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NEOK'S PROFILE

"GONE: A grim cat with fluff. It has a curling tail and moves flirtively. On the cat is the image of finely designed stripes. BEWARE ITS CLAWS. Mittens is associated with snooze, theft and murder." ... "And the angel said to him, 'Stop hitting yourself!' But he could not stop, for the angel was hitting him with his own hands." ... "Cave Story is a jumping-and-shooting action game. Explore the caves until you reach the ending. You can also save your game and continue from where you left off."
Fake Happy End
In the middle of the sky, stood a... 'tower' of sorts...

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Sometimes I draw stuff.



Just a chara from my game. Colors coming later, maybe..

Night Bugs

author=kentona link=topic=3439.msg69101#msg69101 date=1238689906
Ugh. I killed them all one by one using a box of kleenex.

Next time, use a spray bottle with detergent water. Apparently detergent water dissolves their exoskeleton and makes it so that they can't breath or something. All I personally know is that spraying them with this stuff causes them to spazz out for a couple of seconds before ceasing to twitch.

It's morbidly fascinating!

Transfer Save Data

The easiest way to do this is to build your new game starting with your old one as the base.

Alter A.I.L.A.

Come to think of it, I don't even think the demo for Genesis is uploaded.

Anyways, I'll upload it again when AAG is finished (maybe)..

Death By Dizzy

Actually, the reason this happens is because there's no way for the party to ever recover from dizzy, so all you can really do is wait for the enemy to kill you, hence they skip straight to the game over part.

If you want to prevent game over from happening, you can always make it so that the condition alleviates after 999 turns.

Oh, but if this is a normal status ailment, then yeah, you need to make it so that recovery over time is possible.

CBS Problem

Oh, do all the enemies move at the same time then?

if that's the case, then yeah, you're going to have to make your own path-finding algorithms.

CBS Problem

Well.. the quickest way I can think of would be to set the hero to a blank sprite, then teleport him on top of the character you want enemies to approach, then use "move toward hero".

Screenshot Superbowl Sunday

Screenshot Superbowl Sunday



Slowly grinding away at this.

Geondun

I agree with F-G, this is a lot better than Demon Tower.

I really like how NPC's randomly appear in each dungeon. But you've still got the same problem of rather bland looking corridor dungeons though. Seeing as this is the case, maybe you should think of taking the rogue-like approach and learning how to do randomized dungeon layouts (don't know if RMVX makes this possible as I've never worked with it).

A winning combination would be to have random floor combinations with random NPC's, for say x floors, then have the 5th, 10th, every 5x floor be a special boss floor, etc. It'll also be cool to have special floors that occur randomly. For example, a floor with no walls, just an open space, or a special floor where you can get a really rare weapon or item.