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Final Fantasy Blackmoon Prophecy II

author=Housekeeping
Hey, I booted this up, and I'm basically just at the world map, but I wanted to make sure to touch base with you on this. The lag I had on the world map was so bad that my on-screen movements wouldn't register; that's partially because of my shitty computer, but since you didn't lock the project, I popped open the hood and saw that you had over 550 events on the world map--that's crazy, man. I was having lag complaints on a map that had around 100 events.

Regardless, that anti-lag script is a miracle worker, but you have to be careful with it. For example, it won't pick up the second page of that autorunning event that tells you about the minimap since the event is so far off screen, thus creating an infinite loop. I had to manually move the event next to the first town in order to progress. Good thing I have game developer logic and was able to find that event pretty quickly, haha. Just make sure that you do a full testplay with that script in place before releasing a new version.

Also, small error: you haven't disabled saves at the beginning, so you can save anywhere until you stand on a save point (or possibly go outside--didn't test it, but I assume you did that).


550 events? Where'd you get that number? I can't imagine it being that high.

Final Fantasy Blackmoon Prophecy II

author=Knightowl
UPRC, on the 'sailing' event you showed us, after 'West Dawn Isle'... you have a 'Fade out' screen, but no 'Fadein Screen' at the end like the rest~ Might be some more like that that people are encountering.

Without fading back in, you can still play the game but the screen with remain black, like people are reporting.

Ha, can't believe I didn't spot that. Not sure how I overlooked that, but I'll address it.

EDIT: Fixed. Looks like it was the only instance of that happening.

Final Fantasy Blackmoon Prophecy II

I honestly don't know what to say about the issue with sailing between ports. My testers never encountered it, and the events work fine for me. There really shouldn't even be anything causing any issues anyway, since the events used for sailing between ports is extremely straight forward and basic:



Here is the scripts file with the lag fix script, just overwrite the current file in the data folder. See if it helps any, otherwise I can't say that I have any idea what to do for that because the event itself is sound.


author=ogswan
Moss Worm is found in forest outside of Barrington. An NPC in the town gives you a small sidequest to exterminate it (them?).

Thanks. Fixed.

Final Fantasy Blackmoon Prophecy II

Read everything, including messages in my mailbox. I'm addressing everything that I can even if I don't quote any of you guys. Lots to read!

author=jonas0324
So I don't suppose you are supposed to be able to fight the Moss Wirm indefinitely oh well free roseta stones for me.

You'll have to be more specific since I don't remember this monster. Where is it encountered?

author=WCouillard
During Reiner's flashback on the ship at the bridge between Gran Cross, his sprite changes from his past sprite to his modern sprite after he laughs. I'll report any bugs I find while I'm live streaming.

- Fat Chocobo battles have a ship background instead of forest.

- Rivera has THREE of that guy that explains status ailments all within close proximity to each other. Kinda overkill.

- When seeking out the Timeless One, you're directed to Visage but nobody there tells you where to go next (Sand King's Tomb).

Spotted these in your Twitch stream myself and made notes! I can't watch live since I'm at work, but I am watching the post-stream video after I get home because I just love watching people play my games since it's so beneficial to me.

author=realgone2
Crash Bug: After talking to the emperor in Alexandria and Godot about where the next crystal is and he gives you the pin. When you sail to the next place to go to albrook the game freezes. Black screen but music still plays and you can access the menu but that's it. I had to end the program. Tried again a few times and it always happens. I can't proceed further.

Is this when sailing from Cornelia to Costa del Vita?


Anyway, current fixes implemented for the next download (1.02, meaning these changes are not in the download yet):

▪ Added an extra line of dialogue to the dragoon outside of Jasmine's house so that players will not mistakenly look for her in Visage.
▪ Added TheoAllen's Anti Lag script. I've been told that this helps with the world map issues. Let me know if you are still receiving extreme lag and/or black screens on the world map as of version 1.02.
▪ Decreased value of gold ore from 5000 to 4000.
▪ Fixed a tile passability issue in the Village of Zen.
▪ Fixed an error that allowed chubby chocobos to be fought while riding Winter. This was never intentional (and is why they would appear with ship battle backgrounds, triggering the fight on foot does not yield this result).
▪ Fixed an error that caused default party member names to display during the Kaipo Cave cutscene. Please note, if you encounter ANY lines of dialogue where the name you entered for a character is not referenced and you see the default name instead, let me know of the EXACT location this occurs.
▪ Fixed an error that caused Reiner's sprite to change to the wrong one during his dream sequence.
▪ Fixed an issue that could permanently disable random encounters after completing The Overgrowth in Lenadia Castle.
▪ Fixed Edric's Rally ability... again.
▪ Increased speed of Ixion during Dawnmarch boss fight.
▪ Increased speed of Suriander during Mage Quarter boss fight.
▪ Increased speed of Vertumnus during Koltz Forest boss fight.
▪ Inn and item shop in the arena didn't work after the events mysteriously vanished? Replaced them.
▪ Removed two alchemists from Rivera since I have no idea how three ended up in the town to begin with.
▪ Trigger's Sleep Gas ability would only affect one target. Corrected this. It now hits all enemies.
▪ Went through the arena events and removed a few possibly pointless variable checks that may have been causing some people to experience freezes/glitches during the arena.

Final Fantasy Blackmoon Prophecy II

author=ogswan
author=NostalgicDude
The arena is bugged for me,I do 1 fight,select continue and then everything stop except for the music.
I have the same issue, playing the latest version. The arena also has an NPC in a diving suit who doesn't say anything standing at the entrace.


That NPC has since been removed and isn't in the current uploaded version.

Do you also happen to have any issues on the world map? What was the first fight that you had in the arena, if you remember?

Final Fantasy Blackmoon Prophecy II

Just a heads up. If you don't want to try the world map fix that I whipped up (that disables parallel process maps on the world map), I've been told by someone on Discord that TheoAllen's Insane Anti Lag script fixed their black screen and lag issues on the world map.

If you have VX Ace and care to add it, here it is: https://raw.githubusercontent.com/theoallen/RGSS3/master/Insane%20Anti%20Lag.rb

If you don't have VX Ace, I can certainly make up a script file that includes it. I am also making sure that this anti lag script is in the game's script file by default starting with the next update.

Final Fantasy Blackmoon Prophecy II

Well, I honestly can't say. I've removed world map scripts and parallel process events. Removing scripts seemed to have no effect, while removing the events worked for Thomas. I can keep looking around for a solution, but I honestly have no idea what else I can actually do in the meantime and it's impossible for me to test since I've never had this problem on my PC.

Do you have an Nvidia video card by chance? I've seen a few reports of people experiencing similar black screen issues on Nvidia cards, and they all seem to either update their drivers or restore previous drivers to fix it. This is the only thing I can really think of since finding any other instances of this occurring with other VX Ace games hasn't been as easy as I expected.

Final Fantasy Blackmoon Prophecy II

author=Link_2112
I'm getting a bit of lag in town, and when I step out onto the world map it goes black until I press cancel. Then it lags to the point of freezing, until I hit menu, then I see my character has moved to a new spot and it's fine, until I close the menu.

I downloaded your fix on the previous page and added it to the Data file, loaded my game and it's still occuring. Do I need to start a new game?

Too bad, I could see myself playing this, but as of now it's unplayable.

Try entering a location and then going back to the world map. That fixed it for Thomas. It disables player tracking on the mini-map and you can't see who is riding Winter when you get on her, but it does seem to fix the black screen issue. Thinking it might be processor related (maybe) since Thomas's processor is only 1.8 GHz and VX Ace's specs ask for 2.0 GHz.

Final Fantasy Blackmoon Prophecy II

Google Drive download has been updated, Mediafire download being tended to as I type this. Most of the issues found so far have been fixed, some I'm holding off on.


Version 1.01
▪ A spider web in the Lycosidae Grotto incorrectly displayed as a table.
▪ Added a credits file in the game's folder to make it clear which content was created specifically for this game. Contact the respective artists for permission to use the assets.
▪ Added a small "patch" for users who experience severe lag and/or black screens on the world map. This is located in the game's folder as worldfix.rar and must be manually applied. Back up existing files just in case it does not help you.
▪ Corrected stat bonuses of Dream Blade.
▪ Corrected stat bonuses of Francisca.
▪ Corrected a text error in the description of Bolt's limit Gambit.
▪ Corrected the LP cost of Trigger's second limit (Shrapnel Shot).
▪ Decreased value of dew drops from 200 to 60.
▪ Edric's Rally ability incorrectly restored HP instead of MP.
▪ Fixed a few instances where items referenced tenacity and vitality stats, both of which had been changed to luck.
▪ Fixed a tile passability issue in Faluhd Castle.
▪ Fixed an error that caused Vaporite to incorrectly use summon animation when using Vapor Trail.
▪ Fixed an error that caused the wrong sprite to display for Ezra during a flashback.
▪ Fixed an error with Blade Gleam that allowed party members to unintentionally block it.
▪ Fixed an error where Reiner's cape would briefly appear as red instead of green.
▪ Fixed description for Cleansweep summon. Referenced incorrect monster.
▪ Fixed teleport in Barrington that caused Rosetta Stone door to lead to a different shop.
▪ Fixed the animation for Viral Fang, as it showed an outdated monster graphic for the Buel enemy that has since been replaced.
▪ Jasmine could appear with diving gear after the Lindblum Reef portion of the game.
▪ Flan Tetra Master card cost 0 gold. Correctly adjusted price to 10 gold.
▪ Removed DNA (obsolete item) from pawn shops.
▪ Removed a debug/test event from the arena that grants players miscellaneous abiltiies for level 30-50 characters.
▪ Removed a chest from Neirbrook that contained debug/test items. Only reachable in test play, but removing seemed like a good thing to do regardless.
▪ Removed Mode 7 dll files since the Mode 7 script was removed some time ago. The dll files served no function.
▪ Removed all of Biggs' trading cards, as they are remnants of a removed side quest.

Final Fantasy Blackmoon Prophecy II

Okay. Well, regardless, I removed the edited script file from the archive. I'm taking that download down as well, as it will be available in the next download that I'll be uploading soonish.