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Welcome to ALTER LEGEND.

A tragic accident turns into a source of power. After a massive slaughter of an entire city, at the hands of an elusive titan, the survivors realize they can channel the spirits of the dead. The spirits take shape as monsters, as magic, and as chaos. Join Alek in a struggle to to find out why the great beast Igara, a once peaceful beast, would suddenly rampage, killing thousands.
Explore a massive world in a free roam system that still very much pushes a thick and juicy plot. Choose to sell old gear, or synthesize them into new powerful weapons. Explore dungeons, forests, castles, churches, temples and the depths of your own damn backpack as this game caters to those who like the grind and collect, just as much as it does to those who like to avoid that kind of thing and just soak in a beautiful immersion plot. Challenge yourself with quicktime combos that make skill a bigger factor then level, but still gain experience to multiply the power of that same skill your momma gave you! Not everything is as it seems in Alter Legends. Friends are foes, where foes are friends and the world is constantly changing to continuously bring new game play to the the table. We may have bit off more than we can chew, making this game, but by god were going to finish it, and give it to you for free.
Welcome to Alter Legend, and may your stay be increasingly epic.

(disclaimer**)

Yes there are some minor graphical bugs here and there, but this game is about as polished as it's going to get (not including game breaking bugs.)

I made this game to practice and learn. It's served it's purpose but It's time for me to start clean with all that I have learned. I'm looking forward to bringing you completely polished and professional work in the future, however, when i started this game, I had no idea what I was doing, and the frame work I built it upon has become very very limiting to me. I hope you guys can enjoy it as it is, she is my first child :P Cheers guys.




Latest Blog

The Long Long Road.

So I am back from vacation and the first thing I did was PLOW through a mountain of let's plays of my game. ( I put it up privately on another site for lets players to beta test for me).

Now before I go on I need to state this. Alter Legend is my very first full length project and I only made it to practice and learn rpg maker.

I made it in VX and with the release of ACE my engine has become obsolete. Not to mention when I started the project, I had NO IDEA WHAT I WAS DOING, so this game is built on a really shitty frame work that would be far too much work to fix, so there are a lot of non game breaking kwirks that I never plan on fixing.

why will I not fix these bugs? Because I have learned all I wanted to learn from Alter Legend, it has served it's purpose. I want so badly to start on a fresh project with nice neat, clean ground work, where I can apply all my new good habits from the start.


there is a general consensus that the game is too hard. It's painful to watch as most people struggle because of terrible decision making... whether it's from not taking the time to look for the chests i scattered EVERYWHERE, or if its from not bothering to read the dialogue and then getting lost. Or some people that spam the chain attacks and never use spells at all. I do not blame the players though, How can I? A game is fun, or it isn't I need to investigate how to overcome different players and their different skill sets.

SO, that being said, I will be nurfing monster HP and the damage from certain spells. I will be making it so certain monsters don't respawn, especially monsters in puzzle areas.

I will be increasing the money dropped from killed creatures, and will make edits to certain quests to make things more obvious.

Eventually I will add more content to Mekana city. I will add more side quests, and will drastically expand the relationship system which in the current build is basically unused.

After these changes the game will go into hiatus while I work on a Commercial project with Galv. Alter Legend will be revisited from time to time to not only add to the story and provide more hours of gameplay, but will also slowly polish the game over time.

I want to thank everyone for your interest in the past year and a half of development. I want to thank all my lets players for putting themselves through hell playing my terribly inbalanced game in it's current build lmfao... those videos were hard to watch! And I want to thank Galv and my girlfriend for putting up with me for all this time :D I'm not an easy guy to deal with ^^

Sit tight, the final build of Alter Legend will be up in the next few days :)

  • Production
  • Incarnate
  • RPG Maker VX
  • Adventure
  • 05/14/2012 03:08 PM
  • 12/11/2020 01:51 AM
  • 10/31/2012
  • 318882
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  • 1440

Posts

author=Galv
CC's excitement broke your profile page hahaha :P


Rofl no kidding, I normally try to quote when i respond... but I think I will leave cc's comment out of this pages future :D

glad you are excited cc haha
author=Clareain_Christopher
If you allow me to know- How will you be balancing your free roaming system?
I've been playing with certain "free roam" features too, but it's still quite restrictive- so players can't go find the SUPER 9999 DAMAGE SWORD at chapter 3-4.

Also, how do you plan on play testing this? I assume you will be working your testers to death, no? :P


CC I'm sorry I never responded to this, I didn't see it until just now.

My free roam system works similar to that in pokemon. If I need to restrict movement for story or balance purposes, I smack a snorelax in your path. If you know what I mean. OR I put a big scary ass monster infront of that scary ass sword. A lot of my super scary weapons are made through fusion systems though, so unless you already earned the pieces, you arnt getting the scary weapon. Plus, the fusion weapons only become available through story progression, so... yeah :P
author=Ark
Decent use of the Ragnarok sprites.


Thank you for the comment, also, sorry about being turned into a seagull.
Is there a demo? I want to play this badly.
author=ShinGamix
Is there a demo? I want to play this badly.


Hahaha okay okay, I'll get one out soon I promise!
benos
My mind is full of fuck.
624
YES! YES! YES!

That didn't come out right.
author=benos
YES! YES! YES!

That didn't come out right.


I think that came out exactly right.
benos
My mind is full of fuck.
624
I just wanted everyone to know I'm planning to have an open beta of the completed game uploaded by the 24th of june. Everybody wish me luck.
author=Galv
You can do it!

author=bigtime
GOOD LUCK!


Thanks guys. It's gonna take some work.
Would you like me to Let's Play the completed game?
author=Clareain_Christopher
Would you like me to Let's Play the completed game?


Can I ask a favor? This will be the first public play of the finished product. I would love to give you the game, before any one else, If you could make a private lets play, just for me, as a beta test, so I can catch the first wave of bugs before everyone else, I would love you. If you have a paypal, I would even donate to you.

let me know.
That shouldn't be a problem. PM me with the project, and I'll see what I can do.
I feel I can relate this to someone calling "Help, superman!" as CC's super power is actually finding bugs. :P
author=Galv
I feel I can relate this to someone calling "Help, superman!" as CC's super power is actually finding bugs. :P


I hope this doesn't jinx anything, lol.
author=Clareain_Christopher
author=Galv
I feel I can relate this to someone calling "Help, superman!" as CC's super power is actually finding bugs. :P

I hope this doesn't jinx anything, lol.


This GIF makes my world go round.
So we are on schedual. The game is finished as of today. Fixing minor bugs. Purchased premium media fire account. Will upload the beta for me testers tomorrow, and then everyone here can play :) after almost 2 years of development lol.

thanks for being patient.
author=Incarnate
So we are on schedual. The game is finished as of today. Fixing minor bugs. Purchased premium media fire account. Will upload the beta for me testers tomorrow, and then everyone here can play :) after almost 2 years of development lol.

thanks for being patient.
Gratz! Hope it goes well.