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TPASMALL'S PROFILE

Nerd.
The Arms of Reverie
The world is divided by a great darkness known as the Nebula. The Dark forces, led by an Evil Prince are trying to gain control of an ancient power and finish war that began over a thousand years ago.

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This is a character sprite I made before I started using RPG Maker VX. It doesn't fit with the enhanced graphics in VX so I figured I'd post it here if anyone wanted to use it. No credit needed.

Ripping Sprites

It's VX, and the game I'm working on now I don't plan on selling, but I'd like to make a commercial one at some point. I am pretty good at editing graphics, but I really can't make them from scratch. Maybe I should just get a book on computer graphics or something.

Thank you though.

Ripping Sprites

How much do you need to change a ripped sprite in order for it to be considered your own work? I realize that a palate swap doesn't count, but I'm working on some enemy sprites that are ripped from final fantasy games and I don't want to break any laws to make my game.

Items that teach

Not sure, I'm only on day 3 of the trial, so I'm still learning. I'll give it a try.

Sex in games

If it doesn't add to the story why put it in? Regardless of what the topic is, if it doesn't enhance the plot of the game, what is the point of including it in the game? If you think of a game like FFVII, sex is implied at a couple different points in the game, but nothing is shown (Cloud and Tifa sleeping under the stars together as Meteor is coming). Had they shown more in that scene I personally feel like it would have taken away from the story.

Items that teach

Sorry, I just wrote out the order I did everything.

Basically you pick up the item deathblow (event)

The item contains the common event "deathblow". (item)

The common event teaches the skill deathblow.

Edit: The Skill is just named deathblow, it doesn't lead to the common event. It's just a placeholder to try to figure this stuff out

Items that teach

Alright, so based on your suggestions this is what I did:

Skill: Deathblow
Common event: Deathblow (Trigger: None, Change Skills "char" + Deathblow)
Item: Deathblow (Scope: None, Occasion: Only from Menu, Common Event: Deathblow)
Event: Change Items Deathblow + 1


It works perfect for teaching the skill but I haven't figured out how to make it teach subsequent skills as you level up. If I figure it out I'll post it here. Thank you everyone for your help!

(This is set up to teach one preset character the skill as thats what I needed for my game.)

Items that teach

I'll play around with it some to see what I can do, I appreciate the help. I feel very strongly about my game concept so I want to take my time and do things right and explore all my options.

Items that teach

So have it so when the item is obtained it automatically teaches the skill instead of being put the inventory? That would be a way around it. Carrying the item isn't important but learning abilities from items is a huge plot point, so if I can incorporate that someway it would be nice.

Items that teach

Well I want it so that if a character uses an item to learn fire, at certain levels he would learn fire 2 and fire 3, but only after using the item. If that's more complex, I could just do individual items to teach. I just started working with RPG Maker today so I'm sure I'm going to have a million questions as I get started. I'm working my way through the tutorials right now, but I can foresee a lot of things I want to do not being able to do without a script.