NEOK'S PROFILE
Neok
3602
"GONE: A grim cat with fluff. It has a curling tail and moves flirtively. On the cat is the image of finely designed stripes. BEWARE ITS CLAWS. Mittens is associated with snooze, theft and murder." ... "And the angel said to him, 'Stop hitting yourself!' But he could not stop, for the angel was hitting him with his own hands." ... "Cave Story is a jumping-and-shooting action game. Explore the caves until you reach the ending. You can also save your game and continue from where you left off."
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Dungeon Design ~Where is Brickroad when you need him?~
So I've been designing some dungeons as of late, and I'm interested in hearing about any tutorials or articles on the math or secrets behind effective puzzle design.
For example, making an explorable area with one-way paths that you can reverse using a switch. Are there any algorithms or math theory that one can use to determine how many paths to make and where to locate switches?
I also recall someone mentioned that Brickroad would plot out his dungeons on graph paper. Can anyone elaborate on his method for doing this?
For example, making an explorable area with one-way paths that you can reverse using a switch. Are there any algorithms or math theory that one can use to determine how many paths to make and where to locate switches?
I also recall someone mentioned that Brickroad would plot out his dungeons on graph paper. Can anyone elaborate on his method for doing this?
A new r2k3 user :D
author=kentona link=topic=3555.msg71858#msg71858 date=1240435428
I concur. I think I am pretty much the last person who uses 2k3 with any regularity. I can't help it that I am so prolific.
There's more of us. We're just all in hiding.
[Demo] Final Fantasy 7 2D Remake
Good to see you posting here :)
I'm actually pretty interested in replaying FF7 in 2D, moreso than 3D, so there's a reason for building it there. Also pretty interested to see how you'll handle the exploration and battle system.
I'm actually pretty interested in replaying FF7 in 2D, moreso than 3D, so there's a reason for building it there. Also pretty interested to see how you'll handle the exploration and battle system.
What do YOU like in an RM game?
author=Dark Gaia link=topic=3552.msg72134#msg72134 date=1240585472
I'm not trying to shamelessly plug here, but Fallen Griever says that my game One Night is an example of a good survival horror game made in RPG Maker.
Don't ever say this because its NEVER going to sound like anything but a shameless plug. Anyways, horror games are very much possible. After all, horror books are possible, and all they have to work with is lines of text. You've got that and then some. You just need to figure out how to scare people using what you have, not trying to copy what 3D 1st person engines do. Figure out what makes a good RM horror game, and exploit it.
Best RM Games you've Ever Played
author=Mr.Nemo link=topic=3549.msg71725#msg71725 date=1240347208
Games I just can't bring myself to like:
You may or may not be surprised by my agreement with most of this.
Be sure to check out its remake AAG, because one of the things it touts is a 78.52% improvement in storyline and chara development :)
Best RM Games you've Ever Played
The only RM games I've played that I REALLY liked (as in, enough to hunt their creators down and see what they're up to) was Velsarbor and Dark Soul (a french game, and one of my first).
Other than that.. well I played and beat quite a few, but all of them were lacking in one way or another that just didn't make me feel like they were undoubtedly well worth the time spent to play them.
(yes I'm sure my games are probably the same)
Other than that.. well I played and beat quite a few, but all of them were lacking in one way or another that just didn't make me feel like they were undoubtedly well worth the time spent to play them.
(yes I'm sure my games are probably the same)
Did I not stick around?
author=Magi link=topic=3539.msg71165#msg71165 date=1240029242
Hahaha, why do you still have that?
author=Ciel link=topic=3539.msg71168#msg71168 date=1240029411author=WIP link=topic=3539.msg70861#msg70861 date=1239835976
I hope you are a girl, neok, because otherwise ribbons are not allowed on your head.
i disagree
:-*
Post your favorite video game official art/concept art.
FF13 25 min gameplay trailer
Blond toque guy is very quickly becoming my favorite character just for how often he's breaking the badass stereotype. Watch the cutscenes at 21:10 and 23:00 for examples.
You're probably right. :'(
author=Neophyte link=topic=3540.msg70860#msg70860 date=1239835675
Also I bet you that cyber-punk midgar style will leave the game almost entirely 8 hours in. ;)
You're probably right. :'(
FF13 25 min gameplay trailer
http://www.gametrailers.com/player/usermovies/314383.html?playlist=featured
So a new trailer has come out for FF13, and so far it is looking as deliciously FF7-midgar style cyber-punk as I could ever hope for.
Maybe its time to invest in a PS3?
So a new trailer has come out for FF13, and so far it is looking as deliciously FF7-midgar style cyber-punk as I could ever hope for.
Maybe its time to invest in a PS3?















