SCOURGE'S PROFILE

Scourge
I used to make games. I still do, but I used to too.
1605
Paradise
A short & simple RPG with D&D themed mechanics

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veryordinary.png

Of course it's legit! I wouldn't dare mislead players about something so important.

Looking Forward

author=Dyluck
I actually never knew the pirate gave double money, because I don't think it's mentioned in the actual skill menu. I also didn't know what Traverse was. I'd suggest adding a dummy skill for these kinds of things to describe their effects.


Good point. The Classes page on the gamepage notes this, but I shouldn't expect people to read that before playing. I'll add dummy skills to classes that need them in the next release.

Looking Forward

author=SoulAuron
if i may say something, i think the bard is as strong as it was because of the pirate, those songs are very expensive, and geting them from drops is very hard, so without them the class is basically an ok attacker with extra utility and a strongish heal, the first thing i would sugest would be to limit the pirates steal ability, i love the class, but it has so much it can do wich i didnt do because i was too preocupied stealing gold, so if that ability had some sort of cool down of 1 or 2 turns that would be perfect, as it would not stop people who absolutely NEED to grind gold (maybe because their party was terrible and got wiped and they are now broke and have bad items), but it makes grinding gold enough of a bother that people wont do a lot of it usually.


I've been considering lowering the amount of money gained from Mug and the Plunder ability for a while, so I will definitely keep that in mind. I think 200% after battle is a bit much and 150% or 175% might work better. We'll see!

Looking Forward

author=SoulAuron
i used paladin, pirate and bard; so far have not had trouble with anything, but that may be because i abused the pirates money making abilities as much as possible so i could get the very best gear on everyone (i didnt grind much though, i merely delayed every battle untill i had mugged every enemy), all of my characters have strong phisical attack because i gave the bard a whip and an attack ring, so i only ever need to use spells against monsters that dont take damage from attacks, and then i just use the main characters spells, other then that undead will die pretty easily to the bards burial song plus the paladins bless, so its pretty much smooth sailing, the only time a party member died was when i got cocky against the mamba leader and used berzerk and it backfired, i am at the grimm tower right now, maybe here my party will find trouble, its funny because i just picked the classes i liked without worring about if they would be good, but they ende up way too strong :P


The Bard and the Pirate are shaping up to be two of the strongest classes! The Grim Tower is definitely more challenging and I’ve heard good things about the difficulty of the boss, so I think things will pick up. Having both a Paladin and a Bard with Burial Song definitely makes undead enemies a breeze. Thanks for commenting and playing the game!

Looking Forward

It’s both a blessing and a curse

Looking Forward

author=WheelmanZero
Super safe traditional team: Warlord (because I thought it sounded cool), Cleric (because even I'm not that reckless), Black Mage (for anything that resists physical moves) and of course the main character, who is OP as all get out.

I've given the entire party decent physical weapons, including a club for the Black Mage. They've been wailing on everything with physical attacks, though I haven't bothered using the Warlord's buffs, they seem more useful against bosses. Nothing has given me trouble so far, though all I've been facing are normal encounters. Been grinding up money for better gear before I head back to the thieves' hideout, because I enjoy being stupidly overpowered. Currently level 7 with not too much to go before I hit 8.


Level 8 is just about perfect for there. You're going to have to try harder if you want to be stupidly overpowered!

The Seven Seals

author=bicfarmer
My party is cleric/red/skirmisher and I picked this party with legionwood in mind. I knew how powerful dual wield was in legionwood so there was no way I wouldnt take it. And the drawbacks in that game are in here too, the dual wielder is basically made of paper weight. Sounds balanced. Not really into fancy spells anyway I just mash Z all day and watch this guy dish out 300 dmg per hit. Unfortunately it's blatantly clear that this is a crutch strategy that starts getting unreliable and luck-dependent by the final dungeon where he can no longer oneshot enemies. Got a couple of game overs when I got lazy and tried to run but failed. Speaking of which, the sudden difficulty spike in the final dungeon was crazy, made worse by the poison water thats all over the place.

On the other hand, the cleric was slower than Shuckle, he always goes last, which you know is a terrible trait for a healer. Nothing in life comes easy I suppose, but red was almost a superior version of the cleric, wish I knew this earlier. Luckily the cleric has group heal, which is essential for any party. Red has osmose, though it is very unreliable. Makes sense I guess, other wise we would get even more OP going on in here. Well played, dev.

Anyway plot is on the silly side. I think its a parody of a final fantasy plot, but imagine the ridiculousness when i go in front of a bandit camp and couldnt get in because i need a member card. I thought we were here to fight them but nope, they are fairly peaceful bandits and I have to get a card peacefully to get into the camp. Thanks for the walkthru by the way, might have given up there. (I think you should have the king mention that you should interview the bandit in hte dungeon or something)

Dungeons are fairly simple but lengthy, a few dead ends with chests and sometimes a lever. Thats about it.

I admit that my run was probably on the lucky side. Aside from the escape failure game overs, I didn't have much trouble until the final dongeon. In fact the dual wielder with his low HP didnt get killed that often (about as often as everyone else.) Even then I just go back to town if anyone dies. I think I never used any items. (Well I tried using warp whistle, but it was set to be used by 'only user' which I know from experience is bugged out. Game didnt let me use it because the second party member was dead at the time.) I got lazy too and escaped from bad enemy formations (1 over mind and 3 misfits? no way dude)

Overall very nice game, similar to final fantasy in some ways and favors gameplay/strategy over story. Y'all should try it. So many party combinations.


Thank you for your thoughts on the game! I'm glad you enjoyed it despite some minor frustrations. The latest update, 0.16, makes where to go and what to do a little more clear. I agree that the final dungeon represents a pretty large difficulty spike, which is why the walkthrough explicitly mentions taking multiple trips to avoid getting frustrated. However, I think I need to insert a hint in game as well; reading the walkthrough shouldn't be a requirement.

My reasoning behind a slow, but durable, cleric is that a lot of games have speedy, but flimsy, ones who can heal everyone really fast but go down to a few unlucky attacks. It's always irked me when the healer, who's supposed to keep everyone alive, is the first one knocked out in battle. You're not the first person to note that the Cleric's speed is on the low side and it's something I'll look at increasing in the future. It might interest you to know that the Red Mage will never learn a group healing spell; only Clerics and Paladins do.

Dungeons are going to be fairly simple early on. Later chapters will introduce some more wrinkles.

The error with the warp whistle (which I noticed also affected the warp wing) is now fixed. Thank you for pointing that out!

The Seven Seals

I'd like to issue a quick apology. I have no idea what happened. Maybe VX Ace screwed me over or maybe I made a mistake and forgot to hit save.

WheelmanZero reached out to me recently about how the encounter rate on the world map felt a little high and I thought 'oh, that's weird, I know I lowered it already.' Tonight I finally had time to sit down and poke around with the game and that's when I learned that the encounter rate was, for whatever reason, unchanged from the version that I had sent to beta-testers. This includes such gems as the encounter rate in Tollson Mines being set at 20 fucking steps instead of the 40 it was meant to be at.

Version 0.16 is uploading right now.

If you've downloaded the game before this and said to yourself 'gee, the encounter rate is really high and this isn't fun,' then you were totally right. I encourage folks to redownload 0.16. It should still be compatible with your saves. Again, I am so sorry for a stupid error and I hope those of you who played and dismissed the game due to an astronomically high encounter rate will give The Seven Seals another chance.

Those of you who downloaded the game and enjoyed it and maybe even subscribed, thank you!

TF_Seimu.png

This looks good!

The only thing I notice is that the upper-right house seems to have something wrong with its roof, but that looks like it might be an image error.

Misaos Categories 2018 (nominations now open)

author=Dyluck
I don't think slimming down the categories just to prevent the most popular games from getting too many awards would be helpful to other games in any way. I don't see what else it would really accomplish.

If anything, I think the vague sounding categories should be expanded into more specific categories, like "Best Dungeon/Level/Puzzle Design". That category currently encompasses so much. If that was split up, then actual pure Puzzle games could get an award.


I think you're getting at something here. We have a category for game of year and a category for old-school game, but RMN's not just home to RPGs anymore. We've had Visual Novels, Puzzle Games, Horror Games, Simulation Games and more featured on the front page.

If you look at the Buzzing Games section, there's traditional RPGS, but about half the games are from other genres. There's Lisa, Heartache 101, Oneshot, Pocket Mirror, and Dreaming Mary. I think this is an area where we need to expand categories. Yes, this is rpgmaker.net, but we're not just about RPGs anymore. I think we need to give other genres their own categories.