RODEN'S PROFILE
He/Him
Artist, Game Designer, Furry, Rat-Dog
Working on a game project in RMMZ since 2025.
Artist, Game Designer, Furry, Rat-Dog
Working on a game project in RMMZ since 2025.
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Finished Games 2013
Man, GilToss is the best. That's pretty much my entire strategy for the meteor boss gauntlet at the end of World 1.
I think the only games I've beaten this year are Assassin's Creed 2 (second run) and Mondo Agency. I got close to beating Assassin's Creed Brotherhood for the first time, but my 360 screwed up and wrecked my friend's disc. I've been so busy working on games that I barely have the time to play any. Gonna try to do another run of Mass Effect/ME2 soon though.
I think the only games I've beaten this year are Assassin's Creed 2 (second run) and Mondo Agency. I got close to beating Assassin's Creed Brotherhood for the first time, but my 360 screwed up and wrecked my friend's disc. I've been so busy working on games that I barely have the time to play any. Gonna try to do another run of Mass Effect/ME2 soon though.
The Screenshot Topic Returns
@Feld: I love it. The names are hard to read, but that fits the style of the map. Besides, people playing the game will have heard the names anyways so it's no problem.
Now you've gotten me into a map-making mood.
Now you've gotten me into a map-making mood.
Come play LoL with us!
You could always look into cheaper characters that have a similar play-style to Olaf, and use one of those until you get enough IP for him. Some of the guys in my League group did that while they were starting off.
Custom Graphics Giveaway
Thank you for moving the topic, Liberty. I've posted the collection on the resources page as well. Also, Nessiah, thank you for the compliments.
Spring is in the air!
Custom Graphics Giveaway
Hey all, just thought that I'd contribute some original resources to the community. These graphics are somewhat incomplete, and basically all from projects that I've abandoned. Unfortunately I lost a lot of my work over the years, so this isn't a complete collection of all that I've done.
There are some rules that I'd like to set out though:
-I don't want people to use the game titles appended to the folders within the archive, at least not without my permission. I know that I don't have a trademark or a copyright on them, but it would be nice to not see it happen. Some of the titles have been hidden for that reason.
-I'd like to be credited for my work if you decide to use it. Again, I don't have TM/C on it, but it's polite to do so.
-As I said, I lost a LOT of my previous work, so this archive is really incomplete, basically scraps. If you really want to make a game with graphics in these styles, and can't do it yourself/get someone else to mimic it, you can ask me to do more for you. I probably won't be able to, but you can try.
Keep in mind that this archive doesn't include any past resources from games that me and matrixmancs are still planning to develop, or anything that I consider useful/too reminiscent of something we're going to put work into. Everything in here is pretty much a year/two years old, so besides the things that were lost plenty is missing.
Anyways, here's what little I can give out, hope you find it useful:
rpgmaker.net/users/MrCharlesMugford/locker/MCM__Free_Stuff.rar
EDIT: It appears that I posted this in the wrong board. If a mod/admin could move it to the resources board it would be much appreciated.
There are some rules that I'd like to set out though:
-I don't want people to use the game titles appended to the folders within the archive, at least not without my permission. I know that I don't have a trademark or a copyright on them, but it would be nice to not see it happen. Some of the titles have been hidden for that reason.
-I'd like to be credited for my work if you decide to use it. Again, I don't have TM/C on it, but it's polite to do so.
-As I said, I lost a LOT of my previous work, so this archive is really incomplete, basically scraps. If you really want to make a game with graphics in these styles, and can't do it yourself/get someone else to mimic it, you can ask me to do more for you. I probably won't be able to, but you can try.
Keep in mind that this archive doesn't include any past resources from games that me and matrixmancs are still planning to develop, or anything that I consider useful/too reminiscent of something we're going to put work into. Everything in here is pretty much a year/two years old, so besides the things that were lost plenty is missing.
Anyways, here's what little I can give out, hope you find it useful:
rpgmaker.net/users/MrCharlesMugford/locker/MCM__Free_Stuff.rar
EDIT: It appears that I posted this in the wrong board. If a mod/admin could move it to the resources board it would be much appreciated.
Haasten
This looks super rad, getting some serious Mondo-esque vibes from some of it. I'm going to watch this like a hawk.
The Screenshot Topic Returns
Well, I thought of raising the pipes into an arch or something, but I don't have enough room in the tileset. I had to fit a submarine in there, which takes up most of the second layer, and I didn't want to make that a separate map. Besides, I can make use of walkable pipes in the next few maps that I have to set up.














