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Final Fantasy: Discovery is an RGSS3 learning project aiming to mimic popular Final Fantasy series mechanics and blend them into a single game. Those of you who enjoyed playing UPRC's Final Fantasy: Blackmoon Prophecy should feel right at home with this project.

While most of the development thus far has been to clone systems and battle algorithms, some form of a plot will be coming together as well. More information on that will be given at a later date.

Thanks to Galv, Craze, Ninjamida and UPRC for helping out with some scripts and testing!

Latest Blog

Beclem ready for battle, a tutorial, and something important!

Avee has finished Beclem's first wave of battle sprites, and you guys should be seeing them soon. Beclem has the distinct honor of having the most frames out of any character so far, due to his Blitz abilities requiring more than just the default frames. :D

For anyone interested, I've released a tutorial with the help of a talented script author (KilloZapIt) to utilize a function that is present in-game in FFD's Via Infinito bonus dungeon. Just to refresh, the Via Infinito is a 100 floor dungeon that is randomly generated, and each chest inside the dungeon contains random items in random amounts. The dungeon can be repeated an infinite number of times by the player.

You can find that tutorial right here: Random Reward Chest(s)

Lastly, I'd like to talk about something I feel pretty strongly about. No doubt, a few readers here may have sparked my wrath a bit when proper credits for things aren't given for some of the work I've done. I still see it happen far too often, but I am a lot quieter about it these days. I know the community management here has nudged all of us to be more mindful of proper credits for artwork and things, without making it a requirement, which is cool. Over the past few days, I've been going over the files in FFD, renaming them to contain the proper credits, PER FILE. I feel that everything, no matter how small, should always be credited properly.

I can honestly say I've seen more projects steal stuff from FFDs old demos than, really, any other game (whatever that game Hanzo Kimura made comes close, though!). A lot of that stuff isn't in use in FFD anymore, so I'm less annoyed by it now, but it's still wrong. I have even seen projects outright steal 100 frame battle animation sequences (not the file, the actual sequence in the engine) from me. That sort of thing is not cool, and it's not something I will ever have MY projects be accused of, that I promise.

FFD itself has FOUR different ways for players to view the game's credits; in a text file in the game's folder, here on this gamepage, in-game at anytime through the options menu, and finally, online on my public Google Drive in a spreadsheet. I feel like at LEAST including a text file in any game project's download should be the standard or a rule, but that's not up to me. I know I'm probably going above and beyond on this, but I encourage anyone else using other people's resources to do the same. Be a good person. Give people the peace of mind that when they share their work, they're not being taken for granted. It would only help the maker community grow positively, if you ask me.

Here is a link to the FFD credits list on my Google Drive, which is also included in the credits page here. It is not fully filled out just yet (these spreadsheets take a while with me scanning folders for names and such), but it should be up to speed in a day or two. The spreadsheet has the honor of being the most in-depth list out of the four, where I gave specific descriptions and links to creators sites whenever possible (and I'll be focusing more on that in the coming days).

FFD Public Google Drive: https://drive.google.com/open?id=0B3CXRDOI3PXiVVhVaGlfNDhsX1k


Oh, the project looks great! As a hardcore fan of the Final Fantasy series, I will follow the project.
Why did I think this was linked to FFXIII for some reason? Lol. Looks good (so far)!
This looks pretty good so far~ *Subbed* B3
Why did I think this was linked to FFXIII for some reason? Lol. Looks good (so far)!

Maybe because one of the character is called Dajh? :P
Why did I think this was linked to FFXIII for some reason? Lol. Looks good (so far)!
Maybe because one of the character is called Dajh? :P

Heh, some of the playable characters are named the same as other Final Fantasy characters, and some aren't. No relation to any of them, of course.
Actually, it was because of the game being called "Pulse" Project, with "Pulse" being the name of the lower world below Cocoon in FFXIII. =B
Oh, that's not why it's codenamed Pulse. Coincidence, that's all.

Basically, since a lot of Final Fantasy games name their main characters with weather terminology, and I hadn't chosen a name for this game's main character yet, I simply dubbed it the "Pulse" project, since it's also the name of an extreme weather event.
Basically, since a lot of Final Fantasy games name their main characters with weather terminology...

Later this afternoon, there'll be some Butz with scattered Frionel happening as the sun sets. Tomorrow's forecast involves Terras and Lockes with high expectation of... Clouds..... Back to you, Fighter.
Thanks, Onion Knight. In other news, southwest Indianapolis was hit hard by a wild Cecil today, and...
...I'd better get ready for all that Butz this afternoon... if you know what I mean.
Hm i Wonder if i can pul somethi goff here/
Are the areas merely going to be the actual one from previous games, or merely share their names with them? I feel the second would work better than the first, unless you're going for a Dissidia-like mix. An it appears you and Celes may well be going head-to-head in the fangames department, though on competely different tracks...
They'll just share names for nostalgia purposes. Although, some areas may resemble their original namesakes (i.e. Narshe may be cold and snowy, etc.)
weren't you working on that bof remake
weren't you working on that bof remake

Still am. There's multiple people involved in that project, my responsibilities on it aren't as wide as they once were. I did all of my hard work first. =P
Hm i Wonder if i can pul somethi goff here/
hmm, crossover?
Instant sub! Dub-C, as soon as I saw you as the developer, I figured that this project will have some seriously good qualities. The anticipation is killing me.
Well thank you. If you want to help me test things out as I re-create them, it could only speed things up. Let me know.
This looks amazing, I love those graphic rips! I searched all over for rips from those games but couldnt find any! Im definitly keeping an eye on this
I'm looking into how the few rips that do exist were ripped in the first place, so I can do them myself. I used to do a LOT of sprite ripping on various platforms. I've said it here a few times before that when I do get all the rips together, I'll add them to a file for all of RMN to enjoy.
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
Why would you intentionally use the FF battle algorithms, argh. Defense in FF games is so dumb.

It's a minor detail, I'm totally stoked by the idea of a non-sucky FF fangame.
1) Because Final Fantasy VI was the first of the series to use complex damage formulas, in great abundance.
2) The formulas for the games following Final Fantasy VI relied on too many statistics.
3) The defense was dumb in Final Fantasy VI because ANYTHING that wasn't a normal attack or magic spell ignored defense. Plus, enemies had pretty crappy defense and magic defense stats, even at endgame. I have control over that here, so it won't suck as much as you might assume. You have my word.

Also, I PROMISE that I will finally finish pcoding Fork Tower, except it'll be in this game. =)

P.S. In fact, one skill is entirely inspired from UOSS.