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[RMVX ACE] Events can't change facing

Yes, I disabled direction fix. (I knew everyone would think that when seeing the subject line.)

So... I have an event that triggers when a player steps on it, and I wanted it to be very obvious, so I set its graphic to one of those giant floor buttons. Then in the event commands I have it play a sound effect and do a move route to show the button going down then back up (first move route command turns direction fix Off).

When I test it I hear the sound effect, and the rest of the event works properly, but the graphic never changes. So I created a quick event treasure chest for comparison, then added the wait commands to my event, and it still doesn't work. It does seem to be waiting for the move route to complete before doing the rest of the event commands.

And now the freaky part: the treasure chest doesn't open either. It plays its sound effect and tells me I got 0 gold, but the graphic stays closed, even when empty. And I double checked that page 2 was set to the open graphic. This is an unmodified quick event, and it's not working.

I have not added or modified any scripts. I have some script calls in my events, but they don't touch events. I asked Steam to validate my files, it found and fixed 77 files, but it still doesn't work. So I uninstalled and reinstalled, and it still doesn't work.

One unusual thing I've done was change the project name. And then I manually changed the directory name to match, which confused Ace a bit. But it's obviously finding my files, and I don't see why that would affect RTP graphics.

Everything You Need to Know About Me

I'm not really good at talking about myself, so I'm going to try to fit everything into one post so I never have to do this again...

About me:
I usually use "Kalin" as my username, but that was already taken here. Should I talk to a mod (Liberty?) about getting that name? It seems to have been created 9 years ago but never used. It may even have been created by me, but the password recovery didn't work for either of my current email accounts.

I'm probably older than most of you (PCs and consoles didn't exist when I was born). I'm very liberal in my politics, but you'll probably only notice when I grumble about the lack of women and minorities in games.

The only console I've ever owned was the Atari 2600. I don't like commercial games (see below) so everything I know about JRPGs comes from free games made in RPG Maker (and a few Flash games). I haven't owned a video card since they started putting video controllers on the motherboard. I also don't own any mobile devices.

I'm extremely introverted and uncreative. I'm here because I have lots of ideas about game mechanics, and I also love playing free games. I own RPG Maker VX Ace (from last year's Humble Bundle), but a lot of the defaults are things I don't want (like the LUK stat). I'm teaching myself Ruby but I've decided I really don't like dynamic typed languages.

What I want in games:
Sense of accomplishment
This is my whole reason for playing games (if I want a story I'll read a novel or webcomic). I want to explore, collect everything, and challenge my mind.

Free
I'm poor and stingy, and much of what makes commercial games expensive are things I'd rather not have in the first place (see below). I got burned by a couple games in the early 90's so I swore not the spend any more money on computer games. I've relented a little in recent years, but a game needs to earn my money before I'll consider paying for it.

Turn-based
I want to challenge my mind, not my reflexes (because my reflexes always lose and that's not fun).

Clear interface
I want to be able to easily see my character(s) and everything around them, and I want my options at any point to be obvious. I hate it when a game's fancy animations or "realistic" graphics get in the way of actually seeing what's going on. Don't get me started on people who need a 3D engine to make a card game.

Strategic and tactical gameplay
I want clear rules on how the game mechanics work, and the ability to use that knowledge to beat my opponents. There are a couple WRPGs where I spent more time min-maxing my party than actually playing the game.

Escapism
I like saving the world by slaughtering hordes of monsters because I know the real world doesn't work that way.


What I'm not interested in:
Music, voices, ambient sounds, particle effects, reflections, fog, shadows, etc
The first thing I do when I start a game is disable all these things, because they just get in the way of me enjoying the game. I bought a keyboard with a Mute button specifically for games that don't have an options menu.

Choices that matter
I want to see all the content in the game, but only once. I hate having to go through dialog and cutscenes I've already seen. I prefer grinding because at least I'm doing something and not just watching.

Action/timed elements
My reflexes are bad, so anything that uses them will likely be very frustrating to me.

Multiplayer
I'm horrible at real-time communication, and find human opponents to be very stressful regardless of whether they're better than me or not.


Favorite Games:
Ultima V
My all time favorite RPG, and still the standard I compare all others to. I love so many things here that I can't find elsewhere: the top-down non-isometric maps, opaque walls, ranged attacks with actual ranges. The series went downhill fast after this.

Card Hunter(browser or Steam)
A beautiful hybrid of CCG and TBS. I've been playing since beta, have purchased all expansions, and I almost always log in each day for the Loot Fairy. I've even had some of my own maps included in the game. I'm Kalin in the game and on the forums.

Prismapix
Basically a multi-layer Picross using Minesweeper clues. I played through the demo puzzlepack 8 times over a couple years before buying the full version. Full version has over 60 puzzlepacks which should last the rest of my life even with skipping all the easy and medium difficulty puzzles.

Deadly Rooms of Death
An excessively violent puzzle game pretending to be a dungeon crawl. Most of the first installment can be played for free at that link.

MARDEK series
One of my first JRPGs, and still a great game (even if the dev now hates it). Has several flaws, but the skill system is unlike anything I've seen anywhere else, and made me actually enjoy grinding.

Battle for Wesnoth
My first pure TBS, and the most impressive open source game I've ever played. It's also super challenging (I struggled to beat the so-called tutorial on easy difficulty), but I plan on playing it again when it comes out on Steam. And I might even try to use it as a base for some of my own game ideas.

Battalion (Nemesis, Ghosts, Vengeance)
A much easier TBS.

I've played a whole bunch of RPGMaker games (and have a bunch more on my harddrive waiting to be played), but I've never replayed any of them like I've done with the above games.

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