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Final Fantasy Blackmoon Prophecy II

author=MightyMonte88
hey UPRC, im still running the day one release, should i update before i progress further to avoid bugs?

Only reason i haven't updated is because you nerfed the sprint shoes >.>, i've been running them X2 on all my chars, it feels like auto haste lol


Yeeeeaaaah, it's probably safe to say that it would be a good idea. I'd love for everyone to not be running the first version since it has exploits and a test event that I forgot to delete that gave the party abilities that they weren't supposed to obtain until the 30s and up.

Anyway...

Version 1.03
▪ Altered the elemental weaknesses of the big Berona Republic boss to make him susceptible to elemental attacks. Libra will also indicate that he is weak to the elements. His damage is remaining the same. If you have an issue with his damage, try an alternate set-up with your gear.
▪ Fixed a few element settings on various abilities.
▪ Fixed a few typos in the item database.
▪ Fixed an issue in the final dungeon that prevented players from progressing past a certain door.
▪ Fixed an issue that allowed players to enter the Forest of Zen earlier than intended.
▪ Fixed an issue with one of the puzzles in Eternia. Would not reset if player left the room without completing it.
▪ Fixed description of Bolt's dash ability, as it referenced an incorrect character.
▪ Moved an event in the Antlion Den that could cause a fairly minor graphical issue.
▪ Moved RTP installation to its own folder in the documentation and extras folder.
▪ Removed an obsolete line of dialogue from Bacchus Garrison that referred to a removed feature.

NOTE: I pushed this update out immediately because of an issue with an event late in the game that would completely impede player progress past a certain point. This update fixes it. If you don't feel like redownloading the entire game again for the above fixes and just want to remedy the above issue with the event that impedes progress, you can download this map and replace the existing one in your data folder to fix the issue: http://www.walagata.com/w/uprc/Map600.rvdata2

Final Fantasy Blackmoon Prophecy II

author=mugen974
here is my save : Hope you can fix it

For some reason, saves that are from other people are all showing up as just a few kilobytes in size when I download them. Not sure what's going on there.

I'll look at the other maps to see if something was miscalculated by an event somewhere. For now, this is a quick fix for you specifically, put it in your data folder and overwrite the old map: http://www.walagata.com/w/uprc/Map595.rvdata2

Interacting with the console will open the door for you now, as I've removed the requirement for you to have beaten any of the bosses. I'll look into this now and probably ninja-upload a fix for it if I find something wrong since this is a pretty major thing to mess up (not sure why it did so since it was fine for me when I went through the dungeon).

EDIT: Found the offending event. I'll be saying screw it and just uploading a "new" update now just because this needs to be fixed ASAP before other people reach it and cannot continue. Good thing it's at the end of the game!

Final Fantasy Blackmoon Prophecy II

author=mugen974
Yes I beat the five bosses and I try to activate the computer terminal in the main hub room but it dont work even with the last version, it's a shame I really want to finish your game.

If you'd like, you can upload your save and I can try to figure out what went wrong when I have time later today.

author=jonas0324
Not sure what to tell you about it being 15 kb, I just downloaded it and used it, works fine, its a 3 mb file

Yeah, I dunno. I've tried several times, and it's always way too small on my end.

Final Fantasy Blackmoon Prophecy II

I don't have time to address any issues tonight, but I can at least acknowledge the replies!

author=jonas0324
Sadly did not work, in any case here is my save, maybe you can figure more out:
https://nofile.io/f/AW9FcbPoTMP/Save04.rvdata2

Something's wrong with that file, it's only 15 kb. Save files should be at least around 1 mb (so, of course, the game's not picking it up on my end).

author=andreroberto
Hi
Now I am playng the 1.02 version.
The world map problem is fixed.
Trigger is level 18 and have tesla.
there is a florest close to zen I went there and took silas in my party, but I didnt have encontered him yet.
Its a bug?

He has tesla because you probably interacted with the NPC I removed from the arena. As for the forest, you're not supposed to be there yet. Looks like I forget to turn on a switch to disable entry to it until a certain point in the game.

author=fredo
So I've been playing off and on since this was released... I don't want to write a review yet because I'm not done and I'm hoping some of these issues solve themselves later, but...
That's A LOT of comment on, and I'm on limited time tonight. Just acknowledging that I DID see your response and I'm going to look through it when I have more time to address issues (probably tomorrow). I skimmed it quickly and see some complaints with things others have commented on already, and those specific things will be addressed soon.

author=rebel1223
I'm not sure if it's intentional, but Leyton doesn't have an item shop? There's a building with the item shop sign, but it's actually a bar.

I realized after I uploaded the game that Leyton was slightly unfinished. The town will have more in it next time I update.

author=realgone2
In the cathedral waterworks how are you supposed to figure out the codes? I had to guess 3 times to get the right one on the first door. I found no clues in the previous areas on what the codes are. Seems like an unfinished puzzle. Unless I totally missed something.

Clues are actually being added in the next update for that.

author=invisibledragon
So, after Eris vs Carina's battle, did Carina permanently die or someone resurrect her?

I mean.... I CAN answer this one if you really want a definitive answer.

author=mugen974
I miss one of the six wings but I don't find it, I find Artic Habitat, Riverland Habitat, Hydroponics Lab, Spécimen Chambers and Desert Habitat

Actually, that looks correct. Did you defeat all five bosses and then try to activate the computer terminal in the main hub room?

author=MightyMonte88
author=UPRC
As noted before, that ability was not intended to be obtained so early. You obtained it (and others) by talking to a debug/test NPC that I had forgotten to remove. Trigger isn't supposed to have Tesla until level 52.
Score!! LOL

Hey i'm at vilaheim, the elder isn't in his house and i cant find him can you help me?

Have you been instructed to look for him? He's there. Check the walls. ;)

Final Fantasy Blackmoon Prophecy II

author=MightyMonte88
I'm at 23 hours, just made it to vilahiem dock, highest lvl char is 21.


UPRC
I'm still one/two shot devastating bosses with triggers tesla ability + armor break lol, my trigger is only at lvl 16 atm. I hit carbuncle for 18.7k at once i think :p

As noted before, that ability was not intended to be obtained so early. You obtained it (and others) by talking to a debug/test NPC that I had forgotten to remove. Trigger isn't supposed to have Tesla until level 52.


author=mugen974
hello your game is great but I'm stuck in ragnarock, I enable to activate the secure console while I desactivate all the other console for the secure console.
Sorry for my english it's not my birth language.

Are you positive that you disabled the consoles and beat the bosses in all six wings?


author=jonas0324
My game crashes in Necropolis when I try to play tetra master, here is the error:

Script Game_Interpreter line 1409: NoMethodError occurred.
undefined method size for nil:NilClass

Try checking with other hummingways, or just playing against some of the basic decks. I think that the Triple Triad scripts are very finicky and had them stop working properly on saves in the past after making a few corrections/revisions to the script settings.


author=jonas0324
So I found a bug that makes it impossible for me to continue the game, In Eternia during the 3rd puzzle room I decided to leave the dungeon to save, and once I returned to the room the panel that starts the puzzle wont respond. I would have to replay like 2 hours to get back to where I was. Can I send the save to your e-mail address? If yes what is it?
Btw how are you supposed to figure out what to do with that puzzle? there was a similar one earlier and I just brute forced my way through it.

Chances are that I may have just forgotten to put a check on the door that disables everything on your way out if you didn't finish the puzzle. Actually, I'm like 99% sure that this is what the issue is. All I'll have to do is check the map, probably make a quick fix, and upload that sole map for you to replace in your data folder.

EDIT: Try this. http://www.walagata.com/w/uprc/Map563.rvdata2

Final Fantasy Blackmoon Prophecy II

Just waking up, update uploaded overnight and is now up. Haven't read any replies since last night since I'm getting this out of the way first.

Version 1.02

▪ Added an extra line of dialogue to the dragoon outside of Jasmine's house so that players will not mistakenly look for her in Visage.
▪ Added hints in the Tomb of Ezra which allude to the colour puzzle's correct sequence.
▪ Added Shatterstrike, an earth elemental attack Silas, which he obtains joining the party. If you are past this point and are missing the new ability, speak to Silas on the airship to have the ability added.
▪ Added TheoAllen's Anti Lag script. I've been told that this helps with the world map issues. Let me know if you are still receiving extreme lag and/or black screens on the world map as of version 1.02.
▪ Changed a chest in the Tomb of Ezra to have Bloodhorn rather than three zombie dragons.
▪ Changed how some of Silas' skills calculate their damage since they referenced unused variables (his skills had previously relied upon them).
▪ Corrected LP cost of Omni-Slash.
▪ Corrected magic stat gain of Whale Whisker to match what is indicated in the description.
▪ Decreased speed bonus from Sprint Shoes to 10 (was 18).
▪ Decreased value of gold ore from 5000 to 4000.
▪ Fixed a minor tiling issue in The Overgrowth.
▪ Fixed a tile passability issue in the Village of Zen.
▪ Fixed an error that allowed chubby chocobos to be fought while riding Winter. This was never intentional (and is why they would appear with ship battle backgrounds, triggering the fight on foot does not yield this result).
▪ Fixed an error that allowed marks to be fought while riding Winter.
▪ Fixed an error that allowed the moss worm to be fought an infinite number of times.
▪ Fixed an error that caused default party member names to display during the Kaipo Cave cutscene. Please note, if you encounter ANY lines of dialogue where the name you entered for a character is not referenced and you see the default name instead, let me know of the EXACT location this occurs.
▪ Fixed an error that caused Reiner's sprite to change to the wrong one during his dream sequence.
▪ Fixed an issue that could permanently disable random encounters after completing The Overgrowth in Lenadia Castle.
▪ Fixed an error that prevented screen from fading back in from black after player sails from Cornelia to West Dawn Isle.
▪ Fixed an error that prevented Vera's Tetra Master card from being obtainable.
▪ Fixed Edric's Rally ability... again.
▪ Including RPG Maker VX Ace RTP in all updates as of now to prevent anyone from playing the game without the RTP and wondering why it is crashing.
▪ Increased speed of Ixion during Dawnmarch boss fight.
▪ Increased speed of Phoenix during Sand King Tomb boss fight.
▪ Increased speed of Suriander during Mage Quarter boss fight.
▪ Increased speed of Vertumnus during Koltz Forest boss fight.
▪ Inn and item shop in the arena didn't work after the events mysteriously vanished? Replaced them.
▪ Removed a blip from the mini-map that was left over from a removed location.
▪ Removed hummingway from Garamonde, as his deck was a duplicate of one found elsewhere in the game.
▪ Removed NPC that blocks the door to the Hunter's Guild in New Lantz. He would disappear eventually, but the reason for his presence would take some explaining, so he's simply been removed.
▪ Removed two alchemists from Rivera since I have no idea how three ended up in the town to begin with.
▪ Removed worldfix.rar from documentation and extras folder, as it should not be needed now.
▪ Shifted some events around on the world map to try and improve performance.
▪ Trigger's Sleep Gas ability would only affect one target. Corrected this. It now hits all enemies.
▪ Various alterations done to anti-lag script by RydiaMist in an attempt to further improve world map performance.
▪ Went through the arena events and removed a few possibly pointless variable checks that may have been causing some people to experience freezes/glitches during the arena.

Final Fantasy Blackmoon Prophecy II

Holy... man, you are tearing through the game! I'm curious, what does your in-game timer say?

Anyway, here's what to expect when I do another update. Probably tomorrow.

▪ Added an extra line of dialogue to the dragoon outside of Jasmine's house so that players will not mistakenly look for her in Visage.
▪ Added hints in the Tomb of Ezra which allude to the colour puzzle's correct sequence.
▪ Added TheoAllen's Anti Lag script. I've been told that this helps with the world map issues. Let me know if you are still receiving extreme lag and/or black screens on the world map as of version 1.02.
▪ Changed a chest in the Tomb of Ezra to have Bloodhorn rather than three zombie dragons.
▪ Changed how some of Silas' skills calculate their damage since they referenced unused variables (his skills had previously relied upon them).
▪ Corrected LP cost of Omni-Slash.
▪ Corrected magic stat gain of Whale Whisker to match what is indicated in the description.
▪ Decreased speed bonus from Sprint Shoes to 10 (was 18).
▪ Decreased value of gold ore from 5000 to 4000.
▪ Fixed a minor tiling issue in The Overgrowth.
▪ Fixed a tile passability issue in the Village of Zen.
▪ Fixed an error that allowed chubby chocobos to be fought while riding Winter. This was never intentional (and is why they would appear with ship battle backgrounds, triggering the fight on foot does not yield this result).
▪ Fixed an error that allowed marks to be fought while riding Winter.
▪ Fixed an error that allowed the moss worm to be fought an infinite number of times.
▪ Fixed an error that caused default party member names to display during the Kaipo Cave cutscene. Please note, if you encounter ANY lines of dialogue where the name you entered for a character is not referenced and you see the default name instead, let me know of the EXACT location this occurs.
▪ Fixed an error that caused Reiner's sprite to change to the wrong one during his dream sequence.
▪ Fixed an issue that could permanently disable random encounters after completing The Overgrowth in Lenadia Castle.
▪ Fixed an error that prevented screen from fading back in from black after player sails from Cornelia to West Dawn Isle.
▪ Fixed an error that prevented Vera's Tetra Master card from being obtainable.
▪ Fixed Edric's Rally ability... again.
▪ Including RPG Maker VX Ace RTP in all updates as of now to prevent anyone from playing the game without the RTP and wondering why it is crashing.
▪ Increased speed of Ixion during Dawnmarch boss fight.
▪ Increased speed of Suriander during Mage Quarter boss fight.
▪ Increased speed of Vertumnus during Koltz Forest boss fight.
▪ Inn and item shop in the arena didn't work after the events mysteriously vanished? Replaced them.
▪ Removed a blip from the mini-map that was left over from a removed location.
▪ Removed NPC that blocks the door to the Hunter's Guild in New Lantz. He would disappear eventually, but the reason for his presence would take some explaining, so he's simply been removed.
▪ Removed two alchemists from Rivera since I have no idea how three ended up in the town to begin with.
▪ Removed worldfix.rar from documentation and extras folder, as it should not be needed now.
▪ Shifted some events around on the world map to try and improve performance.
▪ Trigger's Sleep Gas ability would only affect one target. Corrected this. It now hits all enemies.
▪ Various alterations done to anti-lag script by RydiaMist in an attempt to further improve world map performance.
▪ Went through the arena events and removed a few possibly pointless variable checks that may have been causing some people to experience freezes/glitches during the arena.

Final Fantasy Blackmoon Prophecy II

author=rebel1223
Also
Vera's
first one is only 50.


Fully intentional since she only has two.

author=jonas0324
Kinda disappointed I did't get a reward for beating Tritoch without disabling the wells. Go Bolt, paying your way to victory.

-edit-
Never mind I spoke hastily, looks like I got extra dialogue.And a really good reward.

Also bug report: Bolts Chocobo sitting animation is still his old one, kinda jarring.


Damn son! I tried to design that fight to be fairly rough if you didn't disable the wells. How did you fare against him?


Also, world map issues should (mostly) be ironed out in the next update if recent changes are anything to go by.

Straw Poll Regarding World Map Performance

author=RydiaMist
So I had a look at the scripts. I checked for any errant undisposed objects or cache issues that could be causing slowdown and didn't find any. I also looked for any scripts that might be calling updates more than they needed to, and didn't find anything there either. So that means the problem with the world map is probably purely size and number of events.

So with that in mind, I went in and reconfigured the anti-lag script a bit and fixed a few things like that infinite looping mini-map popup that Housekeeping found. I can't really test the effect because my CPU is pretty high end, but I think lag should be reduced quite a bit now. I didn't notice anything misbehaving, but I'm not very far in the game so others will probably have to give their input. If people still lag, you might still have room to get a bit more aggressive with anti-lag, but I am worried that too much more might cause stuff to start breaking.

Here's the updated Scripts file:
https://rpgmaker.net/media/content/users/44057/locker/Scripts.rvdata2


Awesome, thanks for doing that! I'll be sure to include that in the next update.

Straw Poll Regarding World Map Performance

author=RydiaMist
All that said, it sounds like UPRC has a handle on things, but I'd be happy to take a look and see if I could help out any as well (I was about to suggest Theo's Anti-lag, it's great, but it looks like it's going to be coming in the next version).


That would be pretty awesome if you'd care to! I'm not touching the script file anymore since everything's more or less fine in there, but here it is if you're interested in examining anything: http://www.walagata.com/w/uprc/Scripts.rvdata2