RABITZ'S PROFILE
I like computer RPGs, Strategy Games and Soccer!
I have 25 years, and I have a Licentiate degree in Electronics.
I grew up on games like Daggerfall, Might&Magic2 : Gates to Another World, Betrayal at Krondor, Master of Magic, Age of Wonders, the C&C series, the Age of Empires series, the Warcraft series, the Baldur's Gate series, the Diablo series.
Also SNES ones like Tactics Ogre, Fire Emblem (1,3,4,5, and the Gameboy ones: 6,7,8), Chrono Trigger, Romancing Saga...
ok, actually a lot more games but you get the idea haha.
.
I have 25 years, and I have a Licentiate degree in Electronics.
I grew up on games like Daggerfall, Might&Magic2 : Gates to Another World, Betrayal at Krondor, Master of Magic, Age of Wonders, the C&C series, the Age of Empires series, the Warcraft series, the Baldur's Gate series, the Diablo series.
Also SNES ones like Tactics Ogre, Fire Emblem (1,3,4,5, and the Gameboy ones: 6,7,8), Chrono Trigger, Romancing Saga...
ok, actually a lot more games but you get the idea haha.
.
Legacy of the Guilds
Follow the journey of a young fighter to defend his homeland. (Genre: Classic Fantasy RPG)
Follow the journey of a young fighter to defend his homeland. (Genre: Classic Fantasy RPG)
Search
Filter
questlog_002.png
Story line Maker Event
Phoenix Wright: Ace Mafia
Legacy of the Guilds Review
questlog_002.png
Now, completed quests are shown in the list in dark orange.
White Items are the Side Quests you have in progress.
Yellow Items are the MAIN QUESTS you have in progress.
White Items are the Side Quests you have in progress.
Yellow Items are the MAIN QUESTS you have in progress.
Phoenix Wright: Ace Mafia
Well, seems like I was mistaken about Dudesoft.
I've got nothing at this point, perhaps Shinan? (seeing that Dudesoft voted for him), but I don't think he'd be that stupid if he was mafia.
Anyway, time for us to start talking.
I've got nothing at this point, perhaps Shinan? (seeing that Dudesoft voted for him), but I don't think he'd be that stupid if he was mafia.
Anyway, time for us to start talking.
Take Down: Infinity Shift ~Forum RPG~
Legacy of the Guilds
@Miracle: lol, it's funny, I do remember I had this idea that when the heroes returned from the first quest the village would have burned down, but I thought I never released that demo!? haha but it's pointless now. Thanks for your words! Always encouraging.
@MKnance: Thanks! And I shall have to think about that, but if it is "pre-rendered" cinematic scenes you mean, I fear they might break the overall feeling of the game. But it's just a matter of how well they are implemented, I suppose.
@MKnance: Thanks! And I shall have to think about that, but if it is "pre-rendered" cinematic scenes you mean, I fear they might break the overall feeling of the game. But it's just a matter of how well they are implemented, I suppose.
Legacy of the Guilds Review
Yeah, hali.
Incredibly, RMXP doesn't seem to include that "below" option.
But I will try to find a solution via scripting or something.
EDIT: I think I nailed it!
Each event has a scripting method named "passable?" that defines wheter they can enter a specified tile.
In line 163 of the script "Game_Character 1" there is a condition that checks whether the event has a graphic or not. It's just a matter of defining a function that receives the name of the graphic_file of the event as input and returns true or false according to a predefined list of "passable critter graphics" I shall compile for my game.
Wow, I wish I knew about this a year ago haha.
Granted, it's not the most elegant solution but I am happy that I found a solution at all via scripting.
Incredibly, RMXP doesn't seem to include that "below" option.
But I will try to find a solution via scripting or something.
EDIT: I think I nailed it!
Each event has a scripting method named "passable?" that defines wheter they can enter a specified tile.
In line 163 of the script "Game_Character 1" there is a condition that checks whether the event has a graphic or not. It's just a matter of defining a function that receives the name of the graphic_file of the event as input and returns true or false according to a predefined list of "passable critter graphics" I shall compile for my game.
Wow, I wish I knew about this a year ago haha.
Granted, it's not the most elegant solution but I am happy that I found a solution at all via scripting.














