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Super Smash Bros. Crusade
I've been playing a lot of Crusade to help break up my game-making time, and have noticed some really annoying bugs that definitely put this game at a point where you can't expect any input to do what you want it to.
I don't know why, but the game doesn't recheck for button input. I'm not sure the exact scenarios, but sometimes when I am being knocked out to the left, and hold down the right key, it won't move me right even when the momentum of the knock out is over. Also, when coming off the respawn platform, you have to let go of whatever directional key you were pressing and repress it to start moving. The same goes for using directional attacks. Often times when switching from one to another (lets say Down-B to Side-B) it will use the standard B because it doesn't know you are holding a directional button down.
Also, on the Namek level, I have fallen through the ground several times.
Some sprite animations don't have transparent backgrounds, but it only appears to be some sprites and on some levels. Megaman on the Mario Galaxy level for one, and it has happened for me for Chun-Li on some levels although I don't remember which.
Also, pressing ESC to close the software is stupid. I don't know if that is your decision or how GameMaker works, but I often find myself closing the software randomly, and it's annoying because it takes so long to restart.
That being said, some things about this game I absolutely love. I won't go into it, but Lucas' redesign is fantastic. Way, way better than Lucas in Brawl.
I don't know why, but the game doesn't recheck for button input. I'm not sure the exact scenarios, but sometimes when I am being knocked out to the left, and hold down the right key, it won't move me right even when the momentum of the knock out is over. Also, when coming off the respawn platform, you have to let go of whatever directional key you were pressing and repress it to start moving. The same goes for using directional attacks. Often times when switching from one to another (lets say Down-B to Side-B) it will use the standard B because it doesn't know you are holding a directional button down.
Also, on the Namek level, I have fallen through the ground several times.
Some sprite animations don't have transparent backgrounds, but it only appears to be some sprites and on some levels. Megaman on the Mario Galaxy level for one, and it has happened for me for Chun-Li on some levels although I don't remember which.
Also, pressing ESC to close the software is stupid. I don't know if that is your decision or how GameMaker works, but I often find myself closing the software randomly, and it's annoying because it takes so long to restart.
That being said, some things about this game I absolutely love. I won't go into it, but Lucas' redesign is fantastic. Way, way better than Lucas in Brawl.
Star Stealing Prince
Dragon Quest: Legacy of the Lost
You should use a Bitmap Font script so that the text is more authentic. I have one for RMXP which should work for RMVX here
You just create a font file like this one (FF6):
and put it in your pictures folder named 'font'
You just create a font file like this one (FF6):

and put it in your pictures folder named 'font'
Dungeon Adventure
Shadows off a Dream
It's got an Earthbound Threed-ish feel to it. I like it. What style of game is it going to be? Kind of like a visual text adventure? (find X item, find where it goes, progress)
Mario vs. The Moon Base
Dragon Kingdoms III
Pokemon: Shards of the Orichalcos
Every Region
Yes, every region. All regions featured so far in the Pokemon World, shall be in the game, including a custom region, created by our team. Each Region will have it's own input on the Main Storyline. Don't worry, with this much Gameplay, you are sure to never get bored.
I'd worry about getting one region (preferably the custom one but doesn't matter) done and complete before you worry about putting every region and every generation into one game. That is a lot of work, and it would be best to set yourself smart, small, manageable goals.
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