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Consoles & Favourite Games
In purchase order:
Gameboy Color:
Really hard to pick anything but Pokemon Gold. It was not my first Pokemon game - Yellow was - but it had moments that blew 9/10 year old me's mind, like returning to Kanto or going up to the top of the Bell Tower to catch Ho-Oh. To this day, it's probably the only Pokemon game I consistently replay (though I usually go with the remake on DS for ease of use).
Gameboy Advance:
This is a really hard tie to break between Golden Sun and Fire Emblem: The Sacred Stones. Both of them ignited my passion for whole new genres: JRPGs and Tactical RPGs, and when people ask me about my favorite games of all time, regardless of platform or genre, they are always on the list. Golden Sun just hits a sweet spot for me. It has cool puzzles, party customization, and a solid story (albeit a wordy one). On the other hand, Fire Emblem actually made me get into romhacking for a brief while and has, in my opinion, some fantastic characters and unlimited replay value. Seriously, I think I replay both of these games at least once a year.
Xbox:
Morrowind. I don't think I can accurately sum up how much this game means to me. I first started playing it when I was around 12 years old and the alien nature of a world filled with so much to explore and do was amazing. The way it handled player choice still seems revolutionary to me more than 10 years later (seriously, how many games let you kill people who are necessary for the game to proceed and then allow you to keep playing afterwards?) and the soundtrack is burned into my memory.
Honorable Mentions: Halo 2, Battlefront 2, KOTOR 1 and 2
Nintendo DS:
This is a hard one for me, because I mostly played remakes or sequels. I think I've got to give it to the Dragon Quest 4 remake because it was my first DQ title and has influenced my game-making since.
Xbox 360:
Another tie here. This time between Halo Reach and Dishonored. Reach had amazing multi-player and I spent hours on it with my friends in high school, in addition to having a surprisingly good, character-driven story with some memorable moments, like the mission that revolved around space dogfights or the urban combat missions towards the middle of the game. Meanwhile, Dishonored had fantastic aesthetic, compelling story, and so many goddamn ways to complete a mission that I can't count them all. Every time I think I have the game figured out, I'll see a YouTube video of someone with a crazy new strategy and I'll hop back in-game again to try new things out.
3DS:
Fire Emblem Awakening. No contest. I literally bought the 3DS to play it.
Semi-Honorable Mention: Bravely Default, but with the last 5-10 hours cut so I don't have to endure fighting the same four bosses over and over and over.
Xbox One:
Another tie. I'm really bad at making up my mind. This is the console I played Witcher 3 on, so I won't say anything that hasn't already been said about that masterpiece. The other game? Life is Strange. Unusual, I know, but it just hit me at the right time in my life. The summer after my sophomore year of college, I was taking some classes on campus because I'd changed my major in the spring and I had a lot of free time. One day, a friend of mine from high school texted me raving about how good this Life is Strange game was and how I had to play it. It was Friday and I had some money to burn, so I downloaded it, played the first episode and then want to bed. Saturday morning I decided to start Episode 2 and I literally did nothing else that whole day. I played through the entire game in, basically, one sitting. I didn't get dressed, I didn't shower, I didn't cook, and I didn't leave my apartment. When I finished around midnight, I was emotionally exhausted and amazed at what the game had done. To this day, I don't think I've ever been sucked into a game in that way.
PC:
If we go by playtime, it's Crusader Kings 2. I have, and this is not a typo, 1000 hours logged in it. During college, when I had papers to write, I'd open Word and CK2. Write a paragraph, play for 5-10 minutes, lather, rinse, repeat. As a result, there were times in college where I 'played' CK2 for 12 hours a day because I'd just leave it on in the background while I did homework on Sunday and occasionally alt-tab over to it, click some things, move some people around, and then go back to work.
Honorable Mentions: Stardew Valley, Dark Souls, Baldur's Gate, Hollow Knight
PS4:
I've got to give this one to Bloodborne. The combat, the horror and mythos influences, and the stellar atmosphere are like nothing else.
Honorable Mention: Persona 5
SNES:
I've only ever played SNES games via emulator, but Chrono Trigger, Fire Emblem: Thracia 776, and Earthbound are all on about the same level for me.
Gameboy Color:
Really hard to pick anything but Pokemon Gold. It was not my first Pokemon game - Yellow was - but it had moments that blew 9/10 year old me's mind, like returning to Kanto or going up to the top of the Bell Tower to catch Ho-Oh. To this day, it's probably the only Pokemon game I consistently replay (though I usually go with the remake on DS for ease of use).
Gameboy Advance:
This is a really hard tie to break between Golden Sun and Fire Emblem: The Sacred Stones. Both of them ignited my passion for whole new genres: JRPGs and Tactical RPGs, and when people ask me about my favorite games of all time, regardless of platform or genre, they are always on the list. Golden Sun just hits a sweet spot for me. It has cool puzzles, party customization, and a solid story (albeit a wordy one). On the other hand, Fire Emblem actually made me get into romhacking for a brief while and has, in my opinion, some fantastic characters and unlimited replay value. Seriously, I think I replay both of these games at least once a year.
Xbox:
Morrowind. I don't think I can accurately sum up how much this game means to me. I first started playing it when I was around 12 years old and the alien nature of a world filled with so much to explore and do was amazing. The way it handled player choice still seems revolutionary to me more than 10 years later (seriously, how many games let you kill people who are necessary for the game to proceed and then allow you to keep playing afterwards?) and the soundtrack is burned into my memory.
Honorable Mentions: Halo 2, Battlefront 2, KOTOR 1 and 2
Nintendo DS:
This is a hard one for me, because I mostly played remakes or sequels. I think I've got to give it to the Dragon Quest 4 remake because it was my first DQ title and has influenced my game-making since.
Xbox 360:
Another tie here. This time between Halo Reach and Dishonored. Reach had amazing multi-player and I spent hours on it with my friends in high school, in addition to having a surprisingly good, character-driven story with some memorable moments, like the mission that revolved around space dogfights or the urban combat missions towards the middle of the game. Meanwhile, Dishonored had fantastic aesthetic, compelling story, and so many goddamn ways to complete a mission that I can't count them all. Every time I think I have the game figured out, I'll see a YouTube video of someone with a crazy new strategy and I'll hop back in-game again to try new things out.
3DS:
Fire Emblem Awakening. No contest. I literally bought the 3DS to play it.
Semi-Honorable Mention: Bravely Default, but with the last 5-10 hours cut so I don't have to endure fighting the same four bosses over and over and over.
Xbox One:
Another tie. I'm really bad at making up my mind. This is the console I played Witcher 3 on, so I won't say anything that hasn't already been said about that masterpiece. The other game? Life is Strange. Unusual, I know, but it just hit me at the right time in my life. The summer after my sophomore year of college, I was taking some classes on campus because I'd changed my major in the spring and I had a lot of free time. One day, a friend of mine from high school texted me raving about how good this Life is Strange game was and how I had to play it. It was Friday and I had some money to burn, so I downloaded it, played the first episode and then want to bed. Saturday morning I decided to start Episode 2 and I literally did nothing else that whole day. I played through the entire game in, basically, one sitting. I didn't get dressed, I didn't shower, I didn't cook, and I didn't leave my apartment. When I finished around midnight, I was emotionally exhausted and amazed at what the game had done. To this day, I don't think I've ever been sucked into a game in that way.
PC:
If we go by playtime, it's Crusader Kings 2. I have, and this is not a typo, 1000 hours logged in it. During college, when I had papers to write, I'd open Word and CK2. Write a paragraph, play for 5-10 minutes, lather, rinse, repeat. As a result, there were times in college where I 'played' CK2 for 12 hours a day because I'd just leave it on in the background while I did homework on Sunday and occasionally alt-tab over to it, click some things, move some people around, and then go back to work.
Honorable Mentions: Stardew Valley, Dark Souls, Baldur's Gate, Hollow Knight
PS4:
I've got to give this one to Bloodborne. The combat, the horror and mythos influences, and the stellar atmosphere are like nothing else.
Honorable Mention: Persona 5
SNES:
I've only ever played SNES games via emulator, but Chrono Trigger, Fire Emblem: Thracia 776, and Earthbound are all on about the same level for me.
Misaos Categories 2018 (nominations now open)
author=kentona
Best Protagonist/Characters
The game that had the best lead or cast.
"Kefka Award" Best Antagonist
(Antagonist means 'Villain')
I think these categories could be rolled together into 'Best Characters,' or a similarly titled category.
Categories such as 'Game of the Year,' 'Most Promising Demo,' and 'Best Storytelling and Direction' shouldn't go anywhere.
'Most Promising Demo' is especially important because, IMO, most of us who are active on the site, and probably the vast majority of anonymous guests, play completed games and might miss out on an up-and-coming release. We should continue to highlight upcoming games in their own category to support people who are bringing new ideas to the table. Gam mak can sometimes be a frustrating process with few rewards and a well-timed Misao might make the difference between someone releasing their game or giving up.
Chapter One Out Now!
author=WheelmanZero
Should I feel bad for wanting to use three Warlords? Well, I wanted to, but I figured it would blow up spectacularly in my face, so I went with the traditional Warlord/Cleric/Black Mage setup.
The thought of someone using a party of three Warlords makes me glad that buffs don't stack!
Honestly, it's no less viable than any other party combination, but I can't imagine having fun when you run into the enemies who can only be hit by magical attacks. There's nothing wrong with the traditional route!
[Poll] Moogles vs Chocobos
author=StevieRayBonesauthor=Jeroen_SolGood argument for the chocobo, but it will take the Washington Post coming out with dirt on the moogles to turn this poll around, at this point.author=Yellow MagicBut Final Fantasy Fables has a cbocobo that explores dungeons Pokémon Mystery Dungeon style, dives into magic fairy tale books to change the environment and is also a summoner with Yu-Gi-Oh cards.
FFXII has Moogles who architect airships. I think they win this one.
This just in: Six Women Accuse Montblanc of Sexual Harassment
Chapter One Out Now!
author=DyluckStill waiting for the Marcia, Skirmisher, Skirmisher, Skirmisher challenge run. If someone can beat the Chapter with that, then I'll be satisfied with the game balance.I would rather try that than Marcia and Cleric x3
I just had a vision of the entire party not moving until after every enemy had and I shuddered. You may have a point. A Marcia and Cleric x3 is the true challenge run, if we're using frustration as a benchmark.
coldshoulder.png
author=WheelmanZero
Meh, I'm not gonna hold the coldness against him, I mean he's just doing his job. He's probably getting minimum wage for risking his life. I salute you, underpaid teal guardsman. Keep up the good work.
They tried to unionize, but it's tough to get things organized when everyone keeps dying in fights with monsters.
author=Dyluck
Woah nice lights!
Thank you! Chapter Two takes place in the frozen north, which is just a convenient excuse for me to use a lot of flashy lighting effects.
coldshoulder.png
I put this up to show that, while I wait for the last tester to make their way through Chapter One, I'm continuing to work on the rest of the game. Expect a blog post on the future in the next few weeks, after an initial release.
Talking' About my Inspiration
author=SgtMettool
I was thinking the other day, about how kids and teens now aren't growing up with the same games or genres that those of us in our 20s or 30s did. Heck, the days of Final Fantasy VI and Chrono Trigger, two games that some people still regard as the gold standard for the 2D JRPG, were over two decades ago now. What was our childhood is regarded as ancient history to some.
This is something that feels surreal to me in some ways. In my childhood, I could have played a game like Final Fantasy 6 that somebody 20 years older than me might also have played in their childhood, albeit in a very different form. It's like we have a shared experience, but still one with noticeable differences. It reminds me of the Star Wars films to an extent. When I was a kid, I saw the prequel trilogy in theaters and now there are kids watching the sequel trilogy. It's a shared universe with shared characters and, I assume, many shared emotions and thoughts, but the experience itself is different.
Like any artform, games grow and evolve, and you can only rest on the laurels of the past for so long until you realize there are opportunities to advance the genre (I won't lie: even some of the most well-regarded RPG Maker games bored me because they stuck so closely to established conventions). And the great thing about RPG Maker is that it embraces a genre I love but also opens up the opportunity to refine the formula for younger/newer audiences. That really helps keep the spirit of the 2D JRPG alive.
I'm grateful that people are constantly reinventing the JRPG and other genres. Even ten years ago, I think referring to video games as an 'art form' would have caused a lot of people to laugh at such a crazy idea. And there are definitely games that shatter established conventions now that couldn't have in the past. I mean, can you imagine a game like Getting Over It with Bennett Foddy or The Stanley Parable being remotely successful in the SNES or even the original XBOX era? I feel like, as the medium grows, more and more people are willing to make games that deconstruct or improve on established conventions in addition to revisiting old games and advancing them so new generations can enjoy them.
author=Dyluck
I think in the old days, we didn't have as many games to choose from or loads of other free games and media for entertainment, so we were just happy that the expensive game we bought would last longer, and didn't really mind those time consuming design choices.
author=WheelmanZero
Yeah, I'd say the abundance and accessibility of games makes them feel less special and valuable these days. *sigh* Talking to you guys makes me feel old.
I agree with both of you. When I was a kid, I think I owned maybe 10 different games for my Gameboy Color and I played them over and over and over again, regardless of whether or not they were 'good' games. I remember one of my favorite games of all time was the Monster Rancher Trading Card Game for GBC. I played through it probably 4 or 5 times and I don't recall it being a short game either. Then, when I got older and had more access to the internet, I remember looking the game up and being shocked that it wasn't considered a 'good' game.
Nowadays, I have 93 games in my Steam library alone and I've played maybe half of them and I've only invested more than an hour or two in about 16 of those titles. If you had told me, when I was a kid, that someday I'd only bother to play less than a fifth of the games I owned, I'd call you crazy. With so many options out there, it feels like people are less interested in committing to a game that's anything less than excellent.
It makes me feel old and I have no right to!
Talking' About my Inspiration
author=WheelmanZero
I haven't played as many rpg's as most gamers, but that actually turns into an advantage when it comes to remakes. Now I can see what I missed from the 8-bit era without hardware limitations holding these games back. That's probably why I love rmn so much. Well...that and all the free games, because who doesn't like free stuff? The idea of improving classic style rpg's and cutting out poor design decisions tickles my fancy, which is why I was drawn to your game. Thanks for sharing it with us, I'm certainly looking forward to its completion!
I feel like this is part of the website that, weirdly, doesn't get a lot of notice. There's all these really cool games that you can download and play for free. I can download a game with a playtime of 15-20 hours without dropping a cent here, or pay $15-20 for the same privilege on Steam. That and being able to connect with creators and watch, or even have input on, a game as it's being developed, is something really unique.
Thanks for the continued interest in the game! A lot of people seem to take the route of polishing or even remaking older games on this site and I hope mine can stand out.
Misao = Fin
author=kentonaauthor=Soozthat didn't go over well at all when I did just that back in 2008. people complained bitterly.
Y'all all talkin about this award like it was ever anything more than a reskinned popularity contest.
If you want accurate awards, set up something juried.
in my experience, anything other than the light and airy popular vote contest we have now (Misaos) is fraught with difficulty, animosity, hurt feelings, disdain, hubris, scorn, condescension, anger, and superciliousness, among other things. People get really uptight when it comes to any sort of official recognition and ranking.
I wasn't around in 2008, so maybe this suggestion is off base, but what about a combination of the two systems?
Games could be nominated in different categories by popular vote and then a jury selects winners from among those nominations. It ensures that users still have a voice, but keeps something ridiculous, like Umbral Soul winning best fangame, from happening.














