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Three thives breaks into a house to steal it's goods. But what they will find there will make them regret.

Thieves' Night is a horror/suspense game where you play as Fish, a thief breaking into a house with his other criminal friends. The former owner recently passed away and you need to steal her treasure before it's too late.

The game is 15-20 minutes long. Leave a comment if you get stuck at some point.

This is my second published game (even if is hard to consider the first one a game). I did many improvements with map design, narrative, pixel art, but there's still more I need to improve, and I counting on you to tell me what I'm doing right and what I'm doing wrong. So leave a comment about your toughts of the game. And of course, let me know if you find any bug, or typo in the dialogs.

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  • Completed
  • mzotti
  • RPG Maker MV
  • Puzzle Adventure
  • 07/25/2023 07:51 PM
  • 10/05/2023 09:02 AM
  • 06/18/2023
  • 3866
  • 1
  • 77

Posts

Pages: 1
THE GAME IS VERY GOOD, THE PUZZLES ARE EASY TO UNDERSTAND, BUT THE GAME DURATION IS SO SHORT.....
I just finished playing Thieves' Night!
It took me 20 minutes to finish it (mostly due to the Padlock puzzle, imagined the answer was something different...). Simple, good for a second published game, although it definitely feels short and there is not much horror in it.

The story is interesting, as I feel horror RPG Maker games where you play as a questionable character (in this case, a thief) are more uncommon. That's something I see more in horror movies and media similar to this (e.g. "Don't Breathe").
The dialogue between the three protagonists was neat, although the final sequence was a bit fast, short, I think...

... as once the chaos ensues when you see Jake's body, the rest of the game takes no more than three or four minutes, which includes Barney's death, the reveal of the monster and the epilogue explanation. I imagine some extra sequences and the usage of wait commands in the transitions would've been good for this part of the game.



The puzzles were fun to do, and I appreciate the random details in the house...

... like the missing furniture mentioned in the letter. It could imply the workers were stealing stuff too or something weird was going on. Little details like that give the game more life.


Although I have to say the darkness was excessive, considering the house is rather big and the flashlight only covers a small portion of the screen. A dark, bluish tint could help to show the night better, avoiding having a black screen for most of the game.

For graphics, and after a neat image in the prologue, the game uses mostly RTP and some custom furniture that matches well with the atmosphere. I think the mapping is well done. As I said earlier, the house is kinda big and it feels a bit empty, but it makes sense considering it is being cleared after the owner's death. It's fun to explore it.

When it comes to music, the main track fits really well at the start of the exploration, but should've been changed after a while. It does fit the last scenes, but at that point it feels repetitive considering the player's been hearing it during a quiet sequence. The one you used for the prologue was really good, and could've been used for those scenes, in a different pitch, maybe. Those parts really needed some music.

And last, for the horror, I liked the small detail of the flashlight flickering every now and then, along with some of the reveals...

... but that's it. There's no surprises, small jumpscares or unsettling stuff other than the basement revelation and Jake's/Barney's death. It feels more like an exploration game than a horror game in that aspect, as only during a small portion of it you actually feel in danger, and when that source of danger is revealed, the game ends immediately.



That's all I can say! There's a lot of stuff that can be improved for this or future projects similar to this one.
Keep up the good work.
Pages: 1