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Introduction Junction!

I've done maybe two posts already and I somehow missed the introduction forum! Whoops. Time for a wall of text with pretty images!

Hi everyone, I'm OneiRossC, but Ross is probably easier since I'm not even entirely sure how to pronounce my username aloud. I picked up RPG Maker VX Ace on STEAM after remembering spending some time with the older versions and making some small little projects. Since it's the start of the new year I figured a good new year's resolution would be to attempt to finish a RPG maker project, at least within a year. It's been going pretty smoothly so far!

I've been writing, planning and sketching ideas and concepts and I think I have a good "first arc" that I can plan out and release to see if my ideas are great or not.

I've been diving headfirst into the community already, looking up articles, games, and watching playthroughs to see how a awesome game contrasts with a terrible game. As first impressions go, the community itself really drew me in a bit. I have to be careful not to procrastinate and lose myself in browsing various content!

As for myself, I've always been a game making enthusiast. Even though I have very light and probably not super substantial programming skills, I am fairly amateurishly skilled at creating art assets and content. I've worked on some small mapping projects on the source engine and I've been wrapping my head more around Zbrush and 3D Studio Max.

A pretty awesome highlight is my high school senior project where I basically created a pretty roughly in scale replica of the main lobby area of my high school. Done in the source engine, I eventually gave it a new coat in time for halloween the next year after graduation and made a private Left 4 Dead map of my high school for my friends and I. Check it out!:



I say it's roughly in scale because I used the floor tiles as a source of measurement to compare to source engine hammer grid measurements. 90% of the map textures are custom textures, mainly taken from me taking photographs of everything and then creating tiling textures in photoshop. I never released the map publicly because well, that seems like a bad idea.

In the same land of the source engine, I also worked on this guy:



He's a Forge Spirit for Invoker in Dota 2, meant for the STEAM Workshop. While I don't think he's getting in anytime soon unless I revamp him up a bit, he was a great exercise in the whole modeling process.

Eventually though, I picked up an Intuos 5 and went more into getting better at 2D digital art. This is where my interest in RPG Maker comes in. I'm feeling a bit more comfortable with my digital art capabilities that I feel like I can create some great character portraits and sprites. I just need to wrap my head around making a great narrative and obviously a great game.

Here's some examples of my 2D art:






You can see more of my art here:

Art Tumblr
Deviant Art

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That's about me. Now there's probably a bunch more little projects and such that I've worked on but I don't want to completely destroy everyone's scroll bars.

I'm really excited to get some RPG/game making done!


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