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For a hundred years humanity has raced to conquer the Ruins of the Old World.
And yet at the heart of the kingdom, the Labyrinth remains impregnable.
At the behest of the King, many have challenged it only to face inevitable death.
Now your turn has come.

You must venture into its uncharted depths, leading your party to the center of the Labyrinth.
For you are the Pioneer, bearer of a terrible curse and wicked power.
Only you alone can find the path of least suffering...


... even if it comes with the cost of a thousand deaths.


Behold the Labyrinth! is a dark-fantasy visual-novel with RPG elements, set in a desolate war-ravaged world of conscripts and dungeon diving. Aside from a mysterious storyline that slowly unravels, the game also offers a unique fast-paced turn-based combat system and rogue-like elements ingrained into its path-choosing segment. There are also multiple different equipment and boons to discover for the four characters of your party and an abundance of dangerous foes to defeat.

Essentially however, Behold the Labyrinth! is a visual-novel and every adversity is just another path to progress this tale. Desperation is your true enemy and death is never the end, only another step to take toward true salvation. Only an unbroken will can save everyone.

***

Note: This game is still an early work in progress. It will gradually be updated and released in parts until the final completion.

Latest Blog

Tech Demo 1 released!

It took a bit longer than I wanted but the first tech demo is finally done! It contains about 5-10 minutes of content, showcasing some key game mechanics (dungeon path choosing, combat, equipments and respite area). Though many parts are still barebones and the demo is still missing some major gameplay elements (death loop restart and character level up/skill tree), I think it's a pretty nice sample of how the game will play out!

Here are some notable screenshots from the demo:








As for the next tech demo, I'm planning to release it about a month from now, give or take one or two weeks. Tech Demo 2 is aimed to cover:

- A reconstructed visual-based battle instead of the current text-heavy version
- Some ailments and conditions
- A second battle against a different monster
- Longer and more varying dungeon area types
- Purchaseable equipments
- Level up and character interaction in respite

After tech demo 2, I think I'll make one more tech demo to finally cover the death loop system, and then finally after that I will be making one last stretch toward a super clean 30 min - 1 hour demo for the first layer of the Labyrinth.

That's all for now. If you do play through this tech demo, please let me know your thoughts!
  • Production
  • Marmalade
  • Renpy
  • Visual Novel RPG
  • 04/05/2024 05:51 PM
  • 04/25/2024 01:40 AM
  • N/A
  • 1269
  • 6
  • 6

Posts

Pages: 1
This looks very interesting and original.
author=Raiem
This looks very interesting and original.


Thanks! I'm glad you think so!
Tried the tech demo. I really like the battle system.
But I think the battle will feel dragged out when fighting small mobs.
author=CrazyBabi
Tried the tech demo. I really like the battle system.
But I think the battle will feel dragged out when fighting small mobs.


Thank you for your thoughts! Yeah, I extended the battle a bit to allow some time for people to experiment. For future versions, common encounters like the serpent will be designed to be short and quick, while boss battles will be longer and more complicated.
Pages: 1