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Monster World Legends is a 30th anniversary tribute to the legendary Wonder Boy franchise. It is a side-scroller that blends action, platform, adventure, and rpg elements into one. This particular entry follows the events of Monster World III.

Engage in a 2-Dimensional, multi-genre game as you travel across areas new and old. Explore the ever-expanding Monster World and restore peace once again.

Features
  • A story that blends heroes and worlds of the past, present, and future

  • Over 10 playable characters

  • Over 50 stages divided across a large, new world

  • Various genres of gameplay

  • For the first time in the series, characters have voices

  • A vast variety of equipment, items, and skills to obtain

  • Classic Wonder Boy/Monster World gameplay with unique twists

  • Various customization options


Story
Wonder World was once a peaceful realm where humans could live without conflict. However, a horde of invading monsters invaded Wonder World and over time, it became known as Monster World. The leader of the monsters was known as Biomecha and it started the Monster War by making the monsters attack the residents of the world.

Due to this, a young man named Shion vowed to defeat the monsters and their leader to restore peace once again. Shion defeated Biomecha and restored peace.Shortly after the battle of Monster World, he vanished.

When a mysterious new evil threatens to destroy Monster World, chaos breaks loose causing time itself to collide with other time periods. Warriors written in the history of Monster World will encounter one another in a quest to save the world from collapsing. Along with brand new heroes to aid them, this may be their most difficult quest yet.

Characters
  • Lydia Earhart(Voiced by Yuffie Kisaragi)



Description: A cheerful girl who lives in Baraboro Island. When the princess casts out a plea for help, Lydia sets out on an adventure that takes her across new, undiscovered worlds.

Class: Magic Knight
Weapon Type: Short Sword
Special Skills:Aura Shield, Fireball
Handling: Easy
Designer: XBuster

  • Kiki Lumie(Voiced by Sheena Fujibayashi)



Description:
An inventive, curious woman who comes across a magical, silk ribbon during one of her investigations.The ribbon has the power to hide her physical appearance and
she decides to keep it for now. What starts out as someone's else mistake leads her to a location that she has been searching for for years.

Class: Inventor
Weapon Type: Pellet Pistol
Special Skills:Pot shot, Ribboneer, Glide, Overshadow
Handling:Easy
Designer: Gourd_Clae

  • Bai Everette(Voiced by Presea Combatir)



Description: A girl that lives in Mystic Forest. Bai sees little trouble at her life. Since the rampages of the monsters at her forest, she just seeks the reason of it, and to stop it. With a heavy sword as tall as she is and a deep love for peace, Bai is a force to be reckoned with.

Class: Great Swordsman
Weapon Type: Great Sword
Special Skills:Tornado Swing, Heavy Rush, Wall Crush, Triple Jump
Handling:Hard
Designer: orochii

  • Ferkin Alsedo(Voiced by Marth)



Description: Ferkin is a dark mage traveling through time and space trying to find his way home. Not really understanding the dynamics of time/space travel, he keeps winding up in weird places at weird times through trial and error. And the worst part is, every time he arrives somewhere new, he has to gather the components needed to cast the warp spell all over again. This time, it seems like his usual fetch quest is going to wind up saving the world.

Class: Dark Mage
Weapon Type: Staff/Rod
Special Skills:Yotsmungand, Maph, Invulnerable, Lapse
Handling:Hard
Designer: Dyhalto

  • Ryou kosuke(Voiced by Kratos Auron)



Description: A normal man who suffers due to a monster inflicting a curse on him and now he must kill others to stay alive. There are plenty of monsters to keep him occupied until he can find a way to break this curse.

Class: Samurai
Weapon Type: Dual Katanas, Ofuda Scrolls
Special Skills:Vampire, Transfusion
Handling:Medium
Designer: alterego

  • Glaedr


Description:He is a young boy raised by the Tyrant dragon. Long ago,Shion killed the Tyrant Dragon and holds a grudge towards him.

Class: Dual Swordsman
Weapon Type: Twin Blades
Special Skills:Fire Breath, Sword Charge, Flame Blade Fury
Handling:Hard
Designer: TheRexion

Latest Blog

Progress Report:Polished Battle System and much more!

Hello everyone! I am happy to announce that the battle-system has finally been polished in this game. Here are a list of things that have been implemented into the battle system since then.

Enemies now have weaknesses to weapons and magic. As something we have seen in many kinds of games, I wanted to implement them into 2D. Here are the weakness types.

  • Fire:Weak to fire magic

  • Water:Weak to water magic

  • Wind:Weak to wind magic

  • Earth:Weak to earth magic

  • Ice:Weak to ice magic

  • Lightning:Weak to lightning magic

  • Non-elemental:Weak to special magic

  • None:Weak to nothing

  • Magic All:Weak to all magic

  • Slash:Weapons used for cutting like swords or claws

  • Pierce:Weapons that are used for stabbing like spears or knives

  • Bash:Weapons that crush or use impact such as rods or hammers

  • Weapon All:Weak to all weapons


Jumping on certain enemies does damage based on the characters weigh+the character's vertical force. So for instance, Lydia is light so she does 12 damage naturally by jumping on enemies, with force added to her being airborne, it will add damage based on how fast you are falling.

Characters are able to equip an assortment of weapons that all characters share together. Once you equip a weapon or armor, it will automatically be equipped to everyone who is able to equip the armor or weapon. This same system applied in Monster World 2: The Dragon's trap. Its the best way to do this since we have a rather large party coming in. I believe the cast is 18 characters.

The skill grid is a brand new concept to the Monster World series. With this system, you can improve character stats, increase Health and Magic Points, decrease the time magic recovers, increase the potency of recovery items, decrease the chances of you being poisoned, and much more. After playing games like Final Fantasy X and XII, this became one of(if not my favorite)my favorite kinds of stat-developing systems.

An example of the SG


Party System. Remember way back when the game had you pick 2 players and go on a mission. Well, this is a 2D RPG so now as you earn party members you can select them at will.The game will display their stats and will let you know who you are currently playing as.


With loads of new content set in stone, this game can now be longer and more polished than I had ever imagined it would be. The next and largest steps include the skill grid, the equipment, the character gameplay polishing, and of course the storyline. I can't wait to get started and thank you all for your support on this project so far.

Also, here is a test video of the new system. Enjoy!



Posts

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I've been pining for a sidescrolling RPG for some time!
I'm glad to hear that:) I hope you will like it when the first demo is released.
Oh this looks neat! I'm an old fan of side scrollin'! Been playing the damn things back in 86'! I made a short shooter using Game Maker but I wasn't too good at programming.
Wow, these are some sexy graphics. Are they completely custom or are they ripped from something?
I don't know about all of the graphics, but I can see there are several rips from the Wonder Boy in Monster Land games.
Some of the Sprites are ripped. But, I am constantly working on editing them to become original. For example, the palm trees in Seaside Coast are edited. They used to be fat, but I made them skinny to get a classic look to them.
This looks all kinds of badass.
Subscribed.
Ive touched every button but it wont connect NEW GAME.
author=Roy
Ive touched every button but it wont connect NEW GAME.

Have you tried pressing Enter? I'll download it and see what you mean......*downloading*..... It works fine.
This looks really interesting, I'm gonna try this out and hand you my thoughts.
author=XRazorBlackX
This looks really interesting, I'm gonna try this out and hand you my thoughts.


Great!! I look forward to it.
I've seen Game Maker games with gamepad support. Is that possible for you to do? I haven't played an action game on the keyboard in years.
Hmm.. I've never thought about it. But, I will look into that for people who don't want to use a keyboard. I'll take that into consideration. Good thinking!
This game looks interesting. I wonder why I wasn't subbed to it already? ...Well, I just fixed that. =P

I'll give the demo a go whenever I have some free extra time...
Dude this game feels really awkward. Do you use hitbox detection at all? It's hard to tell if your sword's going to hit in relation to the enemy and it feels all too fast. Idk if you compare your game to like any action platformer like maybe castlevania there's a mechanical instance that feels "right." It sucks because it's really hard to discuss controls and pinpoint what's wrong with this game. Keep in mind I'm talking about the fundamentals here...

I think the main problem is the sword speed feels too fast, like it's just one frame that appears for a split second. In any action game there's usually a delay during or before the attack to give it the right feel. It's really hard to explain. Plus the jumping sword attack feels really finnicky, I cannot tell how far its range is because you're just spinning a sprite without actually showing the slash. I'm glad that theres an action game on here that isn't in frackin rpg maker but you really should look at the difference between say... idk megaman zero's sword slashes to lydia's

author=Darken
Dude this game feels really awkward. Do you use hitbox detection at all? It's hard to tell if your sword's going to hit in relation to the enemy and it feels all too fast. Idk if you compare your game to like any action platformer like maybe castlevania there's a mechanical instance that feels "right." It sucks because it's really hard to discuss controls and pinpoint what's wrong with this game. Keep in mind I'm talking about the fundamentals here...

I think the main problem is the sword speed feels too fast, like it's just one frame that appears for a split second. In any action game there's usually a delay during or before the attack to give it the right feel. It's really hard to explain. Plus the jumping sword attack feels really finnicky, I cannot tell how far its range is because you're just spinning a sprite without actually showing the slash. I'm glad that theres an action game on here that isn't in frackin rpg maker but you really should look at the difference between say... idk megaman zero's sword slashes to lydia's


Hitbox detection is in the plan, I just haven't added it yet.This is just the early demo. I haven't updated it in about a month or two. Changes are being made daily in fact.

I agree that Game Maker needs to have more games on this site, and some action games made in RPG maker are'nt so good. I used game maker because of it's easy to use interface and simple design.

Everything you've mentioned is already fixed in the version I'm working on.
Believe me, I notice most of the flaws before people even notice them. I plan out everything on paper, so I know what to add, remove, and consider.
Marrend
Guardian Angel of the Description Thread
13476
I fear I could not get very far because of "key jamming" issues. For example, I'm holding three keys at the same time (The space bar to jump, the left arrow button to go left, and the up button to enable high-jump), and the computer only recognizes two button presses ("go left" and "jump"). Well, I figure that I need to be able to high-jump to get to the next platform, anyway, because normal jumping obviously ain't getting me there!

In no way am I blaming you, or the game, for this, but how possible is it to set up customizable controls?
author=Marrend
I fear I could not get very far because of "key jamming" issues. For example, I'm holding three keys at the same time (The space bar to jump, the left arrow button to go left, and the up button to enable high-jump), and the computer only recognizes two button presses ("go left" and "jump"). Well, I figure that I need to be able to high-jump to get to the next platform, anyway, because normal jumping obviously ain't getting me there!

In no way am I blaming you, or the game, for this, but how possible is it to set up customizable controls?


I was considering that:) You're playing the beta demo, which has several flaws. I will update this game soon with fixed gameplay and animations.
author=XBuster
author=Marrend
I fear I could not get very far because of "key jamming" issues. For example, I'm holding three keys at the same time (The space bar to jump, the left arrow button to go left, and the up button to enable high-jump), and the computer only recognizes two button presses ("go left" and "jump"). Well, I figure that I need to be able to high-jump to get to the next platform, anyway, because normal jumping obviously ain't getting me there!

In no way am I blaming you, or the game, for this, but how possible is it to set up customizable controls?
I was considering that:) You're playing the beta demo, which has several flaws. I will update this game soon with fixed gameplay and animations.

Actually, at the risk of any tutorials, you really need to add customizable controls. It's just the smart thing to do.
Marrend
Guardian Angel of the Description Thread
13476
author=Gourd_Clae
Actually, at the risk of any tutorials, you really need to add customizable controls. It's just the smart thing to do.


Well, the only change to the help file that I would see if that it would reference the keys it mentions as the default ones, and, oh, by the way, this is how you change the controls. Or, setting up custom controls would be a main menu option and probably be self-explanatory.
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