RYDIAMIST'S PROFILE
RydiaMist
831
Final Fantasy: Legend of...
A Final Fantasy fangame that faithfully recreates the mechanics of classic Final Fantasies, with a light-hearted feel.
A Final Fantasy fangame that faithfully recreates the mechanics of classic Final Fantasies, with a light-hearted feel.
Search
Filter
Final Fantasy: Legend of Balance
Latest patch has been updated to 1.69.
-Fixed an issue where charmed characters with the Genji Glove could cause issues.
-Fixed a hard lock issue in the Thief's Cave.
-Fixed an issue involving saving in the Hallway of Doom.
-Fixed numerous minor text issues. Thanks to shayoko for screenshotting these.
http://rpgmaker.net/games/7777/downloads/7076/
-Fixed an issue where charmed characters with the Genji Glove could cause issues.
-Fixed a hard lock issue in the Thief's Cave.
-Fixed an issue involving saving in the Hallway of Doom.
-Fixed numerous minor text issues. Thanks to shayoko for screenshotting these.
http://rpgmaker.net/games/7777/downloads/7076/
Final Fantasy: Legend of Balance
Thanks for all of the feedback! I'm just going to respond mainly to bold points in detail because a lot of the rest was mostly personal opinion stuff.
mixing 2 sprite types just looks so wrong. you have these small chibi guards and then normal sized ones o.o
but they are not gnomes or children o.o
-The small sprites are essentially FFXI/XIV's equivalent of gnomes, so they are smaller. =)
the sign saying the name of Ashiee's town should be directly at the entrance
-That can be added, it just wasn't because it says the name at the top of the screen when you enter.
Hermes buckler (obtained in the Cecile guild hall) costs the same as the Hermes shield but Hermes is better.
-The buckler can be equipped by more/different characters. At least it should be able to be. I will have a look.
during the prison escape the battles were inaccurate. i mean you see 3 guards come at you but there is only 2 in battle
-This happens in many, many RPGs. I should perhaps have a character mention it though.
ultima arrows do not work with muscle belt
-As in they don't do more damage with the muscle belt equipped? This may be due to how I have them coded... I will have a look but I'm not sure it wouldn't take a big change.
i wish changing gear of members not in your party was a little faster. the best way is to use equip thru stores. its just you have to manually select each one instead of just shifting to them
-I have talked about this before, but this was due to a change I made to the menu. Before, you could access characters outside your party with stuff like healing spells, and AoE heals would affect EVERY character. It was really broken, so I restricted the main menu to your active party only. Since this has come up a lot of times in regards to equipping characters I will see if I can change it for that menu.
:/ i REALLY hate stories that have a large cast of characters and then decide its a good idea to split them up >.>
i want to use certain characters its wrong to force the player to use others under these conditions.
-This part was actually because you get so many characters that some would just immediately get tossed in the back and never even see a battle. The idea was to at least familiarize the player a bit with all of the characters to give them a fair shot. Sorry you didn't like it, I tried to keep it fairly short. :/
i wish ship docks were marked clearer on the map
-Unfortunately I'm not sure I can do this since they aren't actually considered a location except for the ones you sail to on ships from towns.
i actually missed them saying where the water shrine was. i recommend changing the kings assistants dialog to mention that.
-This can be added~
another major flaw not being able to save after cross dressing.
-You mean in the sultan's chamber? This would be easy enough to add, but saving mid-event like that could cause some issues with how I have it set up.
ifrits cudgel is a special one of a kind item but you can sell it? same with any other 1 only gear or key item
-I can make it non-sellable. I will take a look at the key items as well.
would of been great to warp back to the tower of eternity entrance when finished or better back to the elder.
^same with many other dungeons
-This one, I think you just missed something important. Cassie and Orophin get a spell called "Exit". Using this spell will allow you to instantly leave a dungeon. In most of the areas you mentioned, it is usable. The item "Emergency Exit" does the same thing. Now, if Exit wasn't usable I will have a look and see if there's an issue.
its funny how every time someones dying instead of using cure to help them or a potion they just let them die like nothing we can do o.o
-Actually, in an earlier scene Dag flat out says that healing spells/raise won't work in cutscenes, to reference how it seems to be this way in so many rpgs.
there is no dot on the world map for the forgotten ruins north of ashs town
-This can be added, I will need to see if it was intentional due to overlapping dots though.
oh did i forget to mention the auto skipping text >.> we would like to read whats going on!
-Auto skip should automatically turn off for the ending sequence. Unless you mean there's just not enough time?
dam that was emotional! and unexpected in this game! but what happened to cassie!?
-She died. There is a way to save her, though...
-Also, the "stolen/modded" maps are reskinned/modified sample maps. We did not steal maps from any other game. Just wanted to clarify this.
As for your general feedback, I'm sorry that you didn't like the story. It's not really for everyone as it does play some things for laughs. The too many characters/lack of development criticism is valid, and I've mentioned it before that if I had it to do over I would have gone with a much smaller cast with some sort of job/customization system.
There is some development for several characters though. Karina and Ashiee both have arcs that go through the game if you do the various inn scenes and their sidequests late in the game. Back story and some development is given to many of the other characters as well via side stuff. That said, I myself am far less than satisfied with the amount of character development... but it is how it is. Our next game will be much, much heavier on character development.
I think your short playtime was in part due to not completing a lot of the sidequests. The FAQ section does mention how to complete most of the major ones, if you wanted to. There is also a bonus dungeon available after you complete the game and Karina's sidequest.
I am glad that you enjoyed our game overall and would recommend it, and thanks for the detailed feedback!
-find the VIP PASS
Head to the mayor of Squeenix in the present. This also somewhat answers why people remember you. Remember, Yoshida is still around, and you pretty much saved the town from destruction hence your legacy has been passed down.
-how to get chests when fishing
You just need a stronger rod, probably~
-find the little girl who travels the world
After you have completed the air mail quest, she will appear in various areas at certain points. You don't get anything from her, but you can see that she is traveling. =)
-get the retired weapon smith to do anything
After the Genesis Tree, if you head to the forge you should find a sword out front. That will start a sidequest.
-find the mirrior of ra
Head to the past, and northeast of the castle there is a small hut where you can get it. A sidequest in Wadapolis should point you here as well.
-find the mail moogle to give him a letter
He is at Sundiland Pass.
-a list of other side quests i just passed on
Most of these are in the FAQ if you cared to do them.
mixing 2 sprite types just looks so wrong. you have these small chibi guards and then normal sized ones o.o
but they are not gnomes or children o.o
-The small sprites are essentially FFXI/XIV's equivalent of gnomes, so they are smaller. =)
the sign saying the name of Ashiee's town should be directly at the entrance
-That can be added, it just wasn't because it says the name at the top of the screen when you enter.
Hermes buckler (obtained in the Cecile guild hall) costs the same as the Hermes shield but Hermes is better.
-The buckler can be equipped by more/different characters. At least it should be able to be. I will have a look.
during the prison escape the battles were inaccurate. i mean you see 3 guards come at you but there is only 2 in battle
-This happens in many, many RPGs. I should perhaps have a character mention it though.
ultima arrows do not work with muscle belt
-As in they don't do more damage with the muscle belt equipped? This may be due to how I have them coded... I will have a look but I'm not sure it wouldn't take a big change.
i wish changing gear of members not in your party was a little faster. the best way is to use equip thru stores. its just you have to manually select each one instead of just shifting to them
-I have talked about this before, but this was due to a change I made to the menu. Before, you could access characters outside your party with stuff like healing spells, and AoE heals would affect EVERY character. It was really broken, so I restricted the main menu to your active party only. Since this has come up a lot of times in regards to equipping characters I will see if I can change it for that menu.
:/ i REALLY hate stories that have a large cast of characters and then decide its a good idea to split them up >.>
i want to use certain characters its wrong to force the player to use others under these conditions.
-This part was actually because you get so many characters that some would just immediately get tossed in the back and never even see a battle. The idea was to at least familiarize the player a bit with all of the characters to give them a fair shot. Sorry you didn't like it, I tried to keep it fairly short. :/
i wish ship docks were marked clearer on the map
-Unfortunately I'm not sure I can do this since they aren't actually considered a location except for the ones you sail to on ships from towns.
i actually missed them saying where the water shrine was. i recommend changing the kings assistants dialog to mention that.
-This can be added~
another major flaw not being able to save after cross dressing.
-You mean in the sultan's chamber? This would be easy enough to add, but saving mid-event like that could cause some issues with how I have it set up.
ifrits cudgel is a special one of a kind item but you can sell it? same with any other 1 only gear or key item
-I can make it non-sellable. I will take a look at the key items as well.
would of been great to warp back to the tower of eternity entrance when finished or better back to the elder.
^same with many other dungeons
-This one, I think you just missed something important. Cassie and Orophin get a spell called "Exit". Using this spell will allow you to instantly leave a dungeon. In most of the areas you mentioned, it is usable. The item "Emergency Exit" does the same thing. Now, if Exit wasn't usable I will have a look and see if there's an issue.
its funny how every time someones dying instead of using cure to help them or a potion they just let them die like nothing we can do o.o
-Actually, in an earlier scene Dag flat out says that healing spells/raise won't work in cutscenes, to reference how it seems to be this way in so many rpgs.
there is no dot on the world map for the forgotten ruins north of ashs town
-This can be added, I will need to see if it was intentional due to overlapping dots though.
oh did i forget to mention the auto skipping text >.> we would like to read whats going on!
-Auto skip should automatically turn off for the ending sequence. Unless you mean there's just not enough time?
dam that was emotional! and unexpected in this game! but what happened to cassie!?
-She died. There is a way to save her, though...
-Also, the "stolen/modded" maps are reskinned/modified sample maps. We did not steal maps from any other game. Just wanted to clarify this.
As for your general feedback, I'm sorry that you didn't like the story. It's not really for everyone as it does play some things for laughs. The too many characters/lack of development criticism is valid, and I've mentioned it before that if I had it to do over I would have gone with a much smaller cast with some sort of job/customization system.
There is some development for several characters though. Karina and Ashiee both have arcs that go through the game if you do the various inn scenes and their sidequests late in the game. Back story and some development is given to many of the other characters as well via side stuff. That said, I myself am far less than satisfied with the amount of character development... but it is how it is. Our next game will be much, much heavier on character development.
I think your short playtime was in part due to not completing a lot of the sidequests. The FAQ section does mention how to complete most of the major ones, if you wanted to. There is also a bonus dungeon available after you complete the game and Karina's sidequest.
I am glad that you enjoyed our game overall and would recommend it, and thanks for the detailed feedback!
-find the VIP PASS
Head to the mayor of Squeenix in the present. This also somewhat answers why people remember you. Remember, Yoshida is still around, and you pretty much saved the town from destruction hence your legacy has been passed down.
-how to get chests when fishing
You just need a stronger rod, probably~
-find the little girl who travels the world
After you have completed the air mail quest, she will appear in various areas at certain points. You don't get anything from her, but you can see that she is traveling. =)
-get the retired weapon smith to do anything
After the Genesis Tree, if you head to the forge you should find a sword out front. That will start a sidequest.
-find the mirrior of ra
Head to the past, and northeast of the castle there is a small hut where you can get it. A sidequest in Wadapolis should point you here as well.
-find the mail moogle to give him a letter
He is at Sundiland Pass.
-a list of other side quests i just passed on
Most of these are in the FAQ if you cared to do them.
Final Fantasy: Legend of Balance
author=Calac
ok so the castle is destroyed in both present and past. I cant remember if I talked to the guys in the stables, but there is no feather or black chocoboco in the forest by the undead castle
It's the town, not the castle, that you need to go to in the present. If the feather isn't there, you probably haven't spoken to the NPCs at the stables. If you are still having trouble, you can send me your save file and I can have a look.
EDIT: Oh you found it? Cool~
author=norman
where can you get a suit of iron armor.
and where do you get the mirror.
Iron Armor should be available in Cecille I believe.
The Mirror is gotten in the past, head to the northeast of the castle, along the coast. You'll find a small hut where you can get it.
author=Calac
found it but who is bastok iamtheone
Bastok Iamtheone is an injoke of sorts, there was a guy who actually talked like that, all of his dialogue is random nonsense he actually said.
author=Calac
is it possible to look at equipment in your inventory and see who can equip the items? like in FF6 you could hold a button over a weapon and it would show who all can equip it
Unfortunately not... that was actually a feature I was planning to put in but I ended up not finishing the script. You can see if you go to a shop and select sell then go through the item list. I might see about finishing it and putting it in a patch since it's a feature I'd like to have.
FAQs
Hold the Q and E keys on the keyboard, or LB and RB on gamepad to run away.
Alternately, there are a few select abilities that ignore defense and can damage the robot. You can get a little bonus exp this way, but the intended way is to run.
Alternately, there are a few select abilities that ignore defense and can damage the robot. You can get a little bonus exp this way, but the intended way is to run.
Final Fantasy: Legend of Balance
It is in the chocobo forest near the Undead Castle and Kokkol's Forge. Look for the feather towards the back of the forest. You also need to have spoken with the NPCs at the chocobo stable in Squeenix.
Final Fantasy: Legend of Balance
@nimzo: The VIP Lounge key is given by the mayor of Squeenix after entering the Genesis Tree.
@norman: It is in Aquaria Castle, the same place where the cutscene is. Head down from the throne room to the first floor, then around to the dining hall. A curtain should be pulled aside, that is the entrance to the Water Shrine where the crystal is.
@norman: It is in Aquaria Castle, the same place where the cutscene is. Head down from the throne room to the first floor, then around to the dining hall. A curtain should be pulled aside, that is the entrance to the Water Shrine where the crystal is.
Final Fantasy: Legend of Balance
The Paladin Shield, one of the best if not the best shield in the game (some people prefer the Adamant Shield's status protection to Paladin Shield's elemental protection). I decided that'd be a better way to get it than just grinding out 255 battles with the cursed shield.
Final Fantasy: Legend of Balance
Final Fantasy: Legend of Balance
author=ZarethKnyght
Beating this game almost makes me want to play FFXIV again...almost. >.>
If I wasn't someone that was more like Eden I'd play it again.
Like Eden how? Always crafting stuff? o_O













