LUNA BATTLE ENGINE SAMPLE
RPG Maker VX Ace
A series of scripts that will allow people to modify the GUIs present inside the game, whilst being easy to use and compatible with the majority of scripts.
Archeia_Nessiah- 07/22/2014 08:59 AM
- 10694 views

The Luna Engine is a project by Archeia_Nessiah and Yami, with the amazing help of NeonBlack and Rhyme. It is to create a series of scripts that will allow people to modify the GUIs present inside the game, whilst being easy to use and compatible with the majority of scripts. The Luna Engine took us a little more than a year (June 15 2013~July 2014) to develop, put through beta, make sample graphics for and write the manual. While it was a long journey, it was definitely worth it.
Due to its nature as a GUI script, it might conflict heavily with scripts that do numerous visual modifications. The Luna Engine works best for vanilla battle systems such as the Default Battle System or Yanfly's Battle Engine due to its popularity, added features and user friendliness. Because of Neonblack's involvement with this development, it should work with his CP Battle System. This should work with Sideview Graphical Enhancement Scripts like Battle Engine Symphony and Kread's Animated Battlers.
We do not have plans at the moment to make it compatible with any other scripts aside from Yanfly, Yami, Neonblack and Kread's scripts. Please don't ask us for compatibility patches for any other systems because we won't be able to provide them. We might attempt to add more compatibilities in the future, but for now, it is not possible.
If you would like to report bugs, please remember the following things before reporting:
- You are required to at least be familiar with RPG Maker’s default function. An example scenario would be, if your test character’s skills aren't displaying, then check their levels, etc. We had instances where people thought it was Luna Engine’s fault.
- Make sure to test the scripts without other scripts to be sure it’s the Luna Engine’s fault.
- Make sure to read this manual and/or reference it. Use CTRL+F or Find for any questions or about features you're uncertain of.
- You can ask for tech support at rmlunaengine@gmail.com if this manual doesn’t answer your questions or if you found a bug.
- For further updates in regards to the Luna Engine, you can check our Github or check the Luna Engine tag in Division Heaven.
Manual: https://github.com/Archeia/Luna-Engine
Samples:
Invalid YouTube URLhttp://youtu.be/iIVg_MgSM_4?t=1m5s
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Nifty, except I still don't know that this does. Is it a battle engine for Ace? Or is it a game called Luna, and this is an editor for that game? Or something else entirely? I don't know what GUI scripts entail...
GUI means you can change the look of the game! Basically we added parameters that allows you to move windows and such around for each menu/battle layout so you can edit them to your liking.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
I gave the demo a shot, and I found an oddity: during battle, after I selet an action for each actor, then select a target, the command window reappears only to close again. I'm not sure what's causing this, and I don't have the script in front of me now. But I'll give you some more information when I get home.
The demo hangs as soon as I tried running it. I didn't get an error message since the process stopped responding.
I played the demo and took a look at the script, and I noticed that you can use a custom background image, custom MP/HP bars, etc. But it seems that you cannot make, for example, an individual battle HUD for each character, or use a custom cursor. I guess this option will be added later... Right?
author=Ilan14
I played the demo and took a look at the script, and I noticed that you can use a custom background image, custom MP/HP bars, etc. But it seems that you cannot make, for example, an individual battle HUD for each character, or use a custom cursor. I guess this option will be added later... Right?
That's for the full version!
author=Red_Nova
I gave the demo a shot, and I found an oddity: during battle, after I selet an action for each actor, then select a target, the command window reappears only to close again. I'm not sure what's causing this, and I don't have the script in front of me now. But I'll give you some more information when I get home.
I noticed this as well but for some reason it broke again. I'm rechecking.
author=Sailerius
The demo hangs as soon as I tried running it. I didn't get an error message since the process stopped responding.
Can you redownload and see if it still happens?
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