BLUE'S PROFILE
Blue
35
Age: 28
I was Production Manager on the Indie Game Terraria.
I was Production Manager on the Indie Game Terraria.
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screenshot105.png
The camera only moves when a player gets within a certain range of the edge of the screen, in opposition to how close the other player is to and opposite edge. In this particular screen shot, the players are near the edge of the map on the left so its not going to move left anymore. Sorry for the confusion.
1.jpg
Final Fantasy : Worlds
I may or may not get back to it. So its still "Hiatus".
I just am currently working on SMBX Developing by writing the help file for that program.
And also, a Starcraft 2 Map project.
So I have a lot on my plate currently.
I just am currently working on SMBX Developing by writing the help file for that program.
And also, a Starcraft 2 Map project.
So I have a lot on my plate currently.
MapSample__012.jpg
Crowd scenes always look "symetric" in RM systems, but you did a great job with this, they are all meshed together, and not even spaced out. Kudos!
(only thing is, that a few of the crowd look very much like eachother, the one that stands out most to be a duplicate is the blonde guy looking left. Hes always on the left side, so theres 5 of him standing out.
Also, the one guy with Brown hair on the very bottom left, why is he facing the wrong way???? Poor blind guy, the army is over there!!!
(only thing is, that a few of the crowd look very much like eachother, the one that stands out most to be a duplicate is the blonde guy looking left. Hes always on the left side, so theres 5 of him standing out.
Also, the one guy with Brown hair on the very bottom left, why is he facing the wrong way???? Poor blind guy, the army is over there!!!
MapSample__014.jpg
I think its sand on a beach or something....
Also, a few water puddles should have blood in them, all those puddles and all that blood, and not a single red puddle? Especially the one with the sword sticking out of it.
I personally like how the sand is "hugging" the side of those rocks and makes the fade effect at the bottom.
Also, a few water puddles should have blood in them, all those puddles and all that blood, and not a single red puddle? Especially the one with the sword sticking out of it.
I personally like how the sand is "hugging" the side of those rocks and makes the fade effect at the bottom.
MainMenu_System__002.jpg
Loving the colors on this. I was wondering, does the heart monitor flucuate if the character is hurt? I assume it does if they are dead?
MainMenu_System__010.jpg
I think it would make more sense to move the RIGHT HAND and ARM slots down and place the BACK slot above that.
Super RMN Bros. 2
The following will end testing of a level in the Editor.
Getting an EXIT item (Completing the level)
Hitting Escape.
Warping to Another Level
Both Players Dying at once.
And, just a note, for autoscrolling levels, if you dont want the first area to be the autoscrolling part, simply place the Start locations in SECTION 2 and have a warp send you to SECTION one, where the autoscroll is.
Be careful however, if one player warps to the AUTO SCROLL section and the other palyer waits a while and tried to warp as well, the location of the Warp Exit may be a bit off screen, and you may get glitchy results as to where player 2 emerges/appears.
Getting an EXIT item (Completing the level)
Hitting Escape.
Warping to Another Level
Both Players Dying at once.
And, just a note, for autoscrolling levels, if you dont want the first area to be the autoscrolling part, simply place the Start locations in SECTION 2 and have a warp send you to SECTION one, where the autoscroll is.
Be careful however, if one player warps to the AUTO SCROLL section and the other palyer waits a while and tried to warp as well, the location of the Warp Exit may be a bit off screen, and you may get glitchy results as to where player 2 emerges/appears.
Super RMN Bros. 2
Most of the questions about how to do something in the editor are answered in the programs included Help file. Press F1 while in the editor to bring it up. F2 brings up the Gameplay Manual for anyone who wants an explaination of what items do.
I wrote both of those help files that are included with the game now, and I am also writing a newer, cleaner version of the help file in an actual HELP FILE format (with search and contents functions) that will be included in SMBX's newest version, later, whenever it comes out. For now, if you have any questions about how to do something that WASNT listed in the help, feel free to here, or ask me directly.
apoet001@yahoo.com
Please include SMBX in the emails Subject.
May you enjoy your level creations! And those of us over at the SMBX forums always look forward to a new completed Episiode to play!
I wrote both of those help files that are included with the game now, and I am also writing a newer, cleaner version of the help file in an actual HELP FILE format (with search and contents functions) that will be included in SMBX's newest version, later, whenever it comes out. For now, if you have any questions about how to do something that WASNT listed in the help, feel free to here, or ask me directly.
apoet001@yahoo.com
Please include SMBX in the emails Subject.
May you enjoy your level creations! And those of us over at the SMBX forums always look forward to a new completed Episiode to play!
Making a Simple Autoscrolling Level
Unfortunately, SMBX only allows for section ONE to autoscroll at this time, A future release may change this.
Also, if you are in need of more help with anything in the program, check the HELP file included with SMBX, (written by me). I am also creating a more intuitive, more in depth help file for SMBX's next release as well.
Also, if you are in need of more help with anything in the program, check the HELP file included with SMBX, (written by me). I am also creating a more intuitive, more in depth help file for SMBX's next release as well.













