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Moonsong: First Verse

author=Kaempfer
author=Kaempfer
author=DBAV
When summoning the lunar ram Amelia's magic command changes to geomancy and it's empty, is this a bug or am I missing something?
EDIT.
Dirge is also buggy, it stays on enemies even after cancelling the song.
Hmm, the former is definitely a bug. I'll have to look into it. Lunar Ram was the last summon added, so it makes sense it'd be the one to break. I'm not sure what's causing the Dirge bug. I'm afraid singing in general can be quite janky; often in battles a bug simply doesn't appear for many fights, and then it'll pop up again. I'll try to figure that out and post a bug fix. I have no idea when I'll be able to post such an update, unfortunately.

Thanks for pointing these out, though. Eventuallly, I want to stamp out every bug I can.
Update: okay so I've discovered the root of both of these issues. The fix for the Dirge song is simple but also going to be extremely time consuming, so it'll be some time before I post that fix. The fix for the Lunar Ram giving Amelia the wrong sorcery is quite simple, though. If you have RM2k3, you can open the game project in the editor and go into the common events. Go to Common Event 00039:Summon Check and you will see a series of Branches. The second, "Branch if Amelia !Ram Condition" improperly returns "Geomancy" (her old skillset) to her. If you change this from "Change Battle Commands: Amelia Geomancy Add" to Change Battle Commands: Amelia Sorcery Add" that should fix the error. If you don't have the editor or are not comfortable editing the game files, I will be fixing both this and the Dirge issue in my next bugfix/update.

edit: I thought I hit "edit" on my previous post but I hit "quote". I am very sleepy. Sorry.

Thanks for your answer and take your time to fix these bugs, I don't have the editor so I'll wait patiently I started another game with the necromancer.

Tears of Envia

author=FinalTear
author=DBAV
I find the Round-Clock system mildly intrusive,annoying and unnecessary but kudos to your other systems!
Do you have some suggestions to make it better?


Think about the player perspective for a second, running around the maps trying to find hidden treasure and sidequests ridden with constant random encounters and a lot of good systems to grind.The game has more than enough things going on to just care about the clock so either remove it completely, make it random without intervention from the player or make it a sidequest so that you get better clocks to boost the percentage of skills that use it.

Tears of Envia

I find the Round-Clock system mildly intrusive,annoying and unnecessary but kudos to your other systems!

Moonsong: First Verse

When summoning the lunar ram Amelia's magic command changes to geomancy and it's empty, is this a bug or am I missing something?
EDIT.
Dirge is also buggy, it stays on enemies even after cancelling the song.
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