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Progress Report

FANTASIA: Added 3D effects, Improved Engine, remade levels, and more!

Once again, I've taken a huge break on Fantasia to plan, change, and redo certain things about the game's design. I'm going to talk about a few of the many things that have been done since.

1.) Added 3D visuals.
  • There will be added effects to magic skills and various actions and events such as Lydia's Sphere wave and gems.


2.) New Moves/Platforms/Gimmicks/Improvements
  • Several people have complained about being knocked on the ground after every hit. Now, there is a quick maneuver called Quick Recovery. This skill is similar to Kingdom Hearts II and Tales of Symphonia in which you are able to react to being knocked in a frustrating,unable to act state. This fixes that by adding an extra jump if you are unable to act.

  • Thanks to playing recent platforming titles such as Sonic Colors, Super Mario 3D land, Mega Man 9 10 and such, I now have better level design and Ideas. They have also inspired my platform/gimmick choices when deciding new areas.


  • A Challenge Mode is also planned. This will be a simple mode with small levels that train you to play the game and get ready for the journey ahead.


  • New affects are also added since the hitbox detection kicked in. Now the game is more accurate and feels even better than ever (except for perfecting the ladder movement) Sparks appear when you hit something or if something hits you.


  • Darkness Visual. In certain levels, there will be a Dragon-Quest like picture that will show only a portion of the character and the level.


  • Fantasia Bar: A 3rd bar will be displayed showing your special skill energy. Once at 100, you can release a massive damage attack. You can fill the bar by dealing and taking damage. This is similar to limits from FFVII and IP skills from Lufia 2.


3.) I'll be ready to receive and start making characters once the engine is to a point where I can't fix it anymore. I look forward to the day I finish Fantasia and move on to Fantasia II or even a III. There is so much more to talk about, but I'll leave you on a cliffhanger for now. See ya!


Progress Report

FANTASIA: Plan Updates

There has been a large gap in between developing Fantasia and I'm sick of it. However, Programming, Future changes and animations have been planned and I'm going to share some of them here to update you on what I'm doing. OK, here we go.

First off, I would like to talk about the formulas and what changes I've made and additions I've added.

1) The countdown timer will be removed unless there is an escape/pursuit mission. It serves no purpose during normal stages because I don't have bonuses anymore. Plus, you won't feel rushed and you can take your time. Instead, there will be a timer going upward like Sonic games so I'll know how long it takes for each level (test purposes).

2) Score will be changed into Experience points (EXP). The more monsters you fight, the higher your stats will be.

3) Crystals will now be a currency and will extend to the 1000 mark instead. You can only get lives by purchasing them or finding them within stages. Shops will also be available.

4) Power ups will also be added. Some things I've planned are invincibility, Power and defense boosts/multiplyers, experience/level orbs, HP/SP increases and so much more.

5)All characters and walk speed and jump height vary from 4-10
6) All characters have 100 HP and SP, but they have different Defense (DEF) and SP recovery rates (REC). The damage you recieve is relative to an enemy's STR minus player's DEF. For example, Monster STR=10/Lydia DEF=4, the total damage is 6. Increased DEF= less damage. The damage the player deals is relative to the players STR.

7) Character Selection. Since the characters are no secret, I'm making them available from the start.

8) Boss Barrier Points (BP): Each boss has a main HP bar of 300 (RED BAR). However, if the HP is above 300, The bar turns blue and becomes a barrier bar. Each Health bar and Barrier is a set of 100, anything above 300 is a Barrier. Some boss battles also start with a checpoint crystal.

9) Worlds: I've decided the main worlds but not their names. They are Beach, Desert, Forest, Shrine, Arctic, Cave, Sky and Castle.

10) Final attacks: I've been working on how the characters deadliest attacks work. For example: Lydia Throws her sword while remaining in midair. While in the air, you are able to control the spinning sword until the SP reaches 0. The sword returns to her, and then returns to normal

There is so much more to talk about, but I'll leave it at that for now. BTW, I'm sorry about this blog being all text, but I'm using the Wii remote to add this blog and it's very time consuming (letter by letter). If you have any comments please post them :) I hope to get back to work soon. See ya!

Announcement

FANTASIA: Development (2)

It's been a while since I posted something for this game. The gameplay has had a development break, but everything else is being developed. I know the owners of the other characters are just DYING to see their character in this game. Just wait a little longer.
Meanwhile, I've been developing the story script, drawing anime-style cutscenes,planning the new battle system and formulas, characters, level maps, worlds and so much more. If there is anything you wish to know please ask.

Game Design

FANTASIA: Status design

I've planned the official Status System. The damage characters take is relative to the enemy STR minus your DEF. So, if the enemy STR is 20 and my DEF is 4, DMG=16. Simple and to the point. All characters will have 100 HP, but different DEF. Also, MP is now SP (skill points).All characters will have 100 SP. So if your character can't use magic, their skills will use the bar. SP also regenerates for all characters.That's about it for the status system.

Game Design

FANTASIA: Animation Details

The story for this game is going swell! For all people created a character, I need details on how you want your character to be animated. What I need to know is the jump, walk, attack, and skill animations. I will also be using these when creating in Fantasia RPG maker 2003. This will look similar to the platformer. But , it will have an deeper storyline.

Game Design

FANTASIA: Story Development

Although Fantasia is on a gameplay development break, that doesn't mean the story is. I've been thinking about how to incorporate other characters into the storyline. I've also been developing who the main villans are and what the characters fight for. I plan on making 7 main bosses. Anyway, if you have created a character, I need to know who or what they fight for. What has the enemy done to ruin their life? This could be something like lifting a curse, revenge, or something.

Game Design

FANTASIA: Next Direction

Recently, I have received so many different kinds of feedback for Fantasia. Some are positive, others negative. However, both help me fix what's wrong with the game.

I am going to read off my "TO FIX" list I wrote on paper before I released the 1.2 demo. This is to let you know what I have planned ahead of time. IF SOMETHING IS CROSSED OUT, IT IS DONE!!

1) Add hitbox detection- Can someone explain in detail what this is? (maybe I should look up a tutorial or ask people on RMN).

2) No more levels or any other content until gameplay is finished- since the update of the game, I've made a test room full of platforms and things that have to be tested. I decided to do this because this is how the most popular game companies develop their games.

3)HUD has to be refined- The HUD is boxy, and has to be redone in some areas. I plan on removing some parts, but they are all necessary. I believe I should remove the score. There isn't a point of this.

4)Add new items or power ups. This could be invincibility, shield, or making the attacks more powerful.

5)Add more platforms- I have the basics, but now I should add more types of them.

6) Attack Engine- I have to wait to get up. I should remove this so the players won't get irritated.

7) Change Sound Effects- some of them need to be removed. Also, people may recognize some of them, so I'm going to be more original.

8) Improve the gameplay engine. I played MegaMan ZX advent and compared the two. This game feels kind of funny compared to it. I'll have to make it play similar to this to make it more fun.

9) Remove extremely familiar music. Some people have never played the games I have. Perhaps I should take from some games they won't recognize. Especially the Final Fantasy III boss theme.


10) The time up was in this game forever. It's about time I make it better than just a message.

11) Add status effects such as Poison, Paralysis, and MP sap.

12) Make a combo engine- One slash is OK, but more would be fun.

13) Fix animation. The animation is good, but some sprites are funny, fix this ASAP.

14) Get rid of any unused material.

15) Finalize controls- Double tap to dash maybe.

16) Add the user's characters. This process is going to be fun! I plan on adding Bai, Ferkin, and Kiki First.

17) Make a way to shake the screen- this is used to make the game effects better. This should be like an earthquake.

18) Fix collision engine. Some of the collisions are weird and may cause bugs.

19) Add more missions. This includes
  • Get all gems

  • Destroy(x)enemies

  • Find(x)item

  • Reach the goal, etc.


20) This game may be too hard for some players. Not many people are as good as I am when it comes to action games(cleared MegaMan ZX advent on Expert). Decreasing this could be great for me and the players. I should start off easier, then go hard. Redoing levels could fix this. However, they have to understand that this is meant to be challenging like MegaMan, not easy like Mario. I love Mario, but his difficulty level isn't what I'm aiming for. But, if that's what they want, I'll give it to them.

21) The music is all Midi and can't loop from a certain point. The media player restarts the song with a certain pause. I can't fix that, but it's not a big problem.

22) There are several glitches such as the health going to -1. I'll have to fix that. Somebody is bound to notice that in the 1.2 demo. But, nothing is final.

23) Due to the change in controls and moving speed for Lydia, some jumps have become harder. Fix this immediately.

24) There is no use for bonus either. Games of this type are about the story and gameplay. Who cares about score if there's no use for it?


25) The gameplay could use more fluidness. Thanks to playing games on my Wii's homebrew channel, I can compare them to my game.

26) Play as many 2D action games and compare them while making this game. Having them by my side should let me compare easily.

27) Test out gameplay. It is good to combine different gameplay elements. Some of them work while others don't. Try out the test room as much as possible.

28) Look up more game maker tutorials and make this game better. People are going to make comments about the good and bad, but I'm ready for them.

29) Fix coding, bugs and finalize Lydia's gameplay elements before moving on to others characters.

30) Add custom controls- this is a high demand right now(although they aren't' that hard to get used to.)

31) Make a damage percentage bar so that (similar to Lufia II and FF VII). The Special attack will be available at 100%

32)Fix the timer, it doesn't stop when you reach the goal.

33) Add Game pad support. This isn't important right now, but It will be added in the final stages of the next demo release. It is also, sort of complex. Hopefully somebody has an easy tutorial. If not, the players will just have to get used to the controls. If they have played with an emulator before, this should be a cake walk.

34) Fix wall jump- the character slides up the wall.

35) Play test. See how long it takes to clear the demo, and watch closely for any bugs. Get some testers to test it before I release it.

36) Fix Ladder movement- I keep getting stuck when I'm too close to a wall.

37)Finally, Release the 1.3 Demo Update

Miscellaneous

FANTASIA:Glitch Fix

In the demo I updated yesterday, there was a glitch where if you got hit near a corner or something, Lydia would get stuck and not move. I fixed that, so you can now download it again:)

Announcement

So Far, So good! (Character Creations)

So far, I've recieved two chraracters from contestants. 2 of them are made by me, while the others are made by Dyhalto and orochii. They look amazing!


Now, For those of you who haven't made one yet, I would like to see more male characters. So far, Ferkin is the only one. But if you want to make a female chraracter have at it! Also, Clair is not official, she was made for fun.

The contest is still going on, It's not to late to make one.

Announcement

CHARACTER CREATION PACK UPDATE

In my previous blog, I announced a CHARACTER CONTEST. Here is the link for those who haven't seen it yet.

http://rpgmaker.net/games/3850/blog/7686/

For those of you interested in the Character Creation for Fantasia, I added an early version of the Character Creation Pack. Download it! This pack includes sprites, Lydia's original sprites, equipment, voice clips, a 3D image of Lydia, The Character Movement Game, and some other stuff too.


You only have to make your character in the Character Modeling File. All I need is the model and Information. You don't have to animate anything, I will do that for you based on how you tell me to animate them.I will continue to update this pack often. Make sure to READ ALL TEXT FILES!! If you have any questions, please ask. Enjoy Version 1 of the Pack!

http://rpgmaker.net/media/content/users/19096/locker/CHARACTER_CREATION_PACK_V1.rar