent. | I did the miners scene and indeed also did the entire enlistment tent scene. | 2:57 |
Wed Aug 16 | Dare I hazard that I can do the entire Copper Bay Bridge scene today? (Both halves.) Barring maybe custom sprite needs. | And I did indeed finish the entire Copper Bay Bridge scene today. Great. Good for me. Also set up Fortress on the overworld. | 3:23 |
Thurs Aug 17 | At this rate, it's reasonable to think I can do the special orders scene in one day. Maybe even start on the dungeon itself at long last. | Did the special orders scene and made the map for just outside the final cave. | 3:19 |
Fri Aug 18 | Why, start on the final cave! | I set up a tileset and started on the entry room. | 0:56 |
Sat Aug 19 | Lay down terrain for the whole final cave today. | Well instead of putting down terrain I worked on story beats/events in the first map. Just the initial cave-in basically. | 2:52 |
Sun Aug 21 | Okay, today keep working on the cave. | Made first few rooms of cave up to the first underwater part. | 4:57 |
Mon Aug 22 | Make at least first underwater map, and companion leave/join setup. | Made first underwater map and started next land map. Didn't do the leave/join setup. | 2:50 |
Tues Aug 23 | Finish the current land map and make one more underwater map. | Made the donut map, and also the water maps underneath it. | 3:45 |
Wed Aug 24 | Continue making such maps | Made up to the end of Cave 5, both above water and below. | 4:36 |
Thurs Aug 25 | Press on at least to the next locked door! | I basically just made Cave6 today. Didn't make it to the locked door. Oh well. | 2:23 |
Fri Aug 26 | I have only the morning hour due to vacation. I will strive to make the treasure room. | Got most of the treasure room done. I just have to stick in a few more treasure props. | 1:05 |
Aug 27 - 30 | On vacation in New Brunswick |
Aug 30 | Did a tiny bit of work upon getting home. | Started to find more resources for the treasure room but the Internet is being a bitch. | 0:30 |
Aug 31 | Didn't set a goal. Just work on it more just work | Made treasure room tolerable and progressed up to Cave 7 underwater. | 2:28 |
Sept 1 | Finish the Cave7-8 underwater bits | Finished the underwater map, then next surface map and the den, and changed up the music. | 4:02 |
Sept 2 | Only morning hour. Start the water transition map near the den. | Put down the general terrain (not props and details) of the above-water transition map. | 1:10 |
Sept 3 | Finish connecting the den to the previous water area and do the next area also. | Hooked up the den and also made the following 3 on-land maps. | 5:18 |
Sept 4 | Complete the final underwater maps and I daresay make the final fortress climb also. | Well, all I managed was the last of the water cave maps. But that's still okay. Also started to collect resources for the tower. | 6:58 |
Sept 5 | Make the rest of the maps required for the chapter! Climbing up through the fortress tower and the courtyard. | Indeed I made all these maps and in a heroic fit also made the burning cottage. | 7:39 |
Sept 6 | Make the cottage remains map. | Made this map, set up the related treasure-digging quest, also made it so that overworld nodes can be made impassable. | 3:52 |
Sept 7 | Start into the water cave events! Draw the octopus or not. | Set up companions leaving and joining as you enter the water. Didn't get to the octopus. Made the treasure room scene though. | 4:11 |
Sept 8 | Strive to draw the octopus. Set up the scene where it appears. | Drew it and set up scenes around first octopus encounter. | 4:43 |
Sept 9 | Make the Thieves' Den scene | And I did! | 1:08 |
Sept 10 | Make the Halcyon victim scene, and also draw 2/3 of the cave battle backgrounds. | I did the scene, drew all 3 battle backs, and started on the big octopus battler. | 5:27 |
Sept 11 | Finish the octopus battler, set up that battle and the encounter scene. Start Wayland's battler. | Well sir, I didn't get to starting Wayland's battler. But I did finish all the octopus stuff and Wayland's scene up to the battle. | 5:04 |
Sept 12 | Do indeed start Wayland. | In the morning I started into the Fortress scene. In the p.m. I got Wayland's sketch done. | 3:04 |
Tues Sept 13 | Finish Wayland's battler. | In a.m., made the fear poses for the party. p.m., finished the battler and also cobbled together the battle with in-battle events. | 4:31 |
Wed Sept 12 | Make many weapon-brandishing poses for Halcyons. Continue the scene. Maybe finish the scene? | Well I didn't finish the scene. But I got a lot done. | 2:50 |
Thurs Sept 13 | Make the animations of all the Halcyons shooting parting shots at you. Finish the scene. Finish it. | Finished the scene, then stayed up way way too late doing a run-through and making notes D: | 5:41 |
Fri Sept 14 | Start planning the enemies & recipes | Got some text-file lists going of ingredient needs and stuff. | 0:58 |
Sat Sept 17 | Finish the database list, including planned weapons, and start to implement all the items into the database and into maps. | WTH happened to this log? It didn't save. Well, I feel I did all that except putting them into the maps. | 6:23 |
Sun Sept 18 | More database stuff. | Make CH2 weapons, put ingredients into all the dungeons and set up scenarios, started into the first fish enemy in the Mine. | 6:47 |
Mon Sept 19 | Say, finish up the fish? Perhaps start into the Netch enemy? | I made sprite, battler and started programming for Elytrabyte. | 3:30 |
Tues Sept 20 | Strive to finish the elytrabyte | I guess I did. I also planned the shrimp enemy and got the linework drawn. | 1:47 |
Wed Sept 21 | Finish implementing the shrimp, make a variety of troops for the mine & perhaps even put in all the enemy encounters? | Finished shrimp, set up enemy encounters including mine cart boss fight. | 3:10 |
Thurs Sept 22 | Keep setting it up oh god | Drew sabre cat and wispmother, set up battles. | 4:59 |
Fri Sept 23 | Set up wispmother encounter event | Done. | 1:04 |
Sat Sept 24 | Make the weald background, and put the random enemies into the Water Cave. | Didn't do the background, but set up all the water cave stuff. | 5:51 |
Sun Sept 25 | Do the weald background. Then start setting up the overworld encounters. | Did the wolf and weald background, set up some overworld encounter maps. | 6:10 |
Mon Sept 26 | Continue making encounter maps. | I made all of the encounter maps and put them into the overworld! | 3:55 |
Tues Sept 27 | Start into the walkthrough notes! | Did notes up to post-manor scene. | 2:27 |
Wed Sept 28 | Keep doing notes | Started highway bandit scene and drawing helpless Reed battler. | 2:02 |
Thurs Sept 29 | Do strive to finish the scene and the battler. | Finished said battler and scene. | 3:49 |
Fri Sept 30 | Continue with notes. | Did some stuff and put helmet on Virginie horse character. Set up title screen music and weald timer. | 1:26 |
Sat Oct 1 | More and more notes | Did I really spend 10 hours on notes today? | 10:00 |
Sun Oct 2 | Strive to finish the notes today. | I certainly finished all the 2nd pass notes today, including adding detail to the final battle. Also started armor selling interface. | 8:30 |
Mon Oct 3 | Finish the armor selling interface and do the title screen. | I did these things and also started on the flinching Reed drawings. | 5:10 |
Tues Oct 2 | Write out the prologue script and hopefully finish the Reed draws as well. | Did the prologue script. Didn't realize today was the last day to enter the gamepage contest, so I did the page CSS instead of finishing the drawings. | 4:05 |
Wed Oct 3 | Actually finish Reed drawings today. | Finished those drawings! And also the skill trees. | 4:10 |
Thurs Oct 4 | Start Lasrever's battler. | Set up Flash skill and did Lasrever entirely. | 5:08 |
Fri Oct 5 | Prologue scene! | Made the physical map and started the event. | 0:50 |
Sat Oct 6 | Get the prologue scene done and final fiddling stuff; start the balancing playthrough. | Got this done, started final balancing/touch-ups playthrough. | 7:07 |
Sun Oct 7 | Put in all notes I've made so far, continue playthough | Put in all the notes. Didn't get any farther in the play. | 2:38 |
Mon Oct 8 | Continue the playthrough | Did playthrough and balancing up to the end of Klein Estate. | 6:30 |
Tues Oct 9 | Keep at it Sanchez. | Improved Overworld Pathfinding, and got up to the Wispmother fight with the balancing. | 4:07 |
Wed Oct 10 | Put in improvements to stun skills and try to get at least to water cave battles. | I did indeed get to the water cave! | 4:35 |
Thurs Oct 11 | Could it be? Might I finish balancing today? | Final Cuttlops still needs some work. But I put in the new map and basically finished the chapter today. | 3:25 |
Fri Oct 12 | Finish Cuttlops problem and do a safety run-through. | Did all this, started a final run-through to tear hair out over last bunch of problems. | 5:15 |
Sat Oct 13 | Provided bitches give me the assets today, I think I can bundle and tie this. | Finished last tasks for ch 2. It's done. | 3:19 |
| On break until December |