[RMVX ACE] GAMES WITH A DYNAMICALLY CHANGING LANDSCAPE?

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Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Hey, y'all, I'm looking for inspo on what I can manage with Ace. Are there any games that have examples of maps that change onscreen during play (as in, not during a cutscene)? Player-activated or otherwise is fine.

To be more specific, I'm trying to see how close I can get to a room whose elements and layouts move while the player is trying to move through it. (Also hoping to avoid the basic teleport trick, since I'd like to use the caterpillar movement thing.)

Thanks in advance!
Besides just moving events? You have access to how Ace stores the map data via scripting, you can change the tile data at a, X/Y/Layer to another value and it'll reflect in the game. I do it to correct a drawing bug in a script I use (mind in VX and it required a small script snippet to get access to the map data). It's not animated at all though, you'll have to use events or so to achieve that.
You can also use the "change tileset" command and have a bunch of similar tilesets that only change what you need.
You could also make a lot of the map objects events with different pages triggered by switches, and have the switches change as you more through the room, changing which events appear. If you want to actually see the map objects move, rather than just suddenly change in appearance, you could give them custom move routes.
You can also use parallaxing - floors or upper layers can be changed via eventing and you can trigger that with player touch events or timed events. There's a good script for setting image z settings (Modern Algebra's Fix to Map script). You could also use battle animations (some people have used them for things like waterfall animations before and they can look pretty cool).
SunflowerGames
The most beautiful user on RMN!
13323

I have seen games have good set up of time / weather, but never changing the tiles to match it. If you set up a system similar to changing the weather inside your common events as a parallel process you could give each weather a control switch as well. Each map could then change its tile set as a result of a weather control switch.
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