LADYTE-CHAN'S PROFILE

Hello! I'm LadyTe, a "Real Adult" with a BA in English Literature. I was given RPG Maker VX Ace for Christmas, and started making games on January 1st, 2017. I love story driven games, and my top three favorites are Earthbound/The Mother series, Professor Layton and the Unwound Future, and Pokémon Mystery Dungeon: Explorers of Sky. I love writing and telling stories. I hope that you enjoy my games!
The Search for the Harp ...
A quick RPG about a young lady searching for a legendary treasure.

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The Search for the Harp of Harmony Review

Thank you so much for giving my game a review! :D I definitely agree with your comments about my mapping; I have quite a lot to improve in regards to that area. Still, I'm so glad that you enjoyed the game, and I hope to take what I've learned from this project and flesh it out even more in future projects. :)

The Search for the Harp of Harmony

Hey folks - got a note about a bug that popped up, so I patched it and updated the download file. It's still under the same name of 1.2.1, but just so you're aware, that's there. Hope you enjoy!

(To provide some context, it was a bug that was previously reported that I thought I'd fixed regarding entering the hidden room in the Cave of Delirium, but as it turns out, it was still causing issues, so I patched it further. I'm so sorry that it wasn't effective the first time; that is my fault in terms of quality control and I apologize. Please let me know if anything else pops up!)

The Search for the Harp of Harmony

Ok, so when NeverSilent gave me the original bug list for version 1.2, I fixed all of those immediately, but never updated the game because they seemed to all be minor things. However! Now that you've alerted me to what seems to be a major issue, I've gone back, added a fix for that, and will now re-release the game as version 1.2.1. Thank you so much for letting me know of this bug, and I hope that you enjoy the game. :)

The Search for the Harp of Harmony

How strange! I didn't realize that was there; I may have to release another update then. I apologize for the issue.

We're done! + Gamedev Decisions

author=NeverSilent
P.S.: I'm sorry I keep harping on about these things, but I still noticed a few errors and problems in the newest version. Should I report them to you once I've finished my playthrough?


Yes please! Depending on how much there is to fix I may release a small patch, but either way it's good to know what I need to keep in mind for the future.

The Search for the Harp of Harmony

Current plan is to take a break for a bit and focus on graduating from college and getting my Bachelor's degree, as well as applying for graduate schools. However, I have been brainstorming future projects, and I have some tentative ideas for what I'd like to work on next.

The Search for the Harp of Harmony

Hello everyone! Great news; version 1.2 of The Search for the Harp of Harmony has been released! I have made fixes and improvements to most, if not all aspects of the game and I am very proud of how it has turned out. It has been a truly wonderful experience for me to work on this, and I hope that all of you have a wonderful time playing it.

The Search for the Harp of Harmony

author=NeverSilent
It's still not entirely clear to me what those constructs are supposed to be. If they are pillars that support the walkable platform, then they are too high compared to the distance between platform and water on other spots. And if they are pillars standing on top of the walkable area, they are too high to fit under the ceiling, which is only one tile high. Also, in that case, it might be necessary to put a roof tile of sorts above/on top of them? I'm not sure.


They were meant to be the foil to the pillars on the other side. That side had a pillars/civilized motif, while this side was supposed to feel more natural. I had planned to use those pillars more as a backdrop for the vines and the like, but alas, that doesn't seem to be working. I might just go for a rock motif instead. XD


I really like that you decided to give some of the houses more irregular shapes, that's very pleasant to look at. However, the shop in the last screenshot looks less well-stocked than before. Does this mean you decided to cut out some of the interactive objects? ;_;


I must have cut out at least 20 interactions with various things over the course of the game's development. SgtMettool is correct in that I took his advice for what was too much, so I did trim it down, and when I made my second pass as redesigning interiors, I had to cut out a bunch of stuff there too. However, the things I did cut were lines that just felt too weak, or writing that was sub-par for my standards. You can be assured that despite the cut in quantity, the quality is better!

The Search for the Harp of Harmony

Alright, so! This will likely be my last update for you all before version 1.2 is formally released! I'm excited to say that I plan to release it sometime next week! All of the reported bug fixes and typos have been changed, almost every single map has been updated in some way (some changes were major, while others were minor) and overall, the game looks a lot more polished! Please let me know what you think, and I'm so excited to release version 1.2. Thank you all for your continued support~!









GREENLIT! Here's what's next!

Congratulations! I can't wait to put my money towards this fabulous game!
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