KITTEN2021'S PROFILE
It has been a very long time since I have been on this website or hosted any games on it. Last message I left was sometime back in 2011, so obviously I have been on a lengthy hiatus. I apologize, but I am aiming to begin fresh and new with nothing tying me down or back due to what I previously had so all my previous games have been deleted from the site.
I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.
Please refer to the game titled Eriscadia for any further information.
I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.
Please refer to the game titled Eriscadia for any further information.
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Title.JPG
FarViewScreen.png
icesample.png
This is very well done, I love the background image - very nice.
I do like the fact that you have coins inside ice, that's a very nice touch. The colors are perfect, the mapping is wonderful; I love it all around. <3
Well done guys! :)
(BTW, do the background image fires move or are they still?)
I do like the fact that you have coins inside ice, that's a very nice touch. The colors are perfect, the mapping is wonderful; I love it all around. <3
Well done guys! :)
(BTW, do the background image fires move or are they still?)
Resource Museum
author=Ben_Random
Does anyone have the new RMVX samuri pack?
http://www.rpgmakerweb.com/product/material/samurai
Yup, I got it... Its really good. :3 Comparison of the old and the new chipset for you:

Comparison.png
author=dezz123Yeah, I know... Again,the houses are kind of interesting to work with. :/
Well, the houses seem too big, especially if you're going to be using RTP-sized character sprites...
author=dezz123Yeah, like I said, I'll probably have to work on it myself; the chipset came with absolutely no grass/dirt-path tile. Give me a bit to work with it...
...the path seems to look a little weird, so you might wanna change the path to suit the grass more. Just my opinion though.
(Oh, and dezz, your opinion always counts to me, so I appreciate it.) ;)
Comparison.png
The houses are still being worked on, the chipset is kind od interesting to work with.
The road is really the only option they have, unless you want rocky road made for caverns. Or they also have desert sand too. The chipset is good and all, but could have been worked on more. I'll prolly have to work on them myself.
Glad u like everything else though.
~kitty
Sent from iPhone
The road is really the only option they have, unless you want rocky road made for caverns. Or they also have desert sand too. The chipset is good and all, but could have been worked on more. I'll prolly have to work on them myself.
Glad u like everything else though.
~kitty
Sent from iPhone
Title.png
author=dezz123
...as the windowskin will take a bit of space up anyway.
This is what I was missing... My apologies, I forgot about that.
Looks fine to me, but I do agree with dezz, the font could be just a tad bit bigger. I love how it fades, nice effect. <3
Title.png
Umm... I think the older one was better then this one. It just seems kind of, well, empty and bland. :/
[RMVX][RGSS2] ModAlgebra Quest Scripting - Side Quest Window
Hey guys,
I'm trying to get an additional scene to appear in modern_algebra's Quest Journal scripting. I figured everything should work if I just simply duplicated what he did for the active_quests option except made sure to label it activeside_quests.
I don't have any problems when it loads up, actually I use to get a Syntax Error, but I resolved that. But now I get an error when I open up the 'Quests' sub-menu in the Menu options that states the following:
Script 'Quest Journal' line 586: NameError occurred.
uninitialized constant ModAlg_QuestData::ACTIVE_SIDE_QUEST_ICON
Anyone know what's going on here that I'm just not seeing???
Thought I had it figured out, turned out I made a boo-boo and that boo-boo took error-presidency over this one. Fixed that boo-boo and now I'm back to this.
I'm trying to get an additional scene to appear in modern_algebra's Quest Journal scripting. I figured everything should work if I just simply duplicated what he did for the active_quests option except made sure to label it activeside_quests.
I don't have any problems when it loads up, actually I use to get a Syntax Error, but I resolved that. But now I get an error when I open up the 'Quests' sub-menu in the Menu options that states the following:
Script 'Quest Journal' line 586: NameError occurred.
uninitialized constant ModAlg_QuestData::ACTIVE_SIDE_QUEST_ICON
def refresh (category_index = 0)
contents.clear
# Retrieve Icon Bitmaps
bitmap = Cache.system("Iconset")
icon_index = ModAlg_QuestData::ACTIVE_QUEST_ICON
active_rect = Rect.new(icon_index % 16 * 24, icon_index / 16 * 24, 24, 24)
icon_index = ModAlg_QuestData::COMPLETE_QUEST_ICON
complete_rect = Rect.new(icon_index % 16 * 24, icon_index / 16 * 24, 24, 24)
icon_index = ModAlg_QuestData::FAILED_QUEST_ICON
failed_rect = Rect.new(icon_index % 16 * 24, icon_index / 16 * 24, 24, 24)
icon_index = ModAlg_QuestData::ACTIVE_SIDE_QUEST_ICON
activeside_rect = Rect.new(icon_index % 16 * 24, icon_index / 16 * 24, 24, 24)
# Combine the three icons for the All Icon
Anyone know what's going on here that I'm just not seeing???
Thought I had it figured out, turned out I made a boo-boo and that boo-boo took error-presidency over this one. Fixed that boo-boo and now I'm back to this.














