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Final Fantasy: Discovery is an RGSS3 learning project aiming to mimic popular Final Fantasy series mechanics and blend them into a single game. Those of you who enjoyed playing UPRC's Final Fantasy: Blackmoon Prophecy should feel right at home with this project.

While most of the development thus far has been to clone systems and battle algorithms, some form of a plot will be coming together as well. More information on that will be given at a later date.

Thanks to Galv, Craze, Ninjamida and UPRC for helping out with some scripts and testing!

Latest Blog

Recruitment, Aeons Expanded, and Other Updates

Up until now, we have only ever referred to our summons in Final Fantasy Discovery as Aeons. A while back, however, we decided to expand upon the number of summons the player was able to obtain... by a LOT. Over the past few days, while writing more storytelling and quest details, we decided to kind of give them different tiers, as well as make use of more of the titles used for summons in other FF games. That is always the goal, after all; to pay tribute everywhere we can!

So, what we have now, instead of just Aeons, is Esperkind as a whole. Esperkind refers to all summons in the game, obtainable by players or not. Aeons would be the lowest ranking tier of Esperkind; still incredibly powerful beings to the normal races of Gaia, but seen as the runts of their own kind in the Feymarch. More powerful than the Aeons are the Eidolons, which act as the nobility, for lack of a better term, in Esperkind society. When players are able to visit the Feymarch, this will be readily apparent.

The rulers of the Feymarch are the Primals, the third and most powerful tier of Esperkind. They are rarely seen even in the Feymarch. Some of Esperkind that fit into these tiers are as follows:

Espers classified as Aeons
  • Ifrit
  • Shiva
  • Ramuh
  • Titan
  • Sylph

Espers classified as Eidolons
  • Diabolos
  • Garuda
  • Alexander
  • Valefor
  • Odin

Espers classified as Primals
  • Bahamut
  • Leviathan
  • Asura
  • Phoenix

Undoubtedly, some Esperkind will be encountered that the player cannot obtain, and will act only as adversaries. Since our last blog post covering summons was a while back, we want to remind you that the number of Aeons, Eidolons and Primals the players CAN obtain is currently at a staggering 56.

We are hoping to put together a video of our introductory sequence and dungeon soon, which is wildly different from what has been publicly seen thus far. Much of the dialogue between Cid and Mid regarding Bahamut will reflect these changes.

In addition, we want to take a moment to let everyone know that Paul is doing OK. We realize we may have caused some worry in our last few postings. Thankfully, he assured us he is doing OK now. However, he is unable to return to continue to develop FFD. He is now, and will always be, an important member of this team, no matter what.

With that said, we are now looking to expand our team. We are not specifically looking only for a new artist at the moment, although we would definitely welcome one under the same terms that Paul and Avee agreed to (which are pretty simple terms, our artists get paid ^_^).

Anyone who has an interest in helping to develop this project full time is welcome to speak to me, or Avee. Whatever your skill set is, more hands are always better than just ours, so drop us a line to help get FFD released faster! Plus, you know, you get to play the game while it gets made, which is pretty cool, no?


Oh, the project looks great! As a hardcore fan of the Final Fantasy series, I will follow the project.
Why did I think this was linked to FFXIII for some reason? Lol. Looks good (so far)!
This looks pretty good so far~ *Subbed* B3
Why did I think this was linked to FFXIII for some reason? Lol. Looks good (so far)!

Maybe because one of the character is called Dajh? :P
Why did I think this was linked to FFXIII for some reason? Lol. Looks good (so far)!
Maybe because one of the character is called Dajh? :P

Heh, some of the playable characters are named the same as other Final Fantasy characters, and some aren't. No relation to any of them, of course.
Actually, it was because of the game being called "Pulse" Project, with "Pulse" being the name of the lower world below Cocoon in FFXIII. =B
Oh, that's not why it's codenamed Pulse. Coincidence, that's all.

Basically, since a lot of Final Fantasy games name their main characters with weather terminology, and I hadn't chosen a name for this game's main character yet, I simply dubbed it the "Pulse" project, since it's also the name of an extreme weather event.
Basically, since a lot of Final Fantasy games name their main characters with weather terminology...

Later this afternoon, there'll be some Butz with scattered Frionel happening as the sun sets. Tomorrow's forecast involves Terras and Lockes with high expectation of... Clouds..... Back to you, Fighter.
Thanks, Onion Knight. In other news, southwest Indianapolis was hit hard by a wild Cecil today, and...
...I'd better get ready for all that Butz this afternoon... if you know what I mean.
Hm i Wonder if i can pul somethi goff here/
Are the areas merely going to be the actual one from previous games, or merely share their names with them? I feel the second would work better than the first, unless you're going for a Dissidia-like mix. An it appears you and Celes may well be going head-to-head in the fangames department, though on competely different tracks...
They'll just share names for nostalgia purposes. Although, some areas may resemble their original namesakes (i.e. Narshe may be cold and snowy, etc.)
weren't you working on that bof remake
weren't you working on that bof remake

Still am. There's multiple people involved in that project, my responsibilities on it aren't as wide as they once were. I did all of my hard work first. =P
Hm i Wonder if i can pul somethi goff here/
hmm, crossover?
Instant sub! Dub-C, as soon as I saw you as the developer, I figured that this project will have some seriously good qualities. The anticipation is killing me.
Well thank you. If you want to help me test things out as I re-create them, it could only speed things up. Let me know.
This looks amazing, I love those graphic rips! I searched all over for rips from those games but couldnt find any! Im definitly keeping an eye on this
I'm looking into how the few rips that do exist were ripped in the first place, so I can do them myself. I used to do a LOT of sprite ripping on various platforms. I've said it here a few times before that when I do get all the rips together, I'll add them to a file for all of RMN to enjoy.
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
Why would you intentionally use the FF battle algorithms, argh. Defense in FF games is so dumb.

It's a minor detail, I'm totally stoked by the idea of a non-sucky FF fangame.
1) Because Final Fantasy VI was the first of the series to use complex damage formulas, in great abundance.
2) The formulas for the games following Final Fantasy VI relied on too many statistics.
3) The defense was dumb in Final Fantasy VI because ANYTHING that wasn't a normal attack or magic spell ignored defense. Plus, enemies had pretty crappy defense and magic defense stats, even at endgame. I have control over that here, so it won't suck as much as you might assume. You have my word.

Also, I PROMISE that I will finally finish pcoding Fork Tower, except it'll be in this game. =)

P.S. In fact, one skill is entirely inspired from UOSS.