• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Announcement

Day Dreaming Derpy (Post) Dev Log #19 Sprites and Assets Download

If there’s anything I’ve learned from programming and making games, it’s that shared resources available to the community are, essentially invaluable to both those who wish to improve upon projects and those beginning to learn the craft. I believe I discussed this WAAAAY back in this dev log’s infancy- that those interested in all steps of the game development process could take a look at this, post-by-post and see what would potentially lie ahead. I am, by no means, a professional, but making your own game isn’t as beyond common understanding as most may think. After all, there are plenty examples in the market today that serve as proof of that very thought.

So in the interest of helping future developers and for those who want to poke around the game’s files, I’ve compiled all the game’s assets as well as the game’s RPGmaker project file in 2 handy .zips!

Sprites and Assets

RPGmaker Project File


Go crazy everyone!

And just to give an idea of how beefy these files are, here’s a little preview of just how many regular, major character sprites I’ve made for Day Dreaming Derpy.


Hope you don’t mind the mild mess some of the files are organized in.

Thanks everyone!

Progress Report

Day Dreaming Derpy Dev Log #18 Post Release Update and THANKS

What the hell have I done…
One year of development and a season of MLP later, Day Dreaming Derpy went from a weird fanfic in my head to a full-fledged game… with mechanics… and nuances showcasing subversive JRPG design…
and a gameplay formula that reinforces the role of a struggling single parent within the world of magical horses..

Yeah, I didn’t know that could work so well, but here we are.

So post-release dev log!
For the bugs! For those who have v1.0, there was a rather poignant one that replayed certain cutscenes near the end of the game, thus letting certain party members to follow Derpy outside their intended area. It is essentially harmless as it doesn’t affect gameplay on the first playthrough. But to tie things up, the v1.1 patch can remedy that if it causes any problems, however it isn’t necessary as the full game can be experienced without it.

For Mac-users! It’s probably pertinent to mention that since the file that contains the game is an .exe, you wouldn’t be able to unpack it normally- the same goes for the RTP that is required to run the game. There are, however emulators that can help you play on Mac (I believe a reliable one is Wine).

As for future bugs, feel free to report more to me if encountered! It will only help make a smoother experience for future players.

Didn’t think it’d be here so soon, but I really want to take the chance to say THANK YOU to everyone who’s taken the time to download, comment, and even look up Day Dreaming Derpy! It was a great learning-experience from start to finish and it’s amazing that it’s gotten this big! Also BIG thanks for the all the music provided by the talented individuals who volunteered! I’ve linked them before but I’ll link them again here. Check them out!

CassettePone (Joel Basar)

TheNGVirus - thengvirus.newgrounds.com
thengvirus.bandcamp.com

KaminaKat - www.youtube.com/user/KaminaKat/
kaminakat.deviantart.com

Thank you all for the opportunity.

Now for future plans… honestly anything’s possible, but I will need to take five before throwing myself back into the fire again. However, I would like to continue making games and other quirky doo-dads for you all.

Announcement

Day Dreaming Derpy v1.0 is now COMPLETE!!!


I’m glad to announce that Day Dreaming Derpy is now COMPLETE and available for download at rpgmaker.net!

After a year of juggling life, work, and responsibility- Day Dreaming Derpy is now complete and ready to be shared with the world.

I hope you enjoy what I have created.

==========TO PLAY, JUST DOWNLOAD THE NEW .ZIP FILE============

*** SAVE FILES FROM PREVIOUS VERSIONS ARE NOT GUARANTEED TO WORK WITH v1.0 ***
*** I DO NOT RECOMMEND USING SAVE FILES FROM PREVIOUS VERSIONS WITH v1.0 ***
*** BUT IF YOU DO, BE WARY OF POTENTIAL RIFTS IN THE SPACE-TIME CONTINUUM ***

==========DOWNLOAD THE ORIGINAL OST ON BANDCAMP ===========

https://oates.bandcamp.com/album/day-dreaming-derpy-ost

==============================================================

===BE SURE TO DOWNLOAD THE RTP FOR VX ACE BEFORE RUNNING===

http://www.rpgmakerweb.com/download/additional/run-time-packages

==============================================================

The following is v1.0 completed version of Day Dreaming Derpy.
If you find any glitches or bugs, feel free to let me know!
Thank you for letting me share this with you all!

Announcement

Day Dreaming Derpy Trailer (v1.0 Early 2018)



It's gonna happen everyone! The full game (v1.0) of Day Dreaming Derpy will hit your computer screens early 2018! It's been quite a year, but I'm glad to be bringing this to ya'll soon!

Special Thanks for Music:
CassettePone (Joel Basar)
https://thengvirus.newgrounds.com/
https://www.youtube.com/user/KaminaKat/

Progress Report

Day Dreaming Derpy Dev Log #17 Pretty Darn Close and Youtube Channel

Greetings everyone, been down with the sickness recently but I wanted to get this out when I had the time.

First thing’s first! I’ve been lucky enough to receive a hefty amount of support in the form of original music from 2 more volunteers!

TheNGVirus

KaminaKat

We’ve been shooting messages back and forth for a bit and it’s been awesome of them to compose for the game so far! I’ll be sure to post some of their tracks soon!

So lately I’ve been working on a lot of minor kinks in the Uniform system, chief among them is the implementation of a new feature- changing Uniforms during battle!

Semi-interesting story with this, I was looking at the battle options, which before had the options Bop, Skills, Guard, and Items. The least used among those options, pretty obviously was Guard, as it functioned much like a ‘Skip Turn’ button with the state it gives the character doing nothing much beside boosting defense. I didn’t have any mechanics connecting to that so I thought it was best to either leave it alone or get rid of it. Removing the command altogether resulted in an asymmetric-looking box with an empty space while leaving it meant keeping a command of no consequence.

Then I started experimenting. Considering the game’s inspirations, the Persona series’ switching between personas and movesets largely mirrored Derpy’s Uniforms so I set out to see if it was possible to implement it.

The good news: it works! Selecting the Uniforms is essentially selecting a secondary skill type with the skills’ functions acting as options for each Uniform. It works completely as intended.

The bad news: it took an entire day to implement. It’s a pretty significant trade off considering the fact that I was creating assets for the final areas, it was probably something I could have done after the area was physically completed, but sometimes going down that rabbit hole will take you somewhere.

So where does this leave Day Dreaming Derpy’s progress?

I’d say pretty darn close to the completion of the base game. Granted, that doesn’t include polish, some additional areas and dialogue but functionally on its way to v1.0.

Next item on the list is how jobs will work. Rather than explain it, take a gander at this!
On the the topic of videos- I made a Youtube Channel!

Content I plan to post there would largely be stuff that’s too bandwidth-heavy for tumblr or twitter, things like my process for pixel art or things similar to the above video.

Feel free to check it out!

Gonna try to regain my health soon so I could get back to work and get this out to the world.

Thanks everyone.

Progress Report

Day Dreaming Derpy Dev Log #16 Quality of Life Changes

What’s good ya’ll, hope this find you well!

So I recently implemented a change in controls for something specific. I used to have specific action prompts for certain objects; if anyone who played remembers a previous post…

You would have had to use the ‘A’ key on the keyboard to interact with certain things. I have now made it so that interaction with all objects are universally set to the ‘confirm’ button- these being either the ‘SPACE’ bar or ‘Z’ key on the keyboard. Hence a change in graphics was in order.

There’s a great lesson in game design that can be gleamed from this- sometimes the simpler, more functional method can be the key to better understanding for the player.

My slant to this in the beginning was to differentiate certain actions from other more-”regular” actions; I thought that, in theory, using a different button to interact with things would convey that, but alas… I did not consider the confusion it would cause, especially to those using a controller. (I didn’t know you could play RPGmaker games with a controller ლ(´ڡ`ლ) )

There are a few problems with my old implementation. The first is that the action is already being differentiated through the text in the speech bubble, so even if the same button is used, a prompt can provide a change in perspective despite it being only visual. The second problem is that, as a game designer, one must be, if you excuse my language, a master of misdirection, to convey to the player information they need without spoon-feeding it to them. And that’s a difficult, but somewhat reachable balance to achieve. (Think the intro to Megaman X vs an overbearing-parent-of-a-tutorial)

That aside, development’s picking up as of now, with the implementation of new areas and the polishing of the battle system and characters.

Speaking of new areas…

Let’s see how many memes I can milk from this…

Anyway, back to work.

Thanks everyone

Progress Report

Day Dreaming Derpy Dev Log #15 Useful Feedback

Evening guys, things have gotten a lot busier around here but I wanted to drop some info on how progress is going.

I decided to make some additions to Scootaloo’s section of dreams as, after giving some thought to their feedback, both dreams could use more substance to help with their brevity.

It was an interesting process to create these additions as both required a reevaluation of what both dreams were to reveal about the ponies having them; good or bad.

Take Scootaloo’s Rainbow Factory Dream. Issues players ran into could be summarized in the lack of context for the things present in the dream and their connection to Scootaloo; rather it is the sense that it is not immediately or obviously a product of Scootaloo’s character.

I’m going to be using a slightly tangential example to avoid spoilers.

A good example would be Moondancer’s raggedy house in Amending Fences. Firstly, it is a piece of environment that wouldn’t be immediately associated with the yet-to-be-introduced Moondancer. If anything, it served as the first piece of characterization for her- the lack of dialogue or the slight mention of the state of her own abode leaves enough room for the audience or characters to fill in the gaps of Moondancer’s character, and those pieces of information we are given in the beginning of the episode don’t exactly give us the best impression of her. But that is only one of many stories we, as observers, can make up to better flesh out this character.

Basically, it isn’t really so curious that Scootaloo would have multiple portraits of Rainbow Dash in her dreams.

And so, essentially the same is being done for the other dream in Scootaloo’s section. Reworking, seeing what to keep and what to re-contextualize. There isn’t too much that will be changed as I’m probably adding content than removing.

As for the rest of the game, assets are coming along at slower pace as most efforts are on tweaking what’s already implemented, but work will pick up soon as I get to the bigger, more plot-intensive areas.

Thanks for your time and until next update!

Deuces

Announcement

Day Dreaming Derpy Demo v0.4 The Scootaloo Update



Day Dreaming Derpy Demo v0.4 The Scootaloo Update is done and available for download at rpgmaker.net!

Admittedly, the update is a little smaller this time, with 2 new dreams to scoot around in with ya gurl- Scootaloo!

It is also important to announce that v0.4 will be the last (forseeable) major update to the Day Dreaming Derpy Demo as the full release is just on the horizon (v1.0, the complete game).

===========TO PLAY, JUST DOWNLOAD THE NEW .ZIP FILE============

SAVE FILES FROM PREVIOUS VERSIONS ARE NOT GUARANTEED TO WORK WITH v0.4

===============HOW TO ACCESS THE NEW DREAMS================

For those who have played v0.11 and before.

To directly access the new dream area, Once you get the Dreamworld for the first time(Sea of Clouds), talk to the owl on the bottom-left and receive the Update Balloon. Then talk to Dinky on the top of the area to get the “travel” option. The new area is on the right of the overworld map.
==============================================================

If there’s any bugs/glitches feel free to report to me here or on the other outlets!

Thanks ya’ll!

Announcement

Patch v0.32 Minor Fixes

Just added a small patch fixing some small bugs; available for download now.
Hopefully it'll make the ride smoother for ya'll!


** v0.32 Fixes **
- Using "Wake Up" with Dinky in Applebloom area, Applebloom follows into real world fixed.
- Stamp shop visual bug
- Big Mac Dream, quest collects 4 Zap Apples. Originally took 5 and made the next quest impossible. Fixed.
- Fixed certain moves that decreased HP to a decimal (hopefully)

Thanks!

Announcement

Patch v0.31 (…My bad)



Here’s small patch that fixes a small, potentially game-breaking bug.

The download is available at rpgmaker.net

Apologies for the oversight ya’ll.

** v0.31 Fixes **
- Using “Wake Up” with Dinky in Applebloom area, Applebloom follows into real world fixed.

Thanks
Pages: first 123 next last