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dilemma - to make the sprite smaller, or the environment larger?
-edit-
Thank-you for the help.
If anyone wants to further discuss sprite sizes, go ahead.
I'm at the planning stage for an rpg I wish to make, but I've run into this problem and am interested in hearing some opinions on the matter.
Thank-you.

smaller sprite
more of an 'old-school' feel
can fit a few buildings on the screen at a time - world feels more open/explorable
larger sprite
more detailed sprite
can only fit one building on the screen at a time - world feels limited
it feels like with the larger sprite, it almost seems pointless to have four-directional movement
and while I considered the idea of a side-scroller, I kind of want that open-world feeling.
Thank-you for the help.
If anyone wants to further discuss sprite sizes, go ahead.
I'm at the planning stage for an rpg I wish to make, but I've run into this problem and am interested in hearing some opinions on the matter.
Thank-you.

smaller sprite
more of an 'old-school' feel
can fit a few buildings on the screen at a time - world feels more open/explorable
larger sprite
more detailed sprite
can only fit one building on the screen at a time - world feels limited
it feels like with the larger sprite, it almost seems pointless to have four-directional movement
and while I considered the idea of a side-scroller, I kind of want that open-world feeling.
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