ORBIT93'S PROFILE

Project Pi
A heart rending story of a billionaire playboy whose life goes upside down, when he wakes up in a meeting room with no memory of how he got there. The events lead to the death of those close to him.

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Project Pi

author=Punk_Kricket
I sincerely hope you'll consider revising the script/story because...I was completely removed from it by time I read "your vision is blur" for the eighth or ninth time.

As ambitious as this project seemed, some issues:

1.) Mapping. In some places, it's consistent. In others, far less so.
2.) The first two or three chapters are so agonizingly slow, that I began to feel that playing through the rest of the game was going to be a chore. I'm all for a slow beginning if it frames the narrative but this game more or less shoves us right into a mess of events and with little to no connection drawn between audience and story.
3.) I did get a few unintentional sessions of laughter with the hospital scene, and the typo "angle of death" - that killed me.

Seriously, though - there's areas of this game that need major reworking, rewriting and mapping. But, seeing how the above constructive criticism was basically shoved aside because they 'didn't complete the demo', my remarks may as well be falling on deaf ears.


Not at all, Your remarks are totally genuine. If you have played 2 or 3 chapters, it means you have played for like 40 to 50 minutes. I want more feedback. play-out some missions and give more feedback/suggestions.

I know my English isn't good so you will have to forgive me on that part. As for mapping, I'm working on it. (In particularly the map for safe house)

Project Pi

author=AlexHeartnet
The delays have been more then two seconds and the characters have all been slow-walking whenever they do move. I know you made a game about being in a low consiousness state but this is a bit much...? Although I doubt you intended things to go this slowly the slowdown might very well be a bug.

also did you really have to start killing people this early?


I will look into it, One of these days I have to stop watching Game of Thrones. You know what I mean right? :)

Project Pi

author=AlexHeartnet
Erm, game? I do not like having to wait 15 seconds in-between dialogue boxes or watching characters s l o w l y leave the buisness room one at a time. I have patience but not quite that much.


By holding ENTER key you can fast forward character movements and wait in between dialogues.there us usually a wait of maximum 2 seconds.

Project Pi

A humble request from developer to all game testers:

I must urge the game testers that they should test all the features+demo missions before pointing fingers and writing "First impressions".

Project Pi

You are pretty good observant, I'll give you that. It seems like you shutdown the game as soon as you downloaded it. (Not even completed the tutorial, You were supposed to complete the tutorial in-order to unlock the rest of game including "Save Mirror").

I will see what I can do to rectify the mistakes that you pointed out.

You were talking a lot about the first-impressions. I agree with you 100%, first impressions are important and similarly it is important for a game tester or reviewer to completely test the whole thing before pointing out mistakes. I may not be a pro in designing maps. but I do know one thing for sure (after developing many apps) that it is not ethically correct for a reviewer or game tester to turn on a game and start writing reviews without even touching the game-pad or keyboard. It is just a thought, I may be wrong.

I will thank you again for your honest feedback.

launch_reveal_2.png

author=Dragnfly
Aye, I will. Probably early Saturday.

Don't count on me ignoring mistakes. That's not my way. If I see them I'll mention them. But the better the quality of everything else, the more mistakes can be forgiven or offset. I've played some fairly buggy games that just had stories/characters/gameplay so enjoyable I could easily overlook the problems. If you ever get the chance to try Shadow of the Colossus, it's a great example of this. One of my favourite games of all time, still wonky and unpolished as all hell.

I settled on 720 for my game just because I asked around and the data from that told me that was the most common resolution people were running. Mind you that was when MV was brand new and on another RM site. I haven't tested higher resolutions since. I should get to doing that.

"Shadow of the Colossus" is one of the best games on PS2 [feeling nostalgic].

I'm trying to find a way to include an option for changing resolutions.

launch_reveal_2.png

author=Dragnfly
You have some trees with the tops cut off on the left. Also, while not an error it's completely hilarious that there's a giant gaping hole in the ground with traffic cones right beside it but not even blocking it off. LOL memories of the city I used to live in where they'd do that kind of stuff.

Also, I've gotta ask. This is a straight-up screenshot, right? 15 (and a bit) tiles high and 28 (and a bit) tiles wide? The most I can get is 26 (and a bit) wide (1280) before MV decides to up and spew unholy hellfire at me.

Thank you for pointing out the mistake with "Trees". I hope that once you get to play the game and learn more about the story, You will probably be able to ignore the mistakes. (That is if you find any, I hope the final version will not include such stupid mistakes).

Yes, this screenshot was taken in real-time. This game runs fine on my PC. I have uploaded a testing demo. You should check it out and see if MV unleashes hellfire for you. :)

Let's work on your game descriptions!

Thanks, Thumbs up! This is perfect!
Can I hire you to revise and improve my game script?? :-)

Let's work on your game descriptions!

Need some help with this game description improvement ....

Game Description:
An "Open World" Role Playing Game with a unique and intense episodic story telling. Game is divided into 2 Acts each act contains 6 Chapters or (Episodes). Every Chapter Unlocks a set of missions related to the chapter.

The open world is divided into several islands and some of the islands are locked at the beginning of game they will be unlocked as you make progress in the game. Once a map is unlocked it will remain unlocked and accessible throughout the game. Free roam during missions is possible. You can wander on islands buy new businesses, build relationships with people. There are 50+ resources hidden in the world. These resources can be combined together to form "blueprints". 5000+ combinations are possible. You can also sell these Blueprints. There are a total of 8 "Personality" Skills in the game. Increasing certain skills will cause a permanent change in player’s personality like than person is likely to engage in more fights if the "Aggression" skill has increased to certain limit. (Updated)

Story Preview:
"You were a billionaire once owner of software Developer Company "Regenerate". The software "Regenerate" is capable of regenerating software's in case of an attack from computer virus. Some strange things started happening when one day you wake up in the meeting room of your company and you don't remember how you ended up there. After office hours when you are about to go home you end up in an accident and you wake up in the same meeting room as before. This situation repeats for 3 days leading to the death of your close ones and you winding up in a psychiatric hospital."

Game Features:
- Open World
- Day/Night Time System
- Dynamic Weather System
- Character Development
- Skill System
- Battle System
- 50+ Resources
- Resources Meshing
- 2 Currencies (cash and research)
- More than 26 Missions
- Business Development System "purchase lots start business and increase your daily income."
- Education System (in game college "you can take admission, if you like")
- Extensive in game story mission
- Real time cut scenes
- And much more.

Platforms:
Windows
Mac
Android
iOS
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