Description

First and foremost, thanks to Archeia_Nessiah for the wonderful event page CSS!

Make the spookiest Halloween game ever for your chance to win a 100-dollar Steam Gift Card and other prizes!



All Hallows' Event 2013 is upon us! You have until October 31st at 11:59 PM UTC to make a complete game in any engine based on one or more of the following themes:

- Ghost Stories
- Survival Horror
- Monster Attack
- Halloween Comedy
- Nonfiction Horror


Each of these themes is fairly broad, and you can combine one or more themes! Just please let us know in your game description which theme(s) you are focusing on.

A panel of judges will play each game and rank the top three entries. Users may vote for their favorite game once the contest is over; voting will be handled through this page. Results will be announced via podcast.


Step 1: Sign up for the contest in the "Registration" section below this event description. You can enter this event solo or as a team. Additionally, you may submit as many games or join as many teams as you'd like.
Step 2: Create your game page. Normal submission rules apply.
Step 3: Post your download to the game page once it's approved.
Step 4: Submit your game download to the contest by using the commands on the upper-right corner of this page.



1st Place: A 100-dollar Steam Gift Card from Deckiller!
2nd Place: A copy of the RPG Maker DS+ Resource Pack, sponsored by RPG Maker Web!
3rd Place: A Steam Key for A-Train 8, sponsored by Degica!


and...

Peoples' Choice: Anything from the RPG Maker Web store, sponsored by RPG Maker Web!

Achievements

1st Place: 100 Makerscore Achievement
2nd Place: 80 Makerscore
3rd Place: 70 Makerscore
Best of each theme: 60 Makerscore
Voters' Choice: 100 Makerscore
Participation: 50 Makerscore

Achievements coming soon...



  • The game must be relate to at least one of the five themes: ghost stories, survival horror, monster attack, Halloween comedy, or nonfiction horror. Unsure if you game meets the theme? Just ask!
  • You may use ANY game development engine.
  • Only completed games are allowed! NO DEMOS!
  • Preexisting resources may be used, but no games that were started before the beginning of the event are allowed.
  • No late submissions; the deadline is strictly 11:59pm UTC on Halloween (October 31, 2013). Exceptions may be made if judges find a game-breaking bug.
  • No team limit.
  • You may submit as many games and join as many teams as you'd like.
  • Judges' entries will not be ranked, but they will still quality for the voters' choice achievement.
  • All necessary files must be included in the download.
  • Only one of each prize is available - please take this into account if you're on a team.
  • If the winner does not want a prize, s/he will pass it to the 2nd place winner, and so on, until we find a person who wants it.
  • All of RMN's normal policies apply.
  • If you have any questions, ask in the comments section or PM Deckiller.

Details

  • 10/01/2013 03:46 AM
  • 11/01/2013 12:59 AM
  • 11/25/2013 12:00 PM
  • Any
  • Caz
    Fomar0153
    StarSkipp

Registration

You must be logged in to sign up for All Hallows' Event 2013.

Teams Members Entry Votes
I must have a Death Wish
  • 0
WombatRPGs
  • 0
Tiny Tale Games
  • 0
Jomarcenter Studio - Project Illusion
  • 1
  • 0
Owls owly owl
  • 2
BOO!
  • 0
Team Somebody
  • 1
Richthofen
  • 1
Dragons_fire
  • 0
Classwork that happens to fall into the same timeframe as this
  • 0
Crawling Eye
  • 0
Team Abysstree
  • 1
Grandma's House
  • 0
  • 0
Stron9est Studios
  • 0
Dark Pupil Productions
  • 0
Moga
  • 0
The Final Sin
  • 0
Scarebear Countdown! 5-4-3-2-1!
  • 1
Demonfly Studios
  • 1
Stiven202Team
  • 0
Spiders are scary right????
  • 0
I MU
  • 1
RM Coalition presents: Zombies
  • 1
Indrah and the "last minute entries are totally a thing"
  • 0
Thirdmuse
  • 0
Story tellers
  • 1
XLawrenceX
  • 0
Team we want to work on games but no time
Ooooh, scary!
Dibs on Judge Dredd!
The Z is for Spooky Ghost Girl
??X, ?????, ?????, ?????, ?????
Halloween Wars
Uhhh...
Rainbow Brite, Murder Empress
Killer Machines
Awakening
Team AestheticGamer
Rational Fears
Cubic NorthStar
Yesno's Undecided Munchkins
Ghost in the Machine
The Darksters
GamesVTS
SMC Games
I love John Carpenter
BleedOut
Shall I show you dis pear?
JJester
Scary Chocobos~
Team CorrosiveDude
Scorn
Let's Let Gourdy Win Because He's a Cool Guy
Pagan Blood
sanggameboy's Team
Various Artists
MaMa is back and at it once more~
Buju Mystery
Just for fun
Xtheme Core Dev
Pomerane
i am hiromu656
Spoopy
Dark Brotherhood
Wise Productions
Me, myself and I
Krimson Games
Team Cheesecake
DawnSeeker Studio
Games in Time
Solest Games
Team Grape
Something is Bubbling in the Cauldron
Tricky Avian
The Bard
FlyingSolo
The Conspicuous Bananas
Jet and the Stewards
The god of horror
Phantasia
RyanAvx - HappyCatMusics
Black Swallowtail
Mustache Cash-Stache x Infinity
Mike Gidop
poosickle
Serial killers are monsters yes?
a

Posts

HEY I JUST MET YOU
AND THIS IS CRAZY
BUT HERE'S MY MAKERSCORE
SO MAKE ME COOL, K?
slash
APATHY IS FOR COWARDS
4158
It's all about the makerscore, baby
author=slashphoenix
It's all about the makerscore, baby


Not really. All makerscore really does is make it seem like you're an expert or something. It's all about the games, man.
author=Ratty524
What is it about Maker Score that is so attractive? Like, you can't get any bonuses from it or anything, yet there is still some sort of drive to accumulate them...

It's meant to be a sign of how much experience you have in general - how much you've made.

It should really be called "Participation Score" these days, but that isn't nearly as catchy and I guess you do, uh, "make" reviews. Making games is the worst and most unreliable form of MakerScore gaining available, IRONY! : )
Feel like I'm slacking, I've only played and reviewed two games so far today.

In my defence one of them was around six hours long...
Craze
why would i heal when i could equip a morningstar
15170
Fomar0153
In my defence one of them was around six hours long...


I HAVE NO IDEA HOW IT HAPPENED IT WAS MEANT TO BE AN HOUR
author=Anaryu
author=Ratty524
What is it about Maker Score that is so attractive? Like, you can't get any bonuses from it or anything, yet there is still some sort of drive to accumulate them...
It's meant to be a sign of how much experience you have in general - how much you've made.

It should really be called "Participation Score" these days, but that isn't nearly as catchy and I guess you do, uh, "make" reviews. Making games is the worst and most unreliable form of MakerScore gaining available, IRONY! : )
like 80% of my makerscore comes from games.
author=kentona
author=Anaryu
author=Ratty524
What is it about Maker Score that is so attractive? Like, you can't get any bonuses from it or anything, yet there is still some sort of drive to accumulate them...
It's meant to be a sign of how much experience you have in general - how much you've made.

It should really be called "Participation Score" these days, but that isn't nearly as catchy and I guess you do, uh, "make" reviews. Making games is the worst and most unreliable form of MakerScore gaining available, IRONY! : )
like 80% of my makerscore comes from games.

You're right, those group games where you build a level are still viable, but those are more like participation wouldn't you say?

You know the math behind this.

You could guess that a finished game, like an RPG, takes how many hours? A simple one at least 150-250? (small contest entry) Versus maybe 10-20 for participation in those group games? And you're likely to get more for the group than the other.

If you get a 5-star on that ~200 hours, that's... 600 points? Let's assume an average of 500 points (4 to 4.5 stars?)

That's about 2 points per hour of work, and it depends on having someone else review your game, and that your game is reviewed really well. (No review is about 150 MS? So less than 1 point per hour of work.)

For one of those Mario or Befuddle, let's say 20 hours are spent making a level. (About right?) That's worth (assuming 500/100) 25 or 5 MS per hour. At least 5 times as efficient, at times almost 10x!

How many points for a review? Most RPG games on the site (since we're averaging to the contest length) are about 7 hours to play and review I'd say, most likely less. I'm not sure how many points it's worth, but would like to see that.

Numerical balancing is something we all do constantly in RPGs, and rates are one of the most useful pieces of information. Making solo or group games for a contest or such is the slowest form I'm aware of barring your feedback on the review rate above.
So we should make games worth a fixed higher rate, and then perhaps apply a bonus for reviews?

Here is the makerscore breakdown, by the way: http://rpgmaker.net/articles/455/

Let's say you have a completed game (unreviewed), so that means you have a gameprofile (15), say, 10 blog posts (40), a download (15), 12 images (12), a few pages (6), and a media (15) == 103 makerscore (with obviously some variability). What should we do to raise the basescore of a game? The gameprofile of a completed game? Should we bump that up to 100? 250? 500? Or perhaps we should make the "main" download worth 150 (and additional downloads 15)? Should there be different amounts based on role? Leads get the full 100%, developers 80%, testers 25%? Or should it be a game is worth 103 makerscore/# of devs = your portion?

What do you think we should do?
author=kentona
So we should make games worth a fixed higher rate, and then perhaps apply a bonus for reviews?

Here is the makerscore breakdown, by the way: http://rpgmaker.net/articles/455/

Let's say you have a completed game (unreviewed), so that means you have a gameprofile (15), say, 10 blog posts (40), a download (15), 12 images (12), a few pages (6), and a media (15) == 103 makerscore (with obviously some variability). What should we do to raise the basescore of a game? The gameprofile of a completed game? Should we bump that up to 100? 250? 500? Or perhaps we should make the "main" download worth 150 (and additional downloads 15)? Should there be different amounts based on role? Leads get the full 100%, developers 80%, testers 25%? Or should it be a game is worth 103 makerscore/# of devs = your portion?

What do you think we should do?
author=kentona
So we should make games worth a fixed higher rate, and then perhaps apply a bonus for reviews?

Here is the makerscore breakdown, by the way: http://rpgmaker.net/articles/455/

Let's say you have a completed game (unreviewed), so that means you have a gameprofile (15), say, 10 blog posts (40), a download (15), 12 images (12), a few pages (6), and a media (15) == 103 makerscore (with obviously some variability). What should we do to raise the basescore of a game? The gameprofile of a completed game? Should we bump that up to 100? 250? 500? Or perhaps we should make the "main" download worth 150 (and additional downloads 15)? Should there be different amounts based on role? Leads get the full 100%, developers 80%, testers 25%? Or should it be a game is worth 103 makerscore/# of devs = your portion?

What do you think we should do?


It's not an easy question to answer, one reason I've never really complained much before. How do you judge a game like Master of the Wind and it's 20+ hours versus a short shooter that's an hour? How do you even judge the level of effort that went into each?

And if you made the content like blogs/images worth more people would spam them - which would mean more moderation on the poor admin team already trying to keep up.

I think base games without a review (but completed with a download) should get a lot more points, and then maybe each review gives the game maker more (more reviews means it was more interesting, even if it's lots of low score reviews.)

Might be worth marking "group" games with an option in the Game management, so if it's not a small team but instead a participation kind of game, it splits the MS up between the developer users on those and giving the lead the full points. (I like how all members on a normal game still get full points, encourages people to make accounts and participate in the site even if they weren't before.)

Probably not the best place to carry on such a conversation. : )
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I just think group games should probably not give the same amount as solo games. I do agree the actual amount for games could probably also be increased, but it's not super important, since making games is the one thing everyone's gonna do anyway whether you give them points or not; it seems like the makerscore is there to encourage people to do things that are useful to other people, like reviews, videos, and articles.
I am going to post on that article, if anyone wants to join the makerscore conversation there. http://rpgmaker.net/articles/455/
slash
APATHY IS FOR COWARDS
4158
EDIT: Guess it makes more sense to post this on the Makerscore article >.>


I have 5 games to give away via Steam: 2 copies of Final Fantasy VII, 2 copies of Baldur's Gate: Enhanced Edition and Torchlight II. I will be holding a raffle to raffle them off in late November. To be entered into this raffle you must either review or submit a Let's Play of a game made for the All Hallows' Event 2013. You only get one entry no matter how many reviews or LPs you submit. You will need a Steam account and to friend me (kentonagbone) on there to receive your prize if you win. You can only win 1 game max. The deadline is Noon on November 20th, 2013 (Saskatchewan time (UTC -6)).

Let's play some games!
Great contest and (of the ones I've tried) great entries. Good luck everyone and well done to everyone who made a game! Finishing a game is a great prize in itself. Can't wait to see who wins though!
Ocean
Resident foodmonster
11991
Our team (Team Cheesecake) is crossed off the submissions list but we did submit Lunacity! That's not going to count against us is it?
author=kentona
I have 5 games to give away via Steam: 2 copies of Final Fantasy VII, 2 copies of Baldur's Gate: Enhanced Edition and Torchlight II. I will be holding a raffle to raffle them off in late November. To be entered into this raffle you must either review or submit a Let's Play of a game made for the All Hallows' Event 2013. You only get one entry no matter how many reviews or LPs you submit. You will need a Steam account and to friend me (kentonagbone) on there to receive your prize if you win. You can only win 1 game max. The deadline is Noon on November 20th, 2013 (Saskatchewan time (UTC -6)).

Let's play some games!


Lawl, I already downloaded all of them with the intent to either review or (maybe) LP (or at least splice LP).
edchuy
You the practice of self-promotion
1624
author=Liberty
Lawl, I already downloaded all of them with the intent to either review or (maybe) LP (or at least splice LP).

I mean to add them to AHE 2013 playlist. Download them as I do that. I'll make a forum post, where I express my comments for each entry (some sort of feedback would be involved, with a possible review or LP involved) as I play it, which will be replicated in the games' page for the developer(s) to realize that I'm providing them feedback. I'll probably start with the early submitters, who ought to have their entries more polished at this point, leaving those where the developers did a mea culpa until a more polished version becomes available (I'm looking at you, Racheal and MakioKuta).

Anyway, I'll do an event wrap-up once I'm done (whenever that happens, I suspect I'll be done after New Year 2014), the way I did for another event a few years ago (RSX! marks the spot! Wrap-up 2010, wow it really has been 3 years since I did that!). If I have some extra time and feel like it, I'll do a surprise, unofficial entry ...

I expect to have some fun, get the bejesus scared out of me and interact with some of the newer RMN developers. Plus learn a thing or too in the process ... Hopefully, I'll be able to do a couple this weekend, starting with the second part of my feedback for B&R to help SnowOwl polish it.
author=Ocean
Our team (Team Cheesecake) is crossed off the submissions list but we did submit Lunacity! That's not going to count against us is it?

Well you have to add the entry here.