• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
This is the project I started working on a few days after Game Chill 2009. The idea of making a basic action RPG with the Acknex engine in this style was too appealing to leave alone. You play as Tetsumori and a small team of other characters as she wanders through the game's worlds. This game aims to be simple, yet requires a bit of strategy and furious action.

Latest Blog

Retool Announcement

Yes I cancelled this build of WeaponBirth. I'm going to retool the engine into something smaller, better, and more sensible. However, it's still going to be an extension of the Acknex engine. I might look into upgrading into Acknex 8 as well since it's much faster and stronger and supports a much better scripting language based in C.

I'm not exactly sure if I'll be using my own scripting language for events though, and I'm leaning closer to an on-the-map approach to action RPG instead of instancing like I had planned. In any case, the end product will be a freely available plugin including source code that you can get..

But there is one catch. It seems the free version of 3DGameStudio (Acknex 8) does not support plugins. You'll have to drop 100 bucks for the Extra edition which will use plugins and also lets you compile your scripts into a straight-up .exe file.

These series of engines has been really good to me even way back in 2003, even from the basic edition. You've all been jaded by Enterbrain by their overpriced steaming piles of software I know, but this German company knows game engineering. You know, you could just make your own action RPG quite easily with the free edition and if you like how it's going you can get the extra edition (which gets rid of that annoying A8 at the corner of the screen and lets you compile your stuff so people can't edit it).

Of all the options, this is the most end-user friendly engine for modern 3D games out there. Back before I even knew how to program, I could use this engine for things. It's worth a shot in bringing back good old fashioned gameplay into the new age of technology in hopes of reviving what made games fun in the beginning of video gaming.
  • Cancelled
  • WolfCoder
  • Custom
  • Action RPG
  • 01/11/2010 12:25 PM
  • 11/03/2017 09:23 PM
  • N/A
  • 153669
  • 30
  • 0

Posts

Pages: 1
Very interesting! I look forward to hearing more on this game.
I like this whole style, how you blend fully rendered 3D graphics and models with the 2D sprites. It really looks cool.
Wow my GUI looks 800 times more polished than the Game Chill 2009 half-demo >.>
Whoa! I didn't know that you can mix RM sprites with 3d world using Gamestudio....
(Anyway, is that gamestudio engine??? Then sorry if i'm wrong)

I have gstudio but i'm having problems with "function main and stuffs. please check preferences"

Anyway.....
Your game screens are nice.....
i'll be keeping an eye for this one....
It is the Acknex engine, but I've heavily extended it with a C/C++ plugin to help me write all this. The .wdl file will all be there in each release, and in the release I send to my testers.
Hey I'm back. I'm not sure if I'll have the other people working on this as Tardis hasn't contacted me in a dog's age and Mary4D is already drawing things for NovaForce.
Good job, hope it will became a good game.
Sub'd, these blogs are great and this looks really interesting!
I'm back on the engine doing features that any RPG needs, but I'm still also messing with the game world design like I said before.
TehGuy
Resident Nonexistence
1827
I knew you'd eventually stick this back up :p
If you wait for a moment I'm uploading the Debugger Space program. It's just the level you've seen in the screenshots with the only kitty NPC, but I think it's time to do a does-it-even-run-on-your-machine-at-all test.
Pages: 1