MOCOON'S PROFILE

Spiritome
It was a warm autumn day in almost the middle of nowhere and everything seemed stagnant.

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Menu_Subject_to_Change.PNG

Thank you, Altered! :D
I noticed that the game had this repeated motif of sketchbook doodles, autumn / earthy colors, and the Spiritome symbol, the circle with a cross, so I worked it into the menu. I'll be fixing the stats next.

Capture.PNG

This map seems really clean and neat!
Some suggestions:
Perhaps the cliff face could be less straight and rectangular, and jut out a bit?
The terrain could be mixed up a bit , as well: maybe there's a small dirt / stone path, or long grass, or a flowerbed, depending on what you're aiming for.

To make it more atmospheric (though not obligatory) you could use lighting effects.

Nikki_Recolour.png

(Hope this isn't late.)
Great palette change! ^^ It fits a lot better.
I prefer top Nikki: I apologize if this is nitpicky but I feel that the coloring of middle Nikki's hair is a bit harsh in contrast to the rest of the sprite, whereas the coloring of the top sprite seems more well-rounded in comparison.

Secret Santa 2016

Sounds like fun. I'd like to join, please. ^-^

Spiritome

Thank you so much, Hogwash! That means a lot, considering how incredible your art is.
But I'm afraid not all of it is ours ; for the village chipsets we edited the houses, trees, and interiors from First Seed Material before adding in our own custom tiles:

First Seed Material:

Original tiles and recolored assets:


The rest of the game is completely custom!
We may revamp the graphics at some point in the future depending on how this project goes, but for now the main priority is creating the game itself.

Kids Design The Darndest Things

This was too cute to pass up, so I did a (terribly) animated Watowark:

200%

100%

Sheet:
The first sheet is compatible with RM2K3, as I'm not familiar with the other engines.
At 100%, each frame is 96 * 96 pixels.



He gets angry easily.

ay! :D

Hello, I'm a newbie developer with rpgmaker, who wants to make something worth playing. I share a love-hate relationship with RM2K3. My strengths are mainly graphics and presentation, but I hope to learn more in terms of functionality and game design. RMN seems like a friendly community to share and give feedback on projects, so nice to meet you all!
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