DATABASE SYSTEMS

Title Source Info
MMG - Luck Removal
Two scripts for making luck do nothing and removing it from the UI
03/14/2021 07:35 PM
DoubleX RMMV Skill Progress
Lets you to set some skills to progress to some other skills after gaining enough skill experience and meeting some prerequisites
04/28/2020 12:11 PM
DoubleX RMMV Unison Item Compatibility
Fixes DoubleX RMMV Unison Item compatibility issues
09/09/2019 10:42 AM
Lucky Cat
Changes Luck to no longer affect item use, and instead grant bonus gold in combat
09/22/2018 03:19 PM
DoubleX RMMV Dynamic Settings Compatibility
Fixes DoubleX RMMV Dynamic Settings compatibility issues
08/28/2016 02:08 PM
DoubleX RMMV Item Cooldown
Lets you set skills/items causing users to cooldown after using
08/28/2016 01:41 PM
DoubleX RMMV Item Charge
Lets you set skills/items to need turns to charge before using
08/28/2016 09:10 AM
DoubleX RMMV Dynamic Settings
Lets users change some system settings in game and save them
08/15/2016 02:33 PM
DoubleX RMMV State Resistance
Lets you set some states to have state removal/turn resistances
05/28/2016 08:42 AM
DoubleX RMMV Action Cost
Lets you set some skills/items to need more than 1 action slots
04/17/2016 02:28 PM
DoubleX RMMV Death Records
Lets users mark the actors/enemies' death times via their ids
02/19/2016 03:57 PM
DoubleX RMMV Confusion Edit
Lets you set some states to reverse the ally/foe identification
01/03/2016 07:54 AM
DoubleX RMMV Reverse Input
Lets users set some actors reversing the assigned window inputs
12/30/2015 12:27 PM
DoubleX RMMV Unison Item
Lets you set some skills/items needing mutiple battlers to use
12/25/2015 02:19 PM
DoubleX RMMV Linked Battlers
Lets users set some states to let their owners share some stats
12/23/2015 01:39 PM
DoubleX RMMV Substitute Edit
Lets you sets conditions determining the battler to substitute
12/19/2015 02:34 PM
DoubleX RMMV Item Triggers
Sets some items to trigger some actions when conditions are met
12/17/2015 02:53 PM
DoubleX RMMV Intercept Item
Lets users set states intercepting skills/items conditionally
12/16/2015 02:25 PM
DoubleX RMMV Formulae Edit
Lets users modify some hardcoded default RMMV formulae on the fly
11/10/2015 12:41 PM
DoubleX RMMV Action Times
Changes the Action Times traits from being each of them calculated independently to be added together before calculating that sum at once
11/04/2015 01:02 PM
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Script Categories

Battle Systems
Modifications, enhancements or replacements for the default battle system
Bug Fixes
Fixes to the default scripts
Custom Scenes and Windows
Addition of new scenes or features, or modification to non-menu/non-battle scenes
Database Systems
Modifications or enhancements to database elements, such as skills, actors, equipment, states, etc...
Event Systems
Modifications or enhancements to events, event commands, characters or vehicles, or mini-games
Graphical/Audio Systems
Modifications or enhancements to the graphical or audio systems
Input Systems
Modifications, enhancements or replacements for player input or controls
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Modifications or enhancements to the map scene, such as HUDs, fogs, tiles, parallaxes/backgrounds or onscreen display
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Modifications to the graphical and/or functional layout of the default menu scenes
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Modifications or enhancements to the default message system
Miscellaneous
A script that does not conform to the other categories
Script Compilation/Library
A compilation of several inter-related scripts
Scripting Tools
Tools for aiding in the development of scripts
Technical Systems
Modifications or enhancements to the engine itself