SCRIPTS

Title Source Info
Custom Death States
Additional states that should be considered "death" which will be used to trigger battle defeat or game over.
11/21/2015 04:16 PM
Remove State on Action
Allows you to have states removed by performing actions.
11/21/2015 04:14 PM
State Countdown Popup
Displays a little popup over your head for the state with the highest priority that displays popups.
11/21/2015 04:12 PM
Progressive States
Allows you to create states where whenever the state is removed due to expiry, a new state will be added afterwards.
11/19/2015 07:10 PM
TileD Plugin
Use TileD as a map editor instead of MV's default.
11/17/2015 12:54 PM
DoubleX RMMV Formulae Edit
Lets users modify some hardcoded default RMMV formulae on the fly
11/10/2015 12:41 PM
No More Auto Shadows!
This removes auto-shadows from your game!
11/08/2015 08:46 AM
Final Fantasy Style BattleLog v1.02
Replaces the default BattleLog to function more similarly to how the BattleLog works in a Final Fantasy game.
11/07/2015 01:14 AM
Velvet Isis' Directon Based Interaction Script
Gives options of diferent outcomes for interacting with events from different sides
11/07/2015 12:45 AM
Pre-Title Events
Build your own sequence of events that should occur before the title screen begins
11/06/2015 05:02 AM
Title Screen Map Plugin
Use a regular ol' map as your title screen with some plugin commands to help facilitate the process
11/05/2015 06:23 AM
DoubleX RMMV Object Properties
Traces all object properties meeting some conditions linked to the queried object
11/04/2015 01:04 PM
DoubleX RMMV Action Times
Changes the Action Times traits from being each of them calculated independently to be added together before calculating that sum at once
11/04/2015 01:02 PM
DoubleX RMMV Constants Edit
Lets users edit some hardcoded default RMMV constants on the fly
11/04/2015 01:01 PM
DoubleX RMMV Dynamic Data
Stores the database changes done by users during game executions
11/04/2015 12:59 PM
DoubleX RMMV Partitioned Random
Lets users changes the number of partitions the RNG being run per Math.random() call to control the RNG distributions on the fly
11/04/2015 12:57 PM
DoubleX RMMV Permanent States
Lets you sets some states to be kept/restored in some set cases
11/04/2015 12:47 PM
DoubleX RMMV State Triggers
Sets some states to trigger some actions when conditions are met
11/04/2015 10:08 AM
DoubleX RMMV Equip Prerequisites
Lets users add various prerequisites for equipments to actors
11/04/2015 09:17 AM
Neko Engine Plugins - Gender
Adds Message codes for pronouns
11/03/2015 04:36 PM