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2k3 vs vx or xp
If you're making an rpg, on all accounts I say rm2k3 wins hands down.
I find that rm2k3 is more appropriate if you want your game to feel authentic and original, it also operates at half the resolution of XP/VX so its much easier to create graphics for as well (you can do this in XP/VX if you make the graphics twice as big too).
The main gripe I have with XP/VX though is that its very hard not to make Generic RPG #5023, like how all the XP/VX games seem to look to me. Additionally, though I haven't used XP or VX before, it looks like people who aim for custom menus and battle systems always ended up with something still tainted by the feel of the default systems, and it seems a lot easier to make something completely new and separate from the default systems in rm2k3. I've yet to see an rpg that looks really diverse from the look of XP/VX made in XP/VX.
But to mirror what others have said, I urge you to use the engine you prefer. You can ofcourse ask others to help guide your choice if you haven't picked one, but don't work with one people tell you to just because they say its "better".
I find that rm2k3 is more appropriate if you want your game to feel authentic and original, it also operates at half the resolution of XP/VX so its much easier to create graphics for as well (you can do this in XP/VX if you make the graphics twice as big too).
The main gripe I have with XP/VX though is that its very hard not to make Generic RPG #5023, like how all the XP/VX games seem to look to me. Additionally, though I haven't used XP or VX before, it looks like people who aim for custom menus and battle systems always ended up with something still tainted by the feel of the default systems, and it seems a lot easier to make something completely new and separate from the default systems in rm2k3. I've yet to see an rpg that looks really diverse from the look of XP/VX made in XP/VX.
But to mirror what others have said, I urge you to use the engine you prefer. You can ofcourse ask others to help guide your choice if you haven't picked one, but don't work with one people tell you to just because they say its "better".
Whatchu Workin' On? Tell us!
Looking good Nessiah :)
Trying to stamp out all the obvious bugs and implement the last few basic features into the FF72DR battle system. Hoping to release a proof of concept demo on Sunday or Monday. :)
Trying to stamp out all the obvious bugs and implement the last few basic features into the FF72DR battle system. Hoping to release a proof of concept demo on Sunday or Monday. :)
The Screenshot Topic Returns
The Screenshot Topic Returns
The Screenshot Topic Returns
author=LockeZ
I got status effects to display via icons, but there's only room to show only five at a time, which is kind of irritating. Any ideas on ways to get around this that would look good? Five status effects at once won't be that uncommon.
I'm also not sure how I feel about the battle menu being left-aligned. But I don't think it's a good idea to cover up the HP/MP/status info, and if it's center-aligned then you can't see the battle.
My suggestion would be to draw up a linear scale that denotes the prioritization of the buffs/debuffs and when you reach more than 5 you only show the worst/most urgent buffs.
I'm not sure if there is much you can do about the menu. Rather than aligning it you could have it appear above or ontop of the character whose turn it is? Atleast that way you wouldn't need to have a huge thing with the character's name on top of the menu. Then you could reduce the vertical spacing of the text such that the entire menu fits below where the enemies will be positioned.
Here's a quick mockup of what it could look like.

The Screenshot Topic Returns
author=MiracleI agree, this looks much better. :)
Maybe you could clear that first HUD a little more, make the cut-outs of the colored circles correspond with the center one (unless there's some blatant reason for this that I'm missing)
Like this :
Ooh, boot camp~ Sounds like fun. >_>;;
The Screenshot Topic Returns
Sigh, ah well. There you go. :)
Someone else post a screenshot, I think this thread has had enough FF7 focus for the moment. >.>
Someone else post a screenshot, I think this thread has had enough FF7 focus for the moment. >.>
The Screenshot Topic Returns
author=VersaliaI think this is exhibit A of why I will not be answering this question for you anymore. You're acting like a little kid saying "But why?" to every answer you're given, and for that reason I think it would be a waste of my time to continue to answer you when you've already made up your mind with your own answer.author=Neokif it's literally the same game...author=VersaliaI wouldn't play the ps version again, but I would play Vanit's version.
why exactly are we precisely replicating games that we could just play on the playstation, again...?
why
The Screenshot Topic Returns
author=Versaliaauthor=Neokif it's literally the same game...author=VersaliaI wouldn't play the ps version again, but I would play Vanit's version.
why exactly are we precisely replicating games that we could just play on the playstation, again...?
why
Its something I'm making as a challenge for myself, and I know its something people will enjoy playing (the reception to what I have posted has been overwhelmingly positive). If you think its a waste of your time to play it then don't, but its not wasting my time and its not wasting anyones time who will enjoy it when they play it.














