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[Poll] Pick Your Poison (RMN Birthday Pre-Vote)

author=JosephSeraph
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Nice to see someone else likes ummmm Orphan Black.

Is there any reason Pixel Game Maker is not talked about here?

Pixel Game Maker is taboo. It is strictly forbidden to even talk about it. And now that you mentioned it, dementors and other pop culture fiends will be sent to your house.

[RMMV] Custom gauges for ATB, is it possible?

Overthinking this. Many of the RpgMaker ATB gauges are done with graphics, not plugins. Plugins are only needed if you're doing something strange like a pie chart ATB and having it fill in a circle instead of straight line.

On Rpgmaker 2k3, I just now did this. Took maybe 15 minutes to figure out the vertical and horizontal dimensions.



The first half of the gauge fills up, then it switches to the rotated. Simple.

Stop relying on plugins, and get out the art tools.

Screenshot Survival 20XX

I have a custom item menu, thanks to the conventional one crashing due to one of the DynRPG patches. So now you can set four items to "equip" them for battle.

Ring menu with Item Equip.



Item Equip menu



End result in battle.

+++ DynRPG - The RM2k3 Plugin SDK +++

#MootPointTime

Without any patches, I developed a custom item menu. Xenomic, if you want to use the patch, this might be something to look into, coming up with your own item system.

Here's what I did.
  • I converted Item to a Link to Event type. Since I have the Link To Event Bugfix plugin, this worked without a hitch. But this means of course that the Item is blank until events are added, since Link to Event has no default behavior
  • So I added a common event, if the party member uses Item
  • Aside from making a big custom menu, I decided the simplest method for me was to make a choice of four items inside this common event.
  • Since this alone wouldn't cut it, I made a party menu style event in addition to "equip" four events.
  • I'm pretty sure someone could also make a skill-based "item" menu.

Just started streaming!

I believe I put it through Google Translate. And I think it's an inexact translation, like I didn't literally insert Oracle of Tao in there, but paraphrased. Actually, I think I might have used a romanji translater to cobble it together.

Yogensha means "prophet"

"Tou" "Kyou" for instance isn't just part of the word sounding like tokyo.

http://www.romajidesu.com/dictionary/meaning-of-kyou.html

きょう means "fortune" (esp bad fortune) and also "sutras" (Buddhist scriptures)

http://www.romajidesu.com/dictionary/meaning-of-tou.html

とう "Tou" means "to ask" from which you're loosely getting a connotation of going to a medium. It also means "light (as in, lamp)"

So "prophet of prophecy/prophet of light and bad fortune" (intending to mean "prophet of good and bad fortune") Totally how the language works.

Basically, it's garbage paraphrase translation. But it looks cool so yeah.

By the way, I have figured out why he's having the battle crash. RPS+ does alot of battle features like ignoring reflect and setting a minimum damage. Unfortunately, after you take damage, trying to heal within a round yields the error "event script referenced an item that does not exist." It actually does, but the RPS+ basically scrambles operations directly following damage. It seems like you can't use scroll items or medicine in battle, so since I want to keep I'm developing a bizarre workaround using switches instead, and having no item targeting. It's terrible... any sane person would just remove the plugin.

In regards to the timed event, I have not always gotten it to work (doesn't work minimized for instance). I gave it a random chance of having Ambrosia blow up the screen and some other stuff. But no, it wasn't audible then. It should not have been recognized by the Youtube algorithm, I got it from a creative commons website. I can even show you the website, if you want. Punks. The timer will not probably work on the older version, cuz among other issues, there is an out of place off-switch. Oh it did. Yeah, I think it's random what it does to some extent.

Argh, and you somehow managed to pass the one object that wasn't a snowman like ten times withour talking to it. And you broke sequence so hard in Aiken Monastery. I don't think your fears of it not being a trash game will ever be realized though. Especially since I'm gonna bypass buggy crashes with an even worse coding technique.

+++ DynRPG - The RM2k3 Plugin SDK +++

Aubrey, if you do have time and/or energy, I have a definite request.

-Fix RPS+ (or convince Bugmenot to).

Currently, RPS+ is a patch that basically allows specific skills to ignore reflect and be able to be evaded with the Evade status. It also can set a minimum for attacks that are not 0% (immune) attribute or negative% (healing) attribute, making defense stop reducing damage past a certain point. And it can display "Immune" (not essential, but helpful) for 0% attribute.

But as I tested out by removing stuff until it happened, it seems that this error is caused by this. If you can make replacement patch or plugin, I would be really really grateful. Something that allows a minimum damage for anything that isn't immune or absorb, and something that bypasses reflect (the evade part is good but I don't need).

[RM2K3] "Event script referenced an item that does not exist" error?? What?

I tested it today (largely cuz my game is being streamed). I tried removing everything but RPS+. It seems to only show up once I add it back on. Which is a shame because this is a really good patch.

[Poll] Pick Your Poison (RMN Birthday Pre-Vote)

The Terrible Three, I already have a candidate for. Oracle of Tao has The New Earth as its sequel, and I think That Damned Redhead is like an immediate prequel to The New Earth from some offhanded comment near the ending. The three have only the vaguest tie to each other. But that's largely already finished.

I'm going with abrupt ending. The more unsettling and abrupt, the better. With mid-battle being the best.

Mapping Is You: Personal Style Philosophy

author=Fflo
I rarely do parallax mapping. The only game I used that technique was the Duelist Master. There's a twist: as I don't really know how to manage the collisions, the characters can go through every tile! (But you don't control anyone so you won't see that)


This is what my parallax mapping chipset looks like (it's 2k3 but anyway).



As you can see, there are a lot of the transparent (on 2k3 pink is often the transparent color) tiles. But they all have their own passibility arrows. That's basically how you do it. First, draw the scene in non-transparent then use the pain bucket to replace.