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STRAK'S PROFILE

Just an indie game developer out of Alberta, Canada, building games for fun, never for profit, and always giving full effort to every project.
Bloodstained Hands
Read-on Classic RPG with an artistic approach.

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Strak is a cool dude

Go home, Ozzy, you're drunk.



Also, thank you.

Strak is a cool dude

Huh?

EDIT: Oh, wait no I get it, I... wait, huh?

POC: Random Loot System

Thanks, I appreciate the praise! This was the origin of my latest project, Thrall. I've since expanded on this concept and am implementing it into an actual game. The system is far more fleshed out and streamlined in the new project. I'll probably take this page down at some point, but it for some reason got a mention as a notable game for Misao nominations, so I'll at least wait until after those to avoid any confusion.

EDIT: Wow, that's elaborate. Nice SPAM, bot.

A.I. Generation and RMN

[RMVX]

I swear these spam bots are getting smarter.

Also, how the hell did I do this? I have no status? What?

I mean yeah, that's true too.

A.I. Generation and RMN

So, I have a bit of an inside track on Coca Cola's marketing decisions within Canada. If you're Canadian and you've seen the new Y3000 coke flavor, there's a reason it tastes so bad.

It's flavor profile is AI generated.

I wish I was kidding.

That has nothing to do with the sites decision, but I thought I'd share.

Featured game

Well deserved, congrats on the feature!

[RMVX ACE] Need help with yanfly common event shop coding

From looking at the script, I wouldn't recommend using that note tag if you're not familiar with RGSS3. Use this one instead:

<shop show switch: x>

And replace x with the ID of an in game switch. At the start of the game (or whenever), turn that switch ON. The common event should appear in the shop then. If you want that event to disappear from the shop after you've bought it, then turn the switch OFF within the common event itself.

Hope that makes sense.

What are you listening to?

Classic.

Also, thank you for reminding me of this thread.

I've been trying to build notoriety for this band for the last two years. If you live in Essen and can get tickets before Wednesday, go see them. Long Distance Calling is amazing. And if anyone already knows about this band, please tell me, because it seems like NOBODY has heard of them.

Developing Systems

I had meant to post new videos as I released them, and frankly I just forgot. Anyway, here's three new videos detailing certain aspects of development over the last month!

First of all, here's a video describing how I added controller and keyboard button prompts in-game based on your control configurations.



Next, here's a video showcasing my scripting process. I've never actually taken any courses on Ruby or formally studied the language, so all my scripting knowledge comes from trial and error, and studying the scripts of more prolific scripters such as Zeriab and ModernAlgebra. Reviewing this video post-release, I caught several mistakes in my initial code that made me feel like an idiot, but the end result works. Also, this has now actually been overwritten by the new sorting code that I implemented last week, and is now available in the new demo.



And finally, here's a video talking about the random dungeon generation in Thrall, and how that all works. Not much more to it than that.



Anyway, that's it for the episodes in October. Maybe I'll just update the page once a month? We'll see. Tomorrow is blog day, so stay tuned for that!