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BGM Malfunction

post=120246
Ugh you can restart your computer or you might've muted your comp.
But you can always redownload rpm2k3.
These are just suggestions o . o


Ahh, I haven't muted my computer, since I can still hear the other, non-MIDI sounds. And this problen has occured on two different computers, and after restarting, too. Thanks for the try, though.

-Axel

Non-existant battle animation when I just made the battle animation, on RPG2k3 WTF?

post=103898
post=103865
One of your Charcter Animations, may be set to Battle animation instead of Pose. Go to the Animation 2 page, and on each of your characters, check the Animation Type pages. Make sure they are not selecting the ANIMATION option on each pose... heh. hope you dont have a lot of characters.
I believe the problem is with animations for skills, not for battlers.


Ehhh, heh...... I just read this again Right now, and I think I fixed the problem. I simply went to everything that that had anything to do with the battle and reselected the animation. It worked, although I'll try to find out what I did so I could post it


I'm such an amature at this... I haven't even submitted anything, I'm still fumbling around in the dark with this, and I seem to be running into such a large amount of fail....

BGM Malfunction

I've been working on RPG Maker 2003, and I went to edit the BGM on some of my maps. The problem then occured that none of the BGM would play. I imported some new BGMs that were in MP3 format, but anything imported as a MIDI doesn't work. Could someone either tell me how to fix this bug, or direct me to a program that will convert the MIDI files into files that are usable in RPG2003? Thank you all so much

-Axel

Non-existant battle animation when I just made the battle animation, on RPG2k3 WTF?

post=103809
Do the animations show up when you test play them in the animation screen? Did you correctly import the file or did you just put the animation file in the rpg2003 project folder?


Yeah, they test play, and they even show up when I go to select them for an animation for a skill. The only time the problem occurs is when im in-game, or in a test battle

Non-existant battle animation when I just made the battle animation, on RPG2k3 WTF?

I just spent quite a long time designing some fairly good skill animations on RPG 2003. I attatched them to fake skills, set up a demo map with an enemy to fight, went into battle and used the skills. It then closed down the game and told me "Event script referenced a battle animation that does not exist". This doesn't happen when I use the pre-set battle animations, only the special ones I made. How do I make it so that I can use these animations?

The BASICS of making a cutscene

The funny thing is, i was having trouble with a good cut scene up untill now. thanks!
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