STRAK'S PROFILE

Just an indie game developer out of Alberta, Canada, building games for fun, never for profit, and always giving full effort to every project.
Bloodstained Hands
Read-on Classic RPG with an artistic approach.

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Hello Mr. Anderson

Hello? Is it me you're looking for?

Edit: Oh wait, Kentona. Never mind.

RMN Stable v: Bug Reports

Minor thing, and it might just be dumb luck, but it looks like the "random screenshot" section on the home page is exclusively showing screenshots of either Ara Fell or Beloved Rapture.

Edit: Or... not. Okay maybe not exclusively, but certainly a disproportionate amount. Seems like 4/6 screenshots seem to be from one of those two games. At least they're pretty!

It lives... AGAIN!

I'm not crying. You're crying.

RPG Maker and depression.

Genuinely, I feel like RPG Maker cured my depression. So to speak.
When I found myself stuck in a job I hated on shifts that took me away from everything I loved to do, I found that being creative gave me life and energy again. Any time I felt depressed, I would work on my game, and the boost that gave me got me through some of the darkest points in my life.

But it wasn't actually RPG Maker that cured it. It was being creative.

hello

Hello new here and old here, I'm dad.

What's your favorite Hades build?

I've never played Dead Cells, but it looks so good! I definitely want to give it a chance when I can.

And yeah, I think it took me around 25-30 attempts to escape for the first time. It's definitely a challenging game, but there's just so many builds you can try that it never gets boring for me. I've sunk more hours than I'd like to admit into this game.

would be nice to know if i knew which one of the images in my locker are used and not taking dust like a forgotten rm2k3 game

Would be nice to know if I knew...

So if you don't know, then you know you don't know. So you know. You know?

What's your favorite Hades build?

I freaking love this game. There's so much creativity and flexibility behind it. It's definitely been a huge inspiration for creating better skill synergies in my own games.

Anyway, just got off a ridiculous run with the bow. Wanted to share. And I'm curious, what are some of your favorite builds, for those who have played?

Here's the build I just went with.

Ch-ch-ch-changes - Progess Report 11

Oh yeah, I have plans for a save point after every ten floors, where there's at least three floors following the point. As for larger rooms with more interconnectivity, I could do that now if I just came up with more room and cell rules, with some additional configurations, but it would create significantly more work and I may be able to make a workaround without it.