UNITY'S PROFILE
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
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There's a staff born every minute
Balancing Agility + ATB
I don't have anything useful to add but I just want to say "heck yeah!!!" to you using a Grandia-inspired battle system! The world needs more of those :DDD
Also wow, yeah, those FF battle speed notes are not what I expected
Also wow, yeah, those FF battle speed notes are not what I expected
Working.... Slowly..........
[RMMZ] MZ Sideview Weapon Problem (Solved)

I'm using custom-sized side-view sprites for my MZ game. But this makes the weapons not go in their hands (as seen above XD)
I thought I could use custom-sized weapon sprites for them as well, but if I resize the Weapons1 in the img/Systems folder, it doesn't seem to work correctly.
Does anyone know a way to fix this? Or a plugin that moves the weapons up or down or left or right would also work.
Any help would be greatly appreciated! Thanks in advance!
EDIT: Figured out a solution! :D
Using the VisuStella MZ Battle Core, you can use <Sideview Weapon Offset: +0, +0> and substitute the zeros with numbers (or negative numbers) to move the weapon position around ^_^
Weird and Unfortunate Things are Happening
[RMMZ] Sideview Battle Help (SOLVED)
I'm using Sideview Battlers on MZ and I don't have any experience with it, so I thought I'd ask.
I'm using "Certain Hit" for healing spells, but the sideview actors do an attack pose for all certain hits. Is there a way to override this for specific abilities (and make it use a casting sideview pose instead?) I could just switch all healing to "Magical Attack" instead of "Certain Hit" (and I may if there is no other solution) but this just seemed like something there'd be a notetag or an option for.
The only plugins I'm using are the Visustealla Yanfly ones, but I'm using a loooot of them XD
Any help would be greatly appreciated :DDD
EDIT: I'm using VisuMZ's battle core, so I think I need to figure out Action Sequences, and that'll get me where I need to be? No idea how to do Action Sequences tho
EDIT 2: I found a thing on how to do action sequences. I may be able to solve this myself XD;;;
EDIT 3: I figured it out! If you're using VisuMZ's battle core, put <Custom Action Sequence> in the skill's notetag, then make a common event (I called my common event "Hero Heal Action"), and use the Plugin Commands from the VisuMZ Battle Core to make an action sequence.
I used ACSET: Setup Action Set, then Motion: Motion Type with "spell" selected, then MECH: Wait for Effect, then ACSET: Each Target Action Set with Perform Action set to false, then ACSET: Finish action.
Then go back to the skill and on the Effects box, select your common event.
There may have been a simpler or more elegant way to get the job done, but this worked for me at least XD
I'm using "Certain Hit" for healing spells, but the sideview actors do an attack pose for all certain hits. Is there a way to override this for specific abilities (and make it use a casting sideview pose instead?) I could just switch all healing to "Magical Attack" instead of "Certain Hit" (and I may if there is no other solution) but this just seemed like something there'd be a notetag or an option for.
The only plugins I'm using are the Visustealla Yanfly ones, but I'm using a loooot of them XD
Any help would be greatly appreciated :DDD
EDIT: I'm using VisuMZ's battle core, so I think I need to figure out Action Sequences, and that'll get me where I need to be? No idea how to do Action Sequences tho
EDIT 2: I found a thing on how to do action sequences. I may be able to solve this myself XD;;;
EDIT 3: I figured it out! If you're using VisuMZ's battle core, put <Custom Action Sequence> in the skill's notetag, then make a common event (I called my common event "Hero Heal Action"), and use the Plugin Commands from the VisuMZ Battle Core to make an action sequence.
I used ACSET: Setup Action Set, then Motion: Motion Type with "spell" selected, then MECH: Wait for Effect, then ACSET: Each Target Action Set with Perform Action set to false, then ACSET: Finish action.
Then go back to the skill and on the Effects box, select your common event.
There may have been a simpler or more elegant way to get the job done, but this worked for me at least XD
School loans paid. Now what do I do
Weird and Unfortunate Things are Happening
author=Varn
Well, the game told me to post if I made it toNeo Vinculum
and since no one else on RNM seems to have, here we are.
It was a wild trip; I even played it a second time to get all the Eldritch Speech translated~!I never would have found it without reading your hints on itch.io on what to do with the Blue Mask, or encouraging me to keep searching the mines. And while I beat everything else on Nightmare - with little difficulty after the first boss even - I simply couldn't handle the boss at the bottom of Makyo, even with the power of Neo. Well, until I turned the difficulty down. That was... quite the alternate ending :P
Anyway, thank you very much for a great two weeks! (And for that matter, another great week a few years back with Luxuraen Allure~)
Congrats! :DDD Yeah, I went a little overboard with the secrets. Between the blue mask and the princess heart, it's really easy to miss stuff to get to that secret area. And I may have gone a liiiitle crazy with that bonus boss's difficulty XD;;;;
Thanks so much for playing, and I'm so glad you enjoyed both this and Luxaren Allure ^_^
Weird and Unfortunate Things are Happening Review
Thanks so much, todpole! :DDD I won't tell the review police! And I'll get this glass swept up XD
Seriously, though, this is an honor! So glad you liked the game so much!
Seriously, though, this is an honor! So glad you liked the game so much!
King of Grayscale
author=Illyauthor=unityThanks again, Unity!
I beat the game! That was quite a treat! Really loved the old school feel, as well as getting to hear all that game boy RPG music! What a nice nostalgia trip, thank you! :DDD
Did you find the Achromatic Temple? Ohohoho~
No I didn't! I'll have to poke around a bit more :D














