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when you activate a switch, it stays activated even if you don't save
I've been working to implement a system where if the player activates a switch the switch will remain changed even if they do not save.
for example: if the player unlocks a class and starts a new game with that class, they will need to have that switch permanently changed.
example 2: killing toriel and then redoing it so that you spare her. flowey knows what you did even though you did not save.
I've been having a hard time getting this to work for me and when I look up what may be possible solutions like the global save plugin, the script does not work, and they do not have an example of how they did it to make it work so I cannot figure out what I did wrong.
If someone could solve this and show how they made their solution work, that'd be a great help
for example: if the player unlocks a class and starts a new game with that class, they will need to have that switch permanently changed.
example 2: killing toriel and then redoing it so that you spare her. flowey knows what you did even though you did not save.
I've been having a hard time getting this to work for me and when I look up what may be possible solutions like the global save plugin, the script does not work, and they do not have an example of how they did it to make it work so I cannot figure out what I did wrong.
If someone could solve this and show how they made their solution work, that'd be a great help
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