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author=Ilikechickencasserole
author=Jude
There are quite a few wRPGs that let you pursue homosex.
:D SUCH AS?!


Dragon Age: Origins and Dragon Age 2 are two; but they aren't specifically gay main characters. The sexuality of the character is determined by you and your choices as a player.

The Screenshot Topic Returns

Ah, thanks. Much appreciated :)

The Screenshot Topic Returns

Are you 100% sure that is how it is meant to be used? The lily-pad and watergrass autotiles use the 'underwater cliff' as the background. Kind of makes those autotiles useless, no?

The Screenshot Topic Returns

@Liberty: I don't want the water to appear that deep... I may have to make my own edit. I knew that the tile I used was for the underwater "cliff" but it almost looks like shallow water used as a standalone. Also I don't know what those tiles are supposed to be for that you posted. Can you post am example?

The no back wall inside is for exactly that reason. The idea is you can only see the ground and elevations that share an x,y coordinate with it.

Edit: oh I see they are a cutaway section of water. That is very neat I'll likely use those. In that screenshot though it was supposed to be a waterfall off the map but that cutaway is great.

The Screenshot Topic Returns

Just some more examples of this mapping style I am using.




Request for some guidance

He doesn't specifically want to make a fighting game. He just wants a Fighting Game styled Battle System for an RPG.

Also, that DBZ game isn't even close to a fighting game. It's turn based, just like any other RPG.

To make a proper fighting game in 2k/3 I imagine would require a shitload of work and workarounds and ass-backwardness.

Yanfly Engine Ace - Steal Item

edit
I've never felt more like a noob. I just had to rearrange the scripts.. It was so obvious. My bad.

The issue above still occurs though.

Request for some guidance

I would upgrade straight to VX, or at least putz around in XP until VX Ace comes out proper. XP's artificially low frame rate will be bothersome for making a fighting game. The animations will be choppy at best and depending on how its coded, it will appear fairly laggy. VX/VXA have a natural FPS of 60.

Request for some guidance

Coding a fighting engine will require a lot of work. The closest thing I have ever seen was an Tales of * style battle system for RMXP that was never fully translated to English.

First of all, if you are using RM2k/RM2k3 you might as well forget it. While its definitely possible, its something you would have to work up to over several years. I doubt its something you'd be able to figure out just by sitting down and plowing away at it.

If you are using XP, VX, or VXAce, your odds are increased. You will need to learn the Ruby coding language, and essentially replace the Battle code with a fighting game engine. The animation side of the engine is probably the easiest to code. The specific moves and button combinations, would be the next easiest thing. The movement would be a step harder, and the collision detection would be the hardest most likely. Unless you go for a SNES era fighting game style, where the only collision detection required is: Is the enemy within X pixels of me & Are they Standing if I am using a High attack & Are they blocking.

If you have no experience with coding, or Ruby in specific, this is going to be a daunting task. I don't know of any good ways to get started that won't feel like a waste of time to you. I learned Ruby by reading, understanding, and manipulating the existing RPG code in RMXP. This would be beneficial for you, but you'd need to be making at least a few RPG-style systems within XP/VX/VXA before you would have the knowledge to start working on the fighting systems. XP/VX/VXA don't share a lot of code with what would be required for a fighting game, so you'd be looking at coding it from scratch for the most part.

Yanfly Engine Ace - Steal Item

Did you intend to have this disable the "No Effect" combat log entry when you use a Steal skill?

For example, I made a skill in my Database called Steal. It has <steal gold> in the notetags, and has been made a battle command using YEA Battle Command List. When I steal, the 'Miss' sound effect is played, and I get the entry into my battle log:

Hero attempts to steal... (which is the display text I chose to use for the ability)
SlimeA is unaffected. (the odd message, which is normally shown when an attack deals no damage despite hitting)
Hero has stolen 10GP! (or) SlimeB has nothing left to steal... (or) Hero couldn't steal an item

It's not a problem for me I can write a quick edit to fix the issue. I was just wondering if this is something you encountered when testing. Perhaps if its not, you could show me an example of a Steal skill, set up the way you would set it up.