THE LATEST

Big Stat Hero 6
November's stats are up, and the longtime Review Champ has been dethroned! Find out by whom by reading the entry! (it was nhubi)
Looking Back: The Song of Elegin
  • Tau
  • 11/05/2014 04:27 PM
What is Looking Back? A series of articles talking about those classic Rpg Maker games from the past.

The power of evil wanes across the world. The demonic forces that once kept humanity under the claws of tyranny have been violently banished from the realm and it seems as if, finally, their influence is vanishing from the scarred planet. Prosperity and happiness reestablish themselves as intregal pieces of the human experience.
Revive the Dead Game Discussion
Let's talk about each others' games here guys. You don't have to write reviews but if you do play games from this event, then post here so it's easy for everyone to see.

^.^
Brain candy for JRPG prodigies
Let's begin by stating the obvious: there is a reason why RPG Maker games receive such a bad rap. The majority of them, while sometimes fun to play and occasionally inspring, are in many ways fundamentally indistinguishable from each other in terms of mechanics, graphics and conceptual design. But there are some RPG Maker games that are legitimately excellent, by any metric. Some games, such as Hero's Realm, excel through the brilliant synthesis and understanding of traditional JRPG mechanics. Others, such as Sunset over Imdahl, remain memorable through beautiful graphics and unconventional plots.
Maximum fun you can have grabbing balls.
It's difficult to describe in words the absolute joy that I had playing this game. In a world where avoidance-based games are as common as Which Disney Character Are You? quizzes, It'll Look Great On Your Résumé‎ is that type of game that excels in everything it wishes to do with excellent quality. The game is an absolutely brilliantly designed game, that could succeed commercially if it is given a graphical upgrade and an expansion in level size.
The whole is not greater than the sum of its parts, but it's still great
While playing Fey, I loved it. It looks beautiful. The custom gameplay is smooth and rewarding. It has a fox.

It's only afterwards, thinking about how the whole game came together, that I realize it doesn't really come together at all. Instead of being a player-directed adventure like most RPGs, Fey is more like a series of connected challenge rooms.
Thanksgiving Video Review Event
Hey did you know that RMN accepts video reviews? It's true. We do. But we don't have any yet, so if you submit one this Thanksgiving weekend you get entered into a raffle for a game from my Steam inventory! Or you can write a regular ol' review, too. That's fine.
Pumpkin Stats Lattte
Better late than never, right? The monthly stats for October are up. Nothing too remarkable here, but you can check out the users with the most statuses now.
Indie Game Making Competition Results are in!
Congratulations to Remnants of Isolation for winning $10,000 and more as the Grand Prize winner!
How to Use: Parallax Mapping
A video tutorial on how to parallax map with Gimp. Tutorial uses Gimp 2.8 and Ultimate Parallax Control V1.0 by GDS. Shows how to make a map in Gimp and export it to RPG Maker VX Ace. Shows how to use script to make map work. Enclosed videos are better viewed on YouTube in full screen.
Lying to and deceiving the player
  • accha
  • 09/26/2014 01:46 AM
Most games are very clear and straightforward about the tone of the story and the nature of the characters, and so it's extremely easy to tell when people are lying to you and when you're going to be backstabbed. It's a given that the generic NPC will almost always tell the truth, and if they're not, there's always a flag for untrustworthy NPCs (shady speech habits, ugly sprite, etc.) This gives the sense that the creator of the game is doing as much as they can to "ease" the way for the player, to an extent, and let them have fun.
What exactly IS a dungeon?
Or should I say: What counts as a dungeon?

I've been playing around with an idea for game a little while. The game would not feature a world map, since I'd like to make the world feel larger and more connected. Because of not having a world map, there will instead be more maps like these:
Castles 2 Revival
The community SMBX game Castles Masterpiece Set 2 had been revived, and work has restarted on the project. The scope of the game has been reduced to a more manageable level. If you wanted to try your hand at SMBX (and get a piece of that sweet sweet makerscore), join now!
Trying too hard?
Gam Mak is fun, yes? It's fun making the maps, writing the stories, designing the battle system, etc. As time goes on and the game gets closer to completion, you realize just how much you believe in your game, and you want it to be great. So you put more thought, effort, and focus into fine-tuning the different parts. Maybe this forest map could use some more flowers? Maybe there can be a hidden item in one of these barrels over here? Maybe this cutscene should be rewritten so that it better conveys the tone it was trying to present?
Summer is over :<
The Summer Review Jam has wrapped up with the results from Week 9 posted. Thank you all for all your hard work and keep on jammin'! In the end there were 218 reviews posted to RMN over the summer.
Poking Buttons in Rpg Maker 2003
  • Ebeth
  • 09/04/2014 06:23 PM
Rpg maker 2003 for absolute newbies aka the tutorial I wish I had had

So over on my art blog I got a request for a basic tutorial for RPG Maker 2003 so I thought I'd re-post it here as well.

Okay so welcome to part 1 of this tutorial! I’m going to explain the basics of using rpg maker as a system (translation: imma tell you what all the buttons do). Part 2 will be focused on the art aspects and part 3 on actual programming.
Fundamental RPGology Results!
The results are here:

Gold: Azalathemad
Silver: Aegix_Drakan
Bronze: NeverSilent

Congratulations and thanks to everyone who took part in the contest!
Teenage Mutant Ninja Statisticians
All you need to know about last month's statistics is that there were 666 unique posters on RMN.
Fundamental RPGology Thread
The minimalistic battle design contest has wrapped up and a public discussion of the entries is underway. Many awesome ideas have been exchanged and more are certainly to come. Feel free to use this thread to discuss each other's entries, ideas that you could not implement, or anything else that could make a contribution to the discussion on how to improve, refine and expand the design of RPG battle systems!
Walking The Line: Development vs. Promotion
As amateur, hobbyist game devs, we don't have many of the advantages that AAA, AA, or even "indie" developers can leverage. Perhaps the most important thing none of us have at our disposal? A full time marketing team.