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Final Fantasy: Discovery is an RGSS3 learning project aiming to mimic popular Final Fantasy series mechanics and blend them into a single game.

For decades, since the discovery of the Fire Crystal in Palamecia, the nation has been growing increasingly bold, looking to expand their territory and grip over Gaia. Of the five nations that make up the world of Gaia, only the Burmecian kingdom of Figaro has prepared themselves to challenge Palamecia, led by Emperor Vayne...

Fifty years after the Crystal's unearthing, a young girl, Ashe, emerges from where it once slept, claiming to have come from a gateway to other worlds similar to Gaia. She appears with a dire warning; the Crystals of Gaia and many other worlds are in danger. After a chance encounter with Lyra, the Princess of Tycoon, Ashe sets out with her to stabilize Gaia's Crystal of Fire...

A former Palamecian engineer and airship pilot, exiled from his home after an incident in the past, embarks on a mission to infiltrate Palamecia and observe, and if possible, steal the Fire Crystal from Palamecia. What he finds there launches him to join the bigger fight against the Empire...

A stalwart Dragoon, Reeve, from the Burmecian seat of power in Figaro, leaves the kingdom to work alongside Mysidian twins, Wedge and Vicks, on various assignments from the Elder of Mysidia. He hopes to reclaim the honor that the Burmecian Dragoons once held long ago, when his father was a Dragoon under the previous king...

In Figaro, the king's personal bodyguard, Beclem, finds a young female Caller on death's door after a long journey from Aquaria, and takes her under his care. The girl, Ellie, reveals that the Esperkind her people communicate with also feel that many worlds are in danger of utter collapse. They will need to unite the humans and Esperkind once again, as it was in the distant past, to overcome the battles ahead...

Across the mountains, in the Sanubian deserts where the famous Gold Saucer rises from the earth, the leader of a secret spy organization finds information important to Figaro's mission. The time for her to choose a side has come, and Parker, of the Gold Saucer Syndicate, always picks the winning side...

Far to the south, in Ivalice, a civil war is brewing between various political figures, coinciding with the relentless defense of the borders against demons emanating endlessly from a civilization long since destroyed. A young Lionguard trainee, Leon, is tasked with ending Ivalice's plight, allowing the once mighty nation to stand up against Palamecian advances...

In the Bisga Greenlands, home to chocobos, moogles, and people of all kinds, a reclusive hunter watches in horror as the Palamecian war machine marches on her lands. The hunter, Priscilla, vows to put an end to their destruction of Gaia's natural resources...

Deep undercover in Palamecia's military ranks, a rebel soldier who's been fighting the Palamecian Empire almost his entire life is about to bring his organization into the light, for the sake of defeating them. With his custom firearms in hand, Kelger joins the fray...

Final Fantasy Discovery is very much about bringing it all together, both in terms of mechanics and the game's story. I hope you enjoy it.

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Posts

Pretty sure I speak for all the subscribers when I say "I'm excited to see it!"
I am finalizing something pretty neat at the moment. I'm excited to show it.
Ahh thanks. I've just wanted to learn exactly that honestly. Thanks for the advice! :) Also, still extremely excited to play this!
Well, for me, I picked up most of what I know, which is admittedly still not significant, by editing scripts that actual people who know what they're doing wrote :D

After staring at code for so long, you'll start to see why they work the way they do, I suppose. There's also lots of references online. For example I was sort of not understanding how things like "each.do" and stuff worked so I googled "ruby syntax each" and read up on it.
author=WCouillard
author=JohnLeagsdurg
Is this game really supposed to learn RGSS3 coders to make a Final Fantasy style game?
No, I started it to teach myself how to use RGSS3.


You know, I started one of my major projects to learn how to map and design better. May I ask your recommendations for someone to learn RGSS3?
author=WCouillard
author=JohnLeagsdurg
Is this game really supposed to learn RGSS3 coders to make a Final Fantasy style game?
No, I started it to teach myself how to use RGSS3.


Oops.
author=JohnLeagsdurg
Is this game really supposed to learn RGSS3 coders to make a Final Fantasy style game?

No, I started it to teach myself how to use RGSS3.
Is this game really supposed to learn RGSS3 coders to make a Final Fantasy style game?
I have loved this game since the first demo. I played it a bunch. I cannot wait for a new one^^
author=MKnance
I have a question i been following this for a long while any chance when you have extra free time you can put up precentages of what is completed?


Development is moving along very well. We're not going to make promises on completion percentages, though. When it's ready, it'll be here. That's the only thing I can promise.
I have a question i been following this for a long while any chance when you have extra free time you can put up precentages of what is completed? I just realized I posted this before so sorry but its been a few months but yeah im not rushing just seeing how the project is basically fairing im looking forward to playing the full version once its done
author=Ceodore411
Blitz Ace; I see what you did there ;)


Plenty more where that came from.
Blitz Ace; I see what you did there ;)
40-60 hour playtime?
That's huge. When it comes out, I'll have at least a week or two covered.
janussenpre
愛・おぼえていますか
1274
author=MKnance
How far along is this game so far can you give us a percentage to each feature completion? in the game blog?


Hmm, that's a real tough one to answer (so I won't try). Suffice to say that... most of the story has been completed. Most of the technical work has been fine tuned. Naturally, new issues or bugs will crop up from time to time whenever we decide to implement a new feature. With an estimated 40-60 hour playtime, there will be a lot of testing that needs to be done.

The only thing that is lagging behind are the plethora of custom art assets which includes portraits, battlers, sprites, maps and interface skins. Why? Because by the end of the project, the total number is going to number over a couple thousand. I wish I could sit down and work on it everyday full-time but I can't.

However, fret not. I *do* have info on our new build and you'll find out about it soon in a blog update. I'm just waiting on a couple things. Thanks for being so patient with us.
How far along is this game so far can you give us a percentage to each feature completion? in the game blog?
Subbed. Very interested. Simply can't wait!
author=janussenpre
I need to wait another couple of days so I can touch base with the other team members before William or I make an important blog post update.
You managed to get more team mates? If so, then cool (no pun intended ;P )!
I'm so glad! Honestly I have something in the works of my own and I'd live to have a short playable demo up in February too, before I go AWOL for a couple weeks due to Monster Hunter 4. You guys are doing great things and it inspires me.
January was pretty quiet on our end, February will not be. :D :D :D