Please try the Battle Arena for now, the story line is under construction.
Get it here!
https://www.dropbox.com/s/eqbnz09gh2vv1ej/Ecco%20Inter%20Saeculum%20-%20Chapter%201%20-%20DEMO.exe?dl=0
#----Jan 28th 2016 @ 11:10PM EST----Major Update!
- Synth and Alchemy System was modified, game would crash if char was an Arcanist. Had to switch from Go Go Totori to Falcoe Alchemy and Extraction.
- More Enchantments and Runes have been added
#----Jan 19th 2016 @ 10:29PM EST----Major Update!
- Synth and Alchemy System has been added
- Enchantments and Runes have been added
- Mineral and Resource extraction
- Mazaari Province now available in Battle Arena(Mode)
- Night/Day System activated
#----Jan 12th 2016 @ 3:37PM EST----News Update!----Working hard to impress!----
- Introduction of Mazaari Province. A very large ISO(LayyMeta) map with many areas much like a world map, but all interconnected.
- Clock - Day/Night system added. In provinces while roaming the world map, time has been incorporate. It will influence shops and events.
- GTBS2.4 and LayyMetaMGC editted to support multiple instance battles in provinces
- Random encounter modified to generate roaming enemies based on level or area in provinces
-Weather Generator/Month System will be added in next update.
#----Jan 4th 2016 @ 11:16PM EST----Update Available----
-Battle Arena now has the zodiac system
-Can recruit up to 20 heroes, not including the story mode heroes
-Added map graphic to replace the plain black backgrounds during story missions
#-----December 30th, 2015 @ 4:33PM EST UPDATED!
-Story line is being reworked so please be aware it is changing
-Added birth-date system to give elemental strengths or weaknesses
#-----December 27th, 2015 @ 11:54PM EST UPDATED!
-Added shader and lighting.
-Added to "Ishartl Mines"
- Looking for RM2k3 Charsets
#-----December 25th, 2015 @ 12:58AM EST UPDATED!
- The beginning of chapter 1 has been edited by Feldherren.
- New summoner class & 12 summons, balanced arcanist, and rogue skills.
FEATURES
- 360 degree changeable view "PgUp and PgDown or 'Q' and 'W'"
- Zoom features "Shift to Zoom in and 'S' to Zoom Out"
- QuickSave Feature "Press 'A' to make a QuickSave"
- GTBS 2.4 LayyMetaMCG
- Story written by A. C. Sullivan - Contemporary\Historical\Fiction
- Original Soundtrack Esoteric Agenda Vol. 2 by Rikk Rollins, Severious Productions and Recordings
- 12 Classes - Click here for Class Chart
- Skill Learning System
- Skill Stealing System (Rogue Class)
- Monsters and Enemies that level up with you
- 12 unique summons
- Synth and Alchemy System
- Enchantments and Runes
- Mineral and Resource Extraction
- Night/Day System activated
- Difficulty System
- Tutorials
- Endless Gameplay options for character building
- Character Recruitment System
- GTBS2.4 and LayyMetaMGC editted to support multiple instance battles in provinces(500x500 ISO Map)
- Random encounter modified to generate roaming enemies based on level or area in provinces.
- Can have AS MANY characters on your team as you would like! Build your ARMY!
- Many more custom features to come!
Want to help? Let us know! :D:D:D
Add us on FACEBOOK!
Ecco Inter Saeculum (Echo Between Worlds\Ages)
Tactical RPG Project - A lot like Final Fantasy Tactics
-Fiction but based on stories of Atlantis, Sumerian, Agartha and many others
This story takes place in the mountains, in a small mining town. The town was once a thriving settlement, that mined ore for the Dhriagian Empire. The Empire had gained such vast control over the land, in search for a relic. A relic so rare, even the most powerful wished to attain it. The Emperor, and brother of "The Greatest Rulers" shared different views with its common folk. The people believe The Emperor, although a great conqueror, was unraveling mysteries and powers, unfathomable to its people. Revolt was in the air, but the tables of power had escalated far beyond anything the people could defend themselves against. The majority of people subsided to the empire, but a few closest to The Emperor, fled. In hopes one day a paradigm shift may happen.
The story and chapter 1 begins in an old cabin off the mountains. It is late at night and Rhagnar is startled by hearing knocking on the door. Being a tiny settlement off the mountains, It came to a surprise that a visitor would be in the area.
We then find out it is Imperial Soldiers in search for a "stone" that has been lost for generations. Rhagnar claims he has no idea what the soldiers are talking about. In a moment of memory, Rhagnar flashes back to a story his grandfather was telling him. Talking about the war of the past, and how such a stone was so valuable to certain people of power. Rhagnar is then interrupted but pounding on floor. The soldiers are annoyed at Rhagnar day dreaming and then try to force the information out of him. As they attack the boy, the stone necklace flashes around his next. The room become full of ethereal energy and the soldier get thrown like puppets and knocked out to the ground. Rhagnar, completely surprised and not knowing what had happened, grabs a few items in the chest, and decides its time to leave the cabin...for good.
He travels up the mountain to meet "Old Man" and is confronted as to why he is wandering out so late. But is then welcomed to the fire. And the Old man shares a story of the past. Rhagnar, not knowing where he is going. Tells the old man, and the he offers to help Rhagnar through the Ishartl Mines. Through the mines is a path to a city. One can make refuge there. As they are travelling through the mines, they come across an atlantean megalith. The old man begins to explain what this sanctuary is, then the familiar sound of soldiers come echoing through the caves. They have found us. And there is no way to go but fight.
----Chapter 1--- TO BE CONTINUED.
This is the beginning to chapter 1 and the battle arena. This is a demo showing the GTBS 2.4 and Layy Meta MGC Engines. Ive incorporated many of the Yanfly Scripts as well as made my own to serve the games purpose. This is still in development and its taken a couple weeks to put together what i have so far.
I would love for input, suggestions, and comments so we can build the game to the needs to our fans. My gf, and writer AC Sullivan is writing the story board, I Rikk Rollins, and doing game development, and sound track will be all original.
I have it linked to my DropBox so i will update as i progress!
Get it here!
https://www.dropbox.com/s/eqbnz09gh2vv1ej/Ecco%20Inter%20Saeculum%20-%20Chapter%201%20-%20DEMO.exe?dl=0
#----Jan 28th 2016 @ 11:10PM EST----Major Update!
- Synth and Alchemy System was modified, game would crash if char was an Arcanist. Had to switch from Go Go Totori to Falcoe Alchemy and Extraction.
- More Enchantments and Runes have been added
#----Jan 19th 2016 @ 10:29PM EST----Major Update!
- Synth and Alchemy System has been added
- Enchantments and Runes have been added
- Mineral and Resource extraction
- Mazaari Province now available in Battle Arena(Mode)
- Night/Day System activated
#----Jan 12th 2016 @ 3:37PM EST----News Update!----Working hard to impress!----
- Introduction of Mazaari Province. A very large ISO(LayyMeta) map with many areas much like a world map, but all interconnected.
- Clock - Day/Night system added. In provinces while roaming the world map, time has been incorporate. It will influence shops and events.
- GTBS2.4 and LayyMetaMGC editted to support multiple instance battles in provinces
- Random encounter modified to generate roaming enemies based on level or area in provinces
-Weather Generator/Month System will be added in next update.
#----Jan 4th 2016 @ 11:16PM EST----Update Available----
-Battle Arena now has the zodiac system
-Can recruit up to 20 heroes, not including the story mode heroes
-Added map graphic to replace the plain black backgrounds during story missions
#-----December 30th, 2015 @ 4:33PM EST UPDATED!
-Story line is being reworked so please be aware it is changing
-Added birth-date system to give elemental strengths or weaknesses
#-----December 27th, 2015 @ 11:54PM EST UPDATED!
-Added shader and lighting.
-Added to "Ishartl Mines"
- Looking for RM2k3 Charsets
#-----December 25th, 2015 @ 12:58AM EST UPDATED!
- The beginning of chapter 1 has been edited by Feldherren.
- New summoner class & 12 summons, balanced arcanist, and rogue skills.
FEATURES
- 360 degree changeable view "PgUp and PgDown or 'Q' and 'W'"
- Zoom features "Shift to Zoom in and 'S' to Zoom Out"
- QuickSave Feature "Press 'A' to make a QuickSave"
- GTBS 2.4 LayyMetaMCG
- Story written by A. C. Sullivan - Contemporary\Historical\Fiction
- Original Soundtrack Esoteric Agenda Vol. 2 by Rikk Rollins, Severious Productions and Recordings
- 12 Classes - Click here for Class Chart
- Skill Learning System
- Skill Stealing System (Rogue Class)
- Monsters and Enemies that level up with you
- 12 unique summons
- Synth and Alchemy System
- Enchantments and Runes
- Mineral and Resource Extraction
- Night/Day System activated
- Difficulty System
- Tutorials
- Endless Gameplay options for character building
- Character Recruitment System
- GTBS2.4 and LayyMetaMGC editted to support multiple instance battles in provinces(500x500 ISO Map)
- Random encounter modified to generate roaming enemies based on level or area in provinces.
- Can have AS MANY characters on your team as you would like! Build your ARMY!
- Many more custom features to come!
Want to help? Let us know! :D:D:D
Add us on FACEBOOK!
Ecco Inter Saeculum (Echo Between Worlds\Ages)
Tactical RPG Project - A lot like Final Fantasy Tactics
-Fiction but based on stories of Atlantis, Sumerian, Agartha and many others
This story takes place in the mountains, in a small mining town. The town was once a thriving settlement, that mined ore for the Dhriagian Empire. The Empire had gained such vast control over the land, in search for a relic. A relic so rare, even the most powerful wished to attain it. The Emperor, and brother of "The Greatest Rulers" shared different views with its common folk. The people believe The Emperor, although a great conqueror, was unraveling mysteries and powers, unfathomable to its people. Revolt was in the air, but the tables of power had escalated far beyond anything the people could defend themselves against. The majority of people subsided to the empire, but a few closest to The Emperor, fled. In hopes one day a paradigm shift may happen.
The story and chapter 1 begins in an old cabin off the mountains. It is late at night and Rhagnar is startled by hearing knocking on the door. Being a tiny settlement off the mountains, It came to a surprise that a visitor would be in the area.
We then find out it is Imperial Soldiers in search for a "stone" that has been lost for generations. Rhagnar claims he has no idea what the soldiers are talking about. In a moment of memory, Rhagnar flashes back to a story his grandfather was telling him. Talking about the war of the past, and how such a stone was so valuable to certain people of power. Rhagnar is then interrupted but pounding on floor. The soldiers are annoyed at Rhagnar day dreaming and then try to force the information out of him. As they attack the boy, the stone necklace flashes around his next. The room become full of ethereal energy and the soldier get thrown like puppets and knocked out to the ground. Rhagnar, completely surprised and not knowing what had happened, grabs a few items in the chest, and decides its time to leave the cabin...for good.
He travels up the mountain to meet "Old Man" and is confronted as to why he is wandering out so late. But is then welcomed to the fire. And the Old man shares a story of the past. Rhagnar, not knowing where he is going. Tells the old man, and the he offers to help Rhagnar through the Ishartl Mines. Through the mines is a path to a city. One can make refuge there. As they are travelling through the mines, they come across an atlantean megalith. The old man begins to explain what this sanctuary is, then the familiar sound of soldiers come echoing through the caves. They have found us. And there is no way to go but fight.
----Chapter 1--- TO BE CONTINUED.
This is the beginning to chapter 1 and the battle arena. This is a demo showing the GTBS 2.4 and Layy Meta MGC Engines. Ive incorporated many of the Yanfly Scripts as well as made my own to serve the games purpose. This is still in development and its taken a couple weeks to put together what i have so far.
I would love for input, suggestions, and comments so we can build the game to the needs to our fans. My gf, and writer AC Sullivan is writing the story board, I Rikk Rollins, and doing game development, and sound track will be all original.
I have it linked to my DropBox so i will update as i progress!
Latest Blog
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