UNITY'S PROFILE

unity
You're magical to me.
12540
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.

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The Elder Scribes of RMN: Reviewrim

Is it possible to edit a review after it's been submitted and accepted?

A Belated Hello!

author=Addit
So, you thought you could just come into our fine, little community, post up a game, and not even bother to introduce yourself???

…Cool!


:D I'm stylishly rude! Or I just jumped right in before going "Heeeeey maybe just maybe I should have posted in this new-users place. I'll do it soon." And then several months had passed.

author=Marrend
author=Addit
Anyways, I know who you are, so there’s no point in saying that you should post more and contribute, yada, yada, yada.
Well, gee. Now I've gotta do it!

Welcome to RMN, unity! Post lots, contribute muchly, and all that good stuffs!


Yay! Now I'm contractually obligated to create posts and content! But I was gonna anyways!

A Belated Hello!

Sadly, no. I'm not very good at programing ^^;; I just liked the name

The Elder Scribes of RMN: Reviewrim

author=Chivi-chivik
How many days we've got left to submit reviews and stuff?

author=The Top of The Page, Details Section
Starts 01/21/2014 03:00 PM
Ends 02/10/2014 11:59 PM
Voting Ends 02/14/2014 12:00 PM

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It's probably crazy of me to say so, but I actually like the current flooring you have better than what you "should" have used because it subverts what you usually expect from the RTP.

On the other hand, I might be in the minority here and one could retort with "You call it artistic, I call it 'not using RTP correctly.'"

A Belated Hello!

HELLO THERE!

...In retrospect I feel a bit silly about making this thread.

A Belated Hello!

I realized that I've been here for months and have never made one of these posts. Hope it's alright to do it this late ^_^;;

I'm unity! I've only been here for a short time but I've really enjoyed being a part of this community. I've been making RPG Maker games for years off and on and really love it. I'm very grateful to everyone here because I'm very scatterbrained at times and I know that I can count on this forum for good advice when I'm stumped about something. :D

I'm working on games like everyone else here, of course. I've got a demo almost ready to release and I'm also really looking forward to trying my hand at contest games and community events! My favorite part of games is making fun characters.

Nice to meet everyone (assuming we haven't already met XD)!

A Very Long Rope to the Top of the Sky Review

The character motivation makes a lot more sense now that you've explained it to me. Maybe I'm thinking a bit too straight-forward about characters in some aspects (I tend to ask questions like "What was the story's message about Character A and how did their actions change?" when analyzing characters rather than "What would the average person do here?") In any rate, even though I didn't enjoy those parts of the story as much, just know that I still really liked it overall.

author=Housekeeping
Man, thanks so much for that additional feedback! Writing good characters is something that I actually DIDN'T do in my early writing, as I tended to write more high-concept stuff, and it's something that I sort of resented about my writing, so it's definitely a focal point for me now. Saying that Ivy might be your favorite RPG Maker heroine was probably the best compliment I've received on my work so far. I really mean that--you made me grin like an idiot.


Haha, I'm glad. When giving critique, it can be easy to skip over what a creator is doing right and instead going on and on about mistakes. I wanted to make sure you understood that I deeply appreciate the parts of the game that I did like, and for me the characters were the best part of the experience.

author=Housekeeping
Oh, and one more note on the slow text: I get that you might read it in slow-mo, but how do you read red text or blue text? You're emphasizing text when you do that kind of thing, but the words themselves aren't stressed by the way the characters actually talk. It's just a way for developers to say THIS WORD IS IMPORTANT. That's what I was using slow text for. It's like, I understand your perspective, and it's not a tactic I'll use in the future, but I hate how you called it synonymous to a laugh track, because I really, really loathe laugh tracks. In a sad scene, there are several tactics that you would use to convey that it's sad: color palette, music, atmospheric effects, etc. Stylizing the text like that was, in my line of thinking, an advantage of a game that doesn't really have a synonym in other media. Again, though, I never thought of it as being potentially annoying, and that's enough for me to not use it again, but that was my reasoning behind it.


I apologize for the harshness of that critique; the laugh-track comment was probably out of line. You're correct in that it's a tool, like anything else, but I've just been playing a lot of RPG Maker games where similar pauses are used all the time, and are used to cover up the author's inability to sell emotional or dramatic scenes, so it's become something of an irk for me. You used it sparingly and appropriately, and even though it gives me a knee-jerk cringe I probably shouldn't have harped on it so bad, but my own personal bias was showing. I hope none of my other criticisms had that sting to them; this is my first review and I'm striving to be as constructive as possible, but I go overboard sometimes.

Help needed for Crystalic fantasy game! :D

Well, let's see. 21 portraits is a lot. And even if an artist was really fast and could churn out one portrait an hour, on $85, that'd be paying the artist less than $4.05 an hour, which is really really meager.

On the other hand, if the artist had an interest in your game and wanted to contribute, that might be another thing. But you don't have a gamepage up, and you haven't provided any details about your project :/

A Very Long Rope to the Top of the Sky Review

(I know double-posts are frowned on, but for sheer size issues I broke this into two posts. My apologies.)

Now for the good stuff, my notes on the characters! Oh all the great characters! Let’s talk about them!These are spoilertastic, too, so Hide tag time!


Ivy. Ivy may be my favorite RPG Maker heroine ever. You get to see so much growth from her. She’s extremely nuanced despite being so antisocial (and she grows in that area, too). You feel really attached to her, all the struggles she goes through, and all the hard decisions she has to make.

She’s also a total badass, in both her battle capabilities and her personality, though much of the personality side of that comes when she gets older. She becomes more level-headed as the story goes on, and was the best possible candidate for lead character. She’s also the perfect personality to interact with all of these other varied characters. Ivy is awesome.

Mint. If you had to make someone you don’t want to ever see get hurt (or much less die), it’d be Mint. So sweet, so honest, and so cheerful, Mint is the heart of this game and her and Ivy’s dialog in early game was priceless storytelling in the best way. I completely understand why her death was integral to the plot, and it was a huge emotional gut-punch when it happened. What I’m saying is you couldn’t have had a character to play the role of Mint better than the character we got.

Cyril. I really feel for this old man. He made some questionable decisions that ruined his family (but to be fair, his society did most of the actual ruining) and then got his two grandchildren pushed back into his life. I really appreciated his Soul Tear scenes which really made you understand his struggles. Not to mention the jokes about his facial expressions made mostly by Mint.

Yvette. My favorite character in the game. As much as I say Mint was the perfect character for her scenario, if Yvette had died instead I think I might have ragequit XD. Yvette was so much fun with her silly yet hilarious personality that I couldn’t wait to see what outrageous lie she’d use next. While she stopped the fibbing after the timeskip, most of what made her the best still shone through and she became more mature and nuanced. Her friendship with Ivy is also one of the best things ever.

Leif. This man is very interesting. You don’t often see a role like his turned into a full-fledged character, especially without breaking the role. He was Yvette’s bodyguard but has been loyally guarding her so long that he’s way more like family, especially after the time-skip. Congrats on another great character with a well crafted storyline.

Raccoon. Hate to say, but probably my least favorite character. I… really don’t understand his actions, but I was really touched when Ivy’s mother told him to “love himself.”

Gainer. I didn’t much care for him at first, but I was in the mindset of ‘WHERE’S IVY WHAT’S HAPPENED TO THIS WORLD AND WHY AM I STUCK WITH THIS GUY?’ But he grew on me real fast. Not the most solid addition to the cast, but a good one. And even though he wasn’t born yet when the story starts, it helps that his parents are people you met before the timeskip. If this setting is ever explored again, I want to see him as the king of a country somewhere.

Rutger. This is a guy who I love to hate. A really good off and on villain who you get in your party for a little while. You’re never quite sure what he’s up to but you know he’s in it for himself. He’s also funny when he’s less cunning than he thinks he is.

Oliver. A friend turned enemy turned friend again. Sort of. I like him. He’s all analytical and such (makes sense being an android) but also knows when its time to switch sides and is a fun character with a mysterious side.

I’m probably forgetting someone. There are loads of characters, and I’m not even touching all the bit players and townsfolk. You rock at characters. Just so you know.


Anyway, I could probably spend another hour typing out all the memorable scenes and character moments, but I should probably get back to my own game at some point XD

Needless to say, I really enjoyed the high points of your game and will be checking out whatever you do next without a doubt.