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Hey, this is really different! In a cool way!

Final Fantasy Blackmoon Prophecy

I have a parallel event on the world map that controls the music, and since there is no airship ingame yet, it doesn't play any music for it.

I am using an event to control the world map's music because I have an area on the map that is like the Veldt from FF6, complete with music change and all.

And the RRR download is the same one on here, actually! Don't know what your problem was before, but I made several revisions to the download. Something I did must have fixed it for you.

What are you jammin' too?

One of my favourite classics.

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The map looks alright, but the panorama clashes way too much with the chipset.

So I have this idea for a platformer...

Kirby does it? Damn. My experience with Kirby is half an hour with a Gameboy game about a dozen years ago and that's it.

I thought Kirby just ate things, spit them out, and flew around. Alright.. I'll have to rethink this a little bit and distance it from Kirby's powers.

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Coke would love you for the free advertising!

So I have this idea for a platformer...

For a long while, I've had an idea for a platformer. I don't know how to use Game Maker, so I've never been able to put my ideas to use at all... But I may do so someday! It would certainly be nice to step away from the confines of RPG Maker for once.

Anyway, basically I'm just wondering how this concept sounds, and how it may or may not be feasible.

Ignoring any kind of storyline, the game would star a little dude about the size of the character in Cave Story or Spelunky. He'd be mostly harmless, only being able to harm enemies by jumping on them ala Mario, and he would die in one hit.

The levels would be largely puzzle based, but with lots of action elements thrown in. To solve the puzzles and progress through levels, the main character - who I would call Dopple (you may see where this is going) would be able to transform into various monsters that he would meet. Each monster would have a unique ability that could be used to solve puzzles (obviously) but also clear enemies out of the way.

I was thinking that there could be enemies such as a dragon, and when Dopple turns into one he could shoot fireballs, which would be used to melt ice or evaporate water.

Another enemy that he could turn into could perhaps be a sort of badger, allowing Dopple to dig in certain locations, as well as break apart rock barriers and such.

A bat form that allows Dopple limited flying could be another form, as well as a fish form that would let Dopple travel down further into waters than he would be able to in his natural form - but he would still eventually drown or something if he'd stay under too long.

Also the enemies would be "cute and small" just like Dopple.

Basically I'm just trying to think of how easy (or hard) it would be to create a platformer based on this sort of premise, and how many different things Dopple would be able to turn into.

I think it would be interesting to let the player "store" enemy DNA patterns or something and at the start of each level, they could select something like three or five of them to bring along in the level, letting Dopple turn into those specific enemies until clearing the level and selecting a new batch for the following level.

I've thought about this concept a lot, but I've never attempted to seriously hash out ideas until lately. Heck, I don't even have an explanation for how Dopple would be able to learn how to transform into various enemies yet. Just wondering, what do you guys think of this sort of idea for a platformer?

And for the Game Maker users, is this something that might be difficult to pull off?

Games Released in 2010

Let's Try - Season 2

Agreed, deleting them all was a blow to the people who enjoyed the videos, as well as to the members of the community who may have found them helpful or informative.

I say don't commit to any videos if the person behind the games you're playing aren't 100% behind it from now on. Don't let a few bad folks get you down.

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I'm digging it.