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[RMMV] Seperate Equipment Stats (Remember XP's Equip System?)

In RPG Maker, you typically have some character stats. Equipment raises these stats. You get the idea; swords and staves and axes raise ATK, armor raises DEF and maybe you have accessories that raise other things. But what about that one game that was different? Some of you might remember RPG Maker XP. For those of you that don't or have never used it, character stats were still a thing, but you had 3 stats for equipment, one for physical attack power, and two for armor, physical and magical respectively. Spells would also have their own attack power and deal damage or heal based on the character's magic power. Now, there's one problem:

I'm far too lazy for my own d*** good

I know it would probably complicate the damage formula bar even more but I have had my custom formula in mind for a long time now. I just want something that adds equipment stats. If no one feels like writing this, then I'll probably do it myself.

XP's base formula had its problems, at least for me. For one, there's no character stat dedicated to defense. If a ghost dealt 45 damage, and then you levelled up 20 times, you'd still take that same 45 damage if you didn't change your armor. Sure, you have a higher evasion chance and HP but I like having more defense. Additionally, you can not cause damage unarmed. A sword can cause a mile of damage more than a fist sure, but there's no good reason why I can't kill anything bare-handed. Armor could also reduce damage to 0, which also peeves me. I feel like diminished returns would've been a great thing to add (similar to Yanfly's Armor Scaling), which could make it to where enemies are more difficult to damage but never impossible.

Anyways, I'd like to hear some opinions on the matter. Do you miss this old bad boy, or do you feel it's rightfully archaic?

[RMMV] Problem with Passive Equip Skills (Using Yanfly's AutoPassiveStates)

So I'm having this problem where I want my actors to learn "Equip X" passive skills over the game, broadening their combat options. It works...until I get into combat and everyone who has skills that lets them equip things they normally aren't able to, will unequip said items, basically making the skills less than worthless as the actor will strip mid-battle, making those precious stats far weaker.

I've tried disabling other passive skills and even seeing if Equip Core was messing with anything by turning that off, but nothing seems to work. So, I'd greatly appreciate any help even though this isn't actually my ideal system anyway
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